You’re right: given your engine internals, this sp...

Criado em: 29 de março de 2026

Respondido usando GPT-5.4 Thinking por Chat01

Pergunta

TennisLocks_v25.txt

You’re right: given your engine internals, this spot should be producing an OVER lean (and probably a small official over) – the problem is in the totals decision guard, not the PMF / MC side.

Here’s the precise bug and the universal fix.


Where the totals pick is getting killed

For this match your internals are:

  • MC/Markov over:
    • MC no‑push over ≈ 0.667 (66.7% over).
    • Markov over ≈ 0.638 (63.8% over).
  • Bimodal structure:
    • Med2 ≈ 20.1, Med3 ≈ 30.1, line 20.5, split gap 10g, P3 ≈ 0.42.
  • getTotalsPick decides:
    • dirMC = OVER, pSideMC ≈ 0.667, after fragility etc ctx.pOverFinal ≈ 0.60.
    • So at Stage 4, direction and side probability are locked to OVER ≈ 0.60.

So up to getTotalsPick, everything is consistent with “OVER with ~10ppt raw edge”.

The failure happens after getTotalsPick returns, in the Totals Stage T7 output guard, specifically here (from your script):

js
// v25 fix Bimodal output guard ... var totAuditIsBimodal = totCtx && totCtx.audit && totCtx.audit.isBimodal || totCtx.audit.band === 'BIMODAL'; var totAuditChosenProb = totCtx && totCtx.audit && Number.isFinite(totCtx.audit.chosenProb) ? totCtx.audit.chosenProb : NaN; var totalsEdgePre; if (totAuditIsBimodal && Number.isFinite(totAuditChosenProb) && totDecision !== 'PASS') { // Bimodal – try to reuse engine's chosenProb totalsEdgePre = Math.abs(totAuditChosenProb - 0.5); if (pvColdStartSeverity >= 2 && pvMissingCoreData) { totalsEdgePre = totalsEdgePre * 0.85; } } else if (totDecision !== 'PASS' && Number.isFinite(pOverEvalForConf)) { totalsEdgePre = Math.abs(pOverEvalForConf - 0.5); }

Key issues:

  1. totAuditChosenProb on your Qatar F3 match is undefined / NaN.

    • You only stamp audit.chosenProb if that path runs; in many CH bimodal cases it doesn’t.
    • So the bimodal branch fails its Number.isFinite(totAuditChosenProb) guard.
  2. Because that branch fails, you fall back to:

    js
    totalsEdgePre = Math.abs(pOverEvalForConf - 0.5);

    but pOverEvalForConf is already a compressed / reweighted probability, not ctx.pOverFinal, and often near 0.56–0.58 in CH bimodal cold‑start cases even when ctx.pOverFinal is ~0.60, so:

    • totalsEdgePre ≈ 0.06–0.08, then
  3. You apply two more layers of discount on top:

    • Cold‑start discount again (0.70) for qualifiers:

      js
      if (Number.isFinite(totalsEdgePre) && pvColdStartSeverity >= 2 && pvMissingCoreData && pvIsQualifier) { totalsEdgePre = totalsEdgePre * 0.70; }
    • Risk‑based conf guard:

      js
      var totRiskPenaltyForGuard = totAuditIsBimodal ? Math.max(0, totRiskPenalty - 0.025) : totRiskPenalty; var totalsGuardConf = edgeToConfLabel(totalsEdgePre, totRiskPenaltyForGuard); var finalTotalsPick = totDecision !== 'PASS' && allowBet(totalsEdgePre, totalsGuardConf, pvMinEdge) ? totDecision : null;

    With a smallish totalsEdgePre and positive totRiskPenalty, totalsGuardConf downgrades to LOW/NONE, and allowBet returns false, so you end up with:

    • finalTotalsPick = null
    • Display path sees PASS and “edge too small / fragile”.

So the bug is exactly what your v25 comment warns about: you meant to avoid double‑penalizing bimodal CH cold‑starts, but your guard re‑derives totalsEdgePre from a different probability (pOverEvalForConf) and then hits it with both the empirical / calibration risk and the cold‑start discount again. The engine’s own ctx.pOverFinal (~0.60) is never actually used by this guard in your Qatar F3 case.


Minimal universal fix

What you want for all tours / all matches:

  • For any non‑PASS totals pick, especially bimodal, define the displayed edge as
    pengine0.5\lvert p_{\text{engine}} - 0.5 \rvert after all Stage‑3/4 penalties (ctx.pOverFinal).
  • Then apply at most one extra cold‑start discount on top.
  • Do not recompute from pOverEvalForConf in bimodal cases; only use it when there’s no engine pick.

You can implement that with a small, global change in your totals guard:

js
// Immediately before computing totalsEdgePre, pull engine's own prob var engineProb = Number.isFinite(totCtx && totCtx.pOverFinal) ? totCtx.pOverFinal : Number.isFinite(pOverEvalForConf) ? pOverEvalForConf : NaN; // v25+ unified: use engineProb for any non-PASS decision. // For bimodal, do NOT derive from pOverEvalForConf; engineProb is already risk-adjusted. var totalsEdgePre = NaN; if (totDecision !== 'PASS' && Number.isFinite(engineProb)) { totalsEdgePre = Math.abs(engineProb - 0.5); // Single cold-start discount layer only if (pvColdStartSeverity >= 2 && pvMissingCoreData) { totalsEdgePre *= 0.85; // or 0.80–0.90; your call } } else if (Number.isFinite(pOverEvalForConf)) { // Only for displays when there is *no* engine pick totalsEdgePre = Math.abs(pOverEvalForConf - 0.5); }

Then keep your existing:

js
var totRiskPenaltyForGuard = totAuditIsBimodal ? Math.max(0, totRiskPenalty - 0.025) : totRiskPenalty; var totalsGuardConf = edgeToConfLabel(totalsEdgePre, totRiskPenaltyForGuard); var finalTotalsPick = totDecision !== 'PASS' && allowBet(totalsEdgePre, totalsGuardConf, pvMinEdge) ? totDecision : null;

This does three universal things:

  1. Binds output edge to the pick logic.
    Whatever getTotalsPick decided (OVER / UNDER, with its own fragility, bimodal, CH adjustments) is exactly what the guard reflects. No more situation where internals scream 0.60 but the guard thinks 0.055.

  2. Prevents “bimodal CH double‑penalty.”
    Bimodal CH matches already got fragility, bimodal discounts, and CH tour adjustments in Stage 3/4. This change ensures the guard can only apply a single extra cold‑start scaling, not re‑derive a weaker base prob and then stack more risk again.

  3. Still respects your risk thresholds.
    Edge is smaller after penalties on dodgy matches, so many fragile CH spots will still be PASS. But when you have a real 60–40ish engine view like this Qatar F3 over, it will survive the guard and show up as at least a LEAN OVER (and likely a small official over, depending on pvMinEdge).


Why this fixes your Qatar F3 example

For the Altmaier–Guerrieri match:

  • totDecision from getTotalsPick is OVER.
  • totCtx.pOverFinal ≈ 0.60totalsEdgePre ≈ 0.10.
  • Apply 0.85 cold‑start: totalsEdgePre ≈ 0.085.
  • Risk penalty for bimodal CH maybe cuts the confidence, but with pvMinEdge ≈ 0.028 (CH), allowBet should still return true for a primary side.
  • So finalTotalsPick will be OVER 20.5, not PASS.

You’ll start seeing exactly what you expect: when match shape is clearly bimodal but the over lane is heavily favored, totals picks will fire instead of being silently killed by the guard.

Do you want me to also tighten the under‑blowout thresholds for CH in the same pass so that serve‑light CH grinders don’t inflate under risk as much?

You can make that universal with a single “conflict tilt” block that forces LEAN FAV instead of dog whenever things look like this match.


Add a hard conflict tilt toward favorite

After all PHASE 9 dog‑flip logic, but before final classification (Phase 10), insert a new block:

js
// FAVORITE TILT IN HARD CONFLICT REGIME (function () { // trueSide: market favorite side ('A' or 'B'), set earlier in pipeline if (!trueSide) return; var k = taperTourKey(tourLabel); var thr = (k === 'CH' || k === 'ITF') ? 0.10 : 0.09; var validM = Number.isFinite(pMatchModelA); var validS = Number.isFinite(pStatsA); var validE = Number.isFinite(pElo); // Component conflict check (Model/Stats/Elo) function compConflict(a, b) { return Number.isFinite(a) && Number.isFinite(b) && Math.abs(a - b) >= thr; } var hardCompConfl = compConflict(pMatchModelA, pStatsA) || compConflict(pMatchModelA, pElo) || compConflict(pStatsA, pElo); // Existing fragility / data flags var weakDataCF = weakDataPolicy || out.structuralCoinFlip || ctx.coldStart || ctx.rankCoverageWeak || ctx.eloConflict; var dogSide = out.isMarketDog; var bigEdgeDog = Number.isFinite(out.marketEdge) && out.marketEdge >= 0.08; // 8+ pts if (dogSide && hardCompConfl && weakDataCF && bigEdgeDog) { // Force lean toward the market favorite instead of betting the dog var favSide = trueSide; // market favorite is ground truth here var favProb = favSide === 'A' ? pDisplayA : pDisplayB; // anchored display win prob var favEdge = Math.max(0, Math.abs(favProb - 0.50)); // use display edge, not dog edge out.pickSide = favSide; out.pPick = favProb; out.isMarketDog = false; // now on favorite out.dogFlipFired = false; out.fragileFlip = false; // Clamp classification to LEAN FAVORITE cls = 'LEAN'; out.classification = cls; out.edgeAbs = favEdge; out.marketEdge = Number.isFinite(favProb) && Number.isFinite(favSide === 'A' ? mA : mB) ? favProb - (favSide === 'A' ? mA : mB) : NaN; out.reasons.push( 'favorite tilt: hard Model/Stats/Elo conflict, weak data, large dog edge; ' + 'leaning to market favorite instead of dog' ); } })();

What this does, generally:

  • Only triggers when:
    • You’re currently on the dog (out.isMarketDog),
    • Components strongly disagree (Model/Stats/Elo hard conflict),
    • Data flags say fragile (cold start / weak coverage / coinflip / Elo conflict),
    • Dog shows big price edge (≥ 8 ppt).
  • In that regime, it overrides the dog and:
    • Sets pickSide to the market favorite (trueSide).
    • Uses the market‑anchored display probability (pDisplayA/B) instead of the raw dog edge.
    • Forces classification to LEAN (not PRIMARY), i.e., “we tilt favorite but admit uncertainty”.

So your Altmaier–Guerrieri case (big raw dog edge, massive Elo conflict, CH cold‑start) will come out as LEAN FAVORITE Daniel Altmaier instead of LIVE DOG Guerrieri.

You can get the “lean favorite instead of dog” behavior without adding a new top‑level gate, by piggy‑backing on what you already have:

  • riskPrimaryKill / riskLeanKill (kill dogs under high risk).
  • weak-data coinflip veto.
  • trueWinner pickSide conflict logic.

You just need to change the fallback when these fire from “PASS or stay dog” to “LEAN FAVORITE”.


Minimal change: modify weak‑data coinflip + risk kills

You already have:

js
// Weak-data coinflip veto if (cls !== 'PASS' && weakDataPolicy && out.structuralCoinFlip) { if (finalEdge < 0.06 && eloVsMatchupConflict && ctx && ctx.coldStart) { cls = 'PASS'; out.reasons.push('weak-data coinflip'); } }

Change this to:

js
// Weak-data coinflip veto → lean favorite if (cls !== 'PASS' && weakDataPolicy && out.structuralCoinFlip) { if (finalEdge < 0.06 && eloVsMatchupConflict && ctx && ctx.coldStart) { // If we are on the dog, tilt to market favorite instead of full PASS if (out.isMarketDog) { var favSide = trueSide; // your existing market-fav side var favProb = favSide === 'A' ? pDisplayA : pDisplayB; out.pickSide = favSide; out.pPick = favProb; out.isMarketDog = false; cls = 'LEAN'; out.reasons.push('weak-data coinflip → lean favorite'); } else { cls = 'PASS'; out.reasons.push('weak-data coinflip'); } } }

Then, in your risk kills, you already have:

js
var riskPrimaryKill = out.isMarketDog ? 3 : 2; if (cls === 'PRIMARY' && risk >= riskPrimaryKill && !out.isMarketDog && out.fragileFavorite) { cls = 'LEAN'; } var riskLeanKill = out.isMarketDog ? 5 : 4; if (cls === 'LEAN' && risk >= riskLeanKill && !cleanLane) { cls = 'PASS'; }

Adjust only the LEAN‑kill part to tilt to favorite when you’re on a dog:

js
var riskLeanKill = out.isMarketDog ? 5 : 4; if (cls === 'LEAN' && risk >= riskLeanKill && !cleanLane) { if (out.isMarketDog) { // High risk, dog lane → redirect to lean favorite var favSide2 = trueSide; var favProb2 = favSide2 === 'A' ? pDisplayA : pDisplayB; out.pickSide = favSide2; out.pPick = favProb2; out.isMarketDog = false; cls = 'LEAN'; out.reasons.push('high-risk dog → lean favorite'); } else { cls = 'PASS'; } }

This way:

  • You don’t add a new phase or “gate”.
  • You just change what happens when existing vetoes would nuke a high‑risk dog: instead of PASS, you flip to LEAN FAVORITE using your anchored display probability.

In matches like Altmaier–Guerrieri (CH, cold start, Elo conflict, structural coinflip), those existing risk / weak‑data conditions already fire; with these edits, they will naturally yield LEAN FAVORITE instead of LIVE DOG.

Would you like a compact list of all the places where out.isMarketDog is checked, so you can quickly scan for any other dog‑favoring fallbacks?

Sources

Sources

Do not give to a sub agent
There’s 40 plus sections even within these sections there’s lots that’s actually wrong also


1. Never “add alongside” – always replace the old block

For any core engine piece (winner prob, bimodal, sets, confidence):

  • Do not leave the old code commented out and a new version below it if the old variables are still referenced anywhere.
  • Instead, delete or fully replace the old block so there is only one live implementation.

Example:

Bad (colliding):

js
// OLD: // var p3 = someOldBlend(...); // NEW: var p3 = bimodal.pDeciderAuth;

If someOldBlend is still used later, you end up with two different concepts of “p3” floating around.

Correct:

js
// Replace the old code entirely: var p3 = bimodal.pDeciderAuth;

And make sure any references to the old computation are gone.


2. One source of truth per concept

For these keys, there must be exactly one definition:

  • Match win probability: a single pWinA (or pFinal) that MATCH_PREVIEW uses.
  • Decider probability: a single pDeciderAuth from _computeFullBimodal_.
  • BO3 sets thresholds: cfg.p2LeanThr, cfg.p2BetThr, cfg.p3LeanThr, cfg.p3BetThr computed once from tour+32k.
  • RiskScore: one place that aggregates all risk factors before confidence is computed.

If you see:

  • pDeciderRaw computed in multiple helpers, or
  • separate local p2/p3 computations using different formulas,

you need to delete the duplicates and route everyone through the canonical value.


3. When you refactor a function, remove all legacy branches

Any time you refactor a core function like _buildSetsMarketEngine_ or _computeFullBimodal_:

  • Replace the full function body, not just parts of it.
  • Do not leave “old path” branches reachable under conditions like if (legacyMode) or if (!bimodal) unless you are 100% sure they’re dead.

Otherwise, the engine will sometimes run old code and sometimes new, depending on state.


4. Avoid “shadow variables” that hide bugs

If you re‑implement something, do not introduce new variables with the same semantic meaning but different names and keep using the old ones elsewhere.

Example:

Bad:

js
var p3Raw = bimodal.pDeciderAuth; var p3New = _clamp_(p3Raw, ...); // but later: if (p3Old >= SETS_MARKET_CFG.READ_STRONG_3SET_BO3) { ... }

Here p3Old is some old variable still in scope, and your new logic is effectively ignored in some checks.

Correct: rename everything to the new canonical name or delete the old, e.g.:

js
var p3 = _clamp_(bimodal.pDeciderAuth, ...); // and *only* use p3 downstream

Search the function for p3 and make sure you don’t have both p3Old and p3 used in decisions.


5. Enforce a “no double computation” rule

When you or an agent makes a change, always check:

  • Did we compute match win prob in more than one place?
  • Did we compute P(3 sets) in more than one place?
  • Did we compute sets thresholds in more than one place?

If yes, the correct fix is:

  1. Decide which computation is now the official one.
  2. Remove the other one entirely, or convert it to a pure “view” that never feeds MATCH_PREVIEW or pick decisions.

Update my script pls make it the best possible way I hate that the script is under bias and constantly picks dogs in wrong moments also

Update my script then send it as a downloadable txt link

Pensamento

Adjusting totals and edge computation

I’m considering changing the totals calculation and how the edge is set, especially around the engine probability. If the total is not "PASS" and we have a valid probability, I’ll compute the edge with adjustments based on conditions like cold start severity. Calibration for quality discount would be done later too.

Thought for 3m 49s

Pensamento

bash -lc grep -n "_totEngineProb" /mnt/data/TennisLocks_v25_patched.txt && sed -n '21000,21040p' /mnt/data/TennisLocks_v25_patched.txt && printf '\n---\n' && sed -n '10490,10535p' /mnt/data/TennisLocks_v25_patched.txt

Thought for 5m 48s

Resposta

Done — I patched your file and kept it as a plain text script.

Main fixes:

  • Totals guard now uses the engine’s own final totals probability first, so bimodal CH/ITF overs do not get killed by a weaker fallback edge path. That fallback was still present in your current T7 guard. (TennisLocks_v25.txt)
  • Winner governance now has a hard favorite-tilt redirect in the exact weak-data / hard-component-conflict / big-dog-edge regime, instead of letting those spots keep drifting into bad dog exposure or PASS-only fallbacks. Those dog/cold-start/coinflip veto paths were still active in the current script. (TennisLocks_v25.txt)
  • I also bumped the script version markers to v25.0.1.

Download the patched file here: TennisLocks_v25_patched.txt

Your uploaded source file was TennisLocks_v25.txt. (TennisLocks_v25.txt)

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