I brought the DND Monster Manual as a PDF and woul...

Created on: November 4, 2025

Answered using GPT-5 Thinking by Chat01

Question

Monster Manual.pdf
Equgalus Current.7z

I brought the DND Monster Manual as a PDF and would like you to do something for me, I checked and doing this is within my rights as long as I don't distribute the images(which I won't of course). Look into the rar file and look into the Ithersta\Compendium\Bestiary\ and look for the subfolders Beasts, Monsters, Non-Beasts, Story NPCs in there. Look at each creature in these files and look for them in the Monster Manual pdf, then take the Monster Manual pdf art of the creature and place them in a certain spot in the files. Keep the name the same in the image name as the name of the creature in the Beasiary please, capitilization and all. Here's an example as to where to place the image:

Acererak

![[PLACE THE IMAGE HERE]]

Medium Undead, Neutral Evil

Armor Class: 21
Hit Points: 285
Speed: walk 30 ft.
Saving Throws: Constitution, Intelligence, Wisdom
Skills: Arcana +22, History +22, Insight +12, Perception +12
Senses: Truesight 120 ft.
Languages: Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge: 23

STRDEXCONINTWISCHA
131620272120

Spellcasting

Spellcasting.
Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save 23, 15 to hit with spell attacks). Acererak has the following wizard spells prepared:

Traits

Special Equipment. Acererak carries the [[Staff Of The Forgotten One]]. He wears a [[Talisman Of The Sphere]] and has a [[Sphere Of Annihilation]] under his control.

Legendary Resistance (3/Day). If Acererak fails a saving throw, he can choose to succeed instead.

Rejuvenation. Acererak's body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak's phylactery, the location of which is hidden.

Turn Resistance. Acererak has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. 15 to hit, reach 5 ft., one creature. 10 (3d6) cold damage, and the target must succeed on a 20 Constitution saving throw or be [[Conditions#paralyzed|Paralyzed]] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Staff (+3 Quarterstaff). 11 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.

Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a 23 Constitution saving throw or be cursed. Until the curse is ended, the target can't regain hit points and has vulnerability to necrotic damage. [[Greater Restoration]], [[Remove Curse]], or similar magic ends the curse on the target.

Legendary Actions

At-Will Spell. Acererak casts one of his at-will spells.

Melee Attack. Acererak uses Paralyzing Touch or makes one melee attack with his staff.

Frightening Gaze (Costs 2 Actions). Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a 20 Wisdom saving throw against this magic or become [[Conditions#frightened|Frightened]] for 1 minute. The [[Conditions#frightened|Frightened]] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target its immune to Acererak's gaze for the next 24 hours.

Talisman of the Sphere (Costs 2 Actions). Acererak uses his [[Talisman Of The Sphere]] to move the [[Sphere Of Annihilation]] under his control up to 90 feet.

Disrupt Life (Costs 3 Actions). Each creature within 20 feet of Acererak must make a 20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.

On top of that, also put each image into Resources/Assets/ but make an additional folder for each thing
For example Resources/Assets/Beasts and in both "Beasts" folders the images of the beasts will be in them.
In the Resources folder, the image can just be there. But in the Compendium/Bestiary/(Subfolders), the images must be as [[Allosaurus.png]](or whatever the name of the entity is for whichever subfolder its in) inside of the note where I requested please.

If the Monster Manual doesn't have an image for any of the notes, then keep it in mind for later and focus on putting in the images that you do have. Once you put in all the images you do have, find images for them online that are similar but doesn't break copyright and input them into the note. Please try and find art thats similar to the original art in the handbook pdf, but if nothing like that can be found then use the next best thing.
With creatures who have multiple variants, match the PDF image with something as close to the filename whenever possible. If there's a situation where there's no exact match, search the web for one instead of reusing handbook art please. Do as much searching as needed.

No unnecessary alt text/captions, make sure that the images will work fine with Obsidian with the plugins I have in. Don't reference the images anywhere other than where I mentioned before unless absolutely necessary. Be sure to check how Obsidian runs its files especially with the Plugins I have installed to make sure you know when absolutely necessary is. As a reminder, keep the images stored in Resources/Assets/Beastiary/(subfolder matching the Beastiery in the Compendium) as an archive in for the creature art. Don't save the images in the Ithersta/Compendium/Bestiary/<Subfolder>, because then they'll mess up. After the images are in the Assets, reference them in the original Beastiary inside of Compendium so that the images show up in the Obsidian application. Here's an example of how they're referenced: ![[Med 1.jpg|175]]

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