multimedia system for testing students in the disc...
Created on: April 16, 2025
Created on: April 16, 2025
multimedia system for testing students in the discipline "Fundamentals of Scientific Research" in the Macromedia Authoware program. I will provide tests and other information. I attached an example to an explanatory note, there are screenshots and a description of the project.
please guide me step by step , i am new to Macromedia Authoware program
Below is a general, step-by-step guide to creating a simple interactive multimedia testing system for a course such as “Fundamentals of Scientific Research” using Macromedia Authorware. Authorware uses a flowline metaphor, so all functionality is visually arranged on a flowline of icons. Each icon type (Display, Interaction, Calculation, Decision, Framework, etc.) serves a specific purpose. If you have an existing example, these steps can help you adapt what you see in the sample into a new project.
Install and Open Macromedia Authorware
Familiarize Yourself with the Authorware Interface
Plan the Structure
A clear structure will keep you organized as you start placing icons on the flowline.
Display Icon: Welcome Screen
Interaction Icon: “Start Test” Button
Create a Question Screen
Add an Interaction for the Answers
If Answer = "B" Then Correct
).Provide Feedback (Optional)
Repeat for Additional Questions
Score
), which you can update after each interaction using Calculation icons.Create a Score Variable
Score := 0
, which sets the initial score to zero.Increment Score
Score := Score + 1
Final Results Screen
Score
variable and possibly the total number of questions.^Score^
or @[Score]
, depending on your Authorware version.Decision Icons
textIf Score >= 5 then go to “Advanced Section” Else go to “Review Section”
Menu or Table of Contents
Add Images or Graphics
Add Audio/Video
Animations (Optional)
Preview the Flow
Debug Common Issues
Publish / Packaged File
Test on Another Computer
Documentation
By following these steps, you should be able to create a basic (and expandable) testing module in Macromedia Authorware. The core concepts are the flowline’s sequence of icons, using Display icons for text/visual content, Interaction icons for questions, and Calculation icons to handle scoring. For bigger, more complex projects, consider using Knowledge Objects to speed up quiz creation and manage score tracking automatically.
If you have additional details (like question banks or special content types), you can adapt the steps above as needed—just keep your flowline organized and test frequently to ensure a smooth user experience.
is there any coded method in Macromedia Authorware to do the task?
Yes, Macromedia Authorware has a built-in scripting language, often referred to as Authorware script or AW Script, which you can use to add functionality beyond the visual flowline. This scripting language allows you to handle more complex logic, interactivity, scoring, and other features that can't be easily achieved using just the flowline icons.
Here’s an example of how you can use code (AW Script) in Macromedia Authorware to build a more dynamic testing system, handling scoring, decision making, and interactions with more control.
At the start of your project, you'll want to initialize variables like score
or any other values that need to be tracked across the entire test.
Add a Calculation Icon to the flowline, and set the initial values for the score and any other global variables:
plaintextScore := 0; // Initialize score TotalQuestions := 5; // Total number of questions
This script assigns a starting score of 0
and sets the total number of questions to 5
(adjust as needed).
For each question, you will need to track whether the answer is correct. You can use Interaction icons to gather responses and then use AW Script to check if the answer is correct.
Example for a multiple-choice question:
plaintextIf Answer = "B" then Score := Score + 1; // Increment score for correct answer Feedback := "Correct!"; Else Feedback := "Incorrect. The correct answer is B.";
This script checks if the selected answer is "B" and increments the score accordingly. It also provides feedback to the user.
After each question, you can display a feedback message to the user. You can achieve this by adding a Display Icon that shows the feedback text and then moves to the next question.
Example:
plaintextText := Feedback; // Show the feedback message
The Text
variable will display whatever is in the Feedback
variable (i.e., "Correct!" or "Incorrect...").
You may want to control the flow of the test based on the user's responses or actions. For example, after answering each question, you may want to automatically move to the next one.
plaintextIf QuestionNumber < TotalQuestions then GoTo NextQuestion; // Continue to the next question Else GoTo ResultsScreen; // Show results at the end
This script checks if the current question number is less than the total number of questions, and if so, it moves to the next question. Otherwise, it moves to the results screen.
After the last question, you can calculate and display the user’s final score.
Add a Final Calculation Icon to calculate the final score percentage:
plaintextFinalScore := (Score / TotalQuestions) * 100;
Display the Final Score in a Display Icon:
plaintextFinalText := "Your final score is " + FinalScore + "%";
This will output the final score as a percentage.
Here’s how the logic might flow in code:
Initialize:
plaintextScore := 0; TotalQuestions := 5; QuestionNumber := 1;
First Question:
plaintextIf Answer = "A" then Score := Score + 1;
Feedback:
plaintextText := Feedback; // Show "Correct!" or "Incorrect"
Next Question Decision:
plaintextIf QuestionNumber < TotalQuestions then QuestionNumber := QuestionNumber + 1; GoTo NextQuestion; Else GoTo ResultsScreen;
Final Score:
plaintextFinalScore := (Score / TotalQuestions) * 100; FinalText := "Your final score is " + FinalScore + "%";
GoTo
statements to move through your flowline. You can use this to move to the next question or show the final results.If you want to randomize questions or add timers:
Random Question Order:
You can use the Random()
function to shuffle questions. For example:
plaintextRandomQuestion := Random(5) + 1; // Randomly selects a question from 1 to 5
Timers: If you want to limit the time for each question, use the Timer icon combined with a script. For example:
plaintextTimer := 30; // Set a timer for 30 seconds
You can decrease the timer with each second and check when the time is up to automatically move to the next question.
By incorporating AW Script into your Authorware project, you gain greater control over the test’s behavior, such as dynamically calculating scores, providing feedback, and managing flow and navigation. You can integrate it directly into the flowline and customize each aspect of the test, making it interactive and responsive to the user's actions.
Would you like any specific code examples or further guidance on a particular section of your project?