Grouping Names Solution C++

Created on: February 4, 2025

Answered using O3 Mini High by Chat01

Question

Here is the problem statement extracted from the images:


Problem: Grouping Names Based on Unique Alphabets

You are given an array of N names. Each name consists of uppercase English letters. You need to form groups of names based on the set of unique alphabets they contain.

A name A can be in the same group as name B if the set of unique characters in A and B differs by at most one character in one of the following ways:

  1. One unique character in A is missing in B.
  2. One unique character in B is missing in A.
  3. One unique character in A is replaced by another unique character in B.

Your task is to determine:

  • The maximum possible size of any group.
  • The minimum number of groups required to cover all N names.

Input Format

  • The first line contains an integer T, the number of test cases.
  • For each test case:
    • The first line contains an integer N, the number of names.
    • The second line contains N space-separated strings, representing the names.

Output Format

For each test case, print two space-separated integers:

  1. The maximum possible size of any group.
  2. The minimum number of groups required to cover all N names.

Constraints

  • 1T101 \leq T \leq 10
  • 1N1041 \leq N \leq 10^4
  • 1S201 \leq |S| \leq 20, where S|S| denotes the length of each name.

Example

Input

1
5
HARI HARRY LATA SARAI

Output

3 2

Notes

  • 1-based indexing is followed.
  • The order of the alphabets in names does not matter.

Would you like a solution in a specific programming language? code in c++

Thought

Rechecking group criteria

I’m mapping out the rules for grouping names: they share at most one unique character. This includes missing or replaced characters.

Understanding character groups

OK, I’m figuring out that two names can be grouped if the symmetric difference between their unique letter sets is at most one character in terms of missing or replaced letters.

Testing unique character shifts

First, I’m considering if a name in Group 1 could give rise to a name in Group 2 by adding, deleting, or replacing a single letter. Progress is being made.

Breaking down differences

I’m studying how symmetric differences of 1 or 2 allow minimal changes like adding, deleting, or replacing a single letter. This group clearly holds potential.

Mapping the criteria

I’m pulling together the conditions: two names look alike if their unique letter sets differ by at most one letter, either by addition, deletion, or replacement.

Revisiting the names list

I noticed four names mentioned, but the problem states five. This makes me think there might be a misprint or missing name in the input.

Constructing equivalence

I'm tagging names to groups by checking letter differences, aiming for connectivity, and ensuring each group has at most one character difference. Progress is being made towards forming groups.

Charting connections

Analyzing names as nodes and their unique letters as edges, I use bitmask representation to pinpoint similarity. This method ensures each group has at most one character difference.

Deciphering the rules

I’m examining bitmask conditions for name similarity: if one name is a subset of the other, or if their unique letters differ by exactly, it’s a valid match.

Understanding constraints

OK, I’m thinking through scenarios: checking if one name is a subset, if they differ by one letter or if they are identical. Popcount ensures specific rules for match validity.

Mapping out the graph

I’m focusing on forming groups by tracking connected components and utilizing pairwise names similarity. This lays the groundwork for maintaining efficient graph structure and leveraging properties like transitivity.

Mapping connections

I’m working on graphing names by their bitmask codes, grouping by similarity, and examining connections to ensure efficient similarity-based grouping.

Constructing the graph

I’m pulling together the plan: Convert names to 26-bit integers, count unique masks, and link them based on similarity conditions. This leads me to streamline the process efficiently.

Generating neighboring masks

I’m exploring how to generate neighboring masks by adding, removing, or replacing letters in the current mask, keeping the number of final groupings to around 5200.

Mapping out operations

I'm thinking through removal, addition, and replacement of letters in a mask, ensuring correctness while avoiding duplicates. This helps generate valid candidate masks efficiently.

Evaluating strategies

I’m assessing the feasibility of generating masks, ensuring no duplicates and dictionary validity. This involves precise bit operations and checking each candidate mask's existence in the dictionary.

Crafting the approach

I’m using an unordered map for bitmask frequencies, generating unique masks, and constructing a graph with feasible connections. This approach aims to optimize connectivity analysis.

Refining the process

I’m mapping out specific bit manipulations for generating masks and using union-find to streamline connectivity. This approach helps analyze group sizes and connectivity effectively across the graph.

Implementing union-find

I’m pulling together union-find for connectivity, calculating frequencies in each component, and counting maximum and minimum groups, carefully aligning with generation rules.

Verifying criteria

I'm confirming that valid neighbors of mask S are derived by removing or adding one letter. This ensures strict adherence to the given rules of mask generation.

Calculating group sizes

I’m piecing together frequency counts for each unique mask, aiming to pinpoint the largest possible group size by summing these counts.

Constructing and managing

I’m combining union-find for connectivity with detailed C++ code to handle unique team masks, frequencies, and connectivity efficiently. This includes managing input, bit manipulation, and union operations.

Mapping out connectivity

I’m integrating logic to add or remove bits from masks to ensure valid neighbor connections. This approach helps maintain the integrity of connectivity and union operations.

Taking a closer look

I’m digging into the union-find method to validate neighbors by evaluating all bit removals and replacements, ensuring each candidate fulfills the generation criteria. This approach ensures robust connectivity validation.

Mapping connections

I’m noting the differences between team masks and verifying union-find connections. Valid neighbors are identified by removing or replacing one letter at a time, ensuring all unique connections are managed.

Confirming logic

I’m verifying the union-find logic for team masks, ensuring accurate frequency counts and groupings. This confirms that the solution aligns with the expected output for the given input.

Refining union-find logic

I'm ensuring candidates with the same mask are not unioned again, to maintain accurate frequency counts and groupings. This helps in effectively managing union operations.

Clarifying the approach

I'm thinking about refining the union-find process by ensuring new letters differ from removed ones, which streamlines managing self-unioning and reduces overhead.

Refining replacement criteria

I’m tweaking the replacement logic to exclude redundant candidates by ensuring the new letter differs from the removed one, streamlining the union-find process and avoiding self-unioning.

Reasoned about grouping names problem for 7m 42s

Answer

We can solve the problem by “compressing” each name into a 26‐bit mask (one bit per uppercase letter) that indicates which letters occur in the name. Then two names are “similar” (and hence can be in the same group) if their bitmasks differ by at most one allowed operation. In our case the allowed operations are:

  1. Addition: One name’s letter set is exactly the other’s plus one extra letter. (For example, if S1={A,B,C}S_1 = \{A,B,C\} and S2={A,B,C,D}S_2 = \{A,B,C,D\}.)
    ‒ In terms of bitmasks: if m2=m1(1<<x)m_2 = m_1 \,|\, (1<<x) for some letter xx not in m1m_1.

  2. Removal: The reverse of addition (one letter is “missing”).
    ‒ That is, m1m_1 is m2m_2 with one extra letter.

  3. Replacement: The two names have the same number of letters but exactly one letter is “swapped”.
    ‒ In bitmask terms, if m1m_1 and m2m_2 have the same popcount and if one letter is removed and a different one is added (so the symmetric difference has size 2).

Notice that if the two masks are identical (i.e. symmetric difference is 0) they are automatically “similar” and all names with the same mask will belong together.

The idea is to build a graph where each vertex is a unique bitmask (with a frequency count equal to how many names produced that mask). We add an edge between two vertices if one of the allowed operations transforms one mask into the other. Then, grouping the names is the same as finding the connected components in this graph.

A few implementation details:

  • Since every name has at most 20 characters (and letters are from A to Z) the bitmask fits in an integer.
  • We “compress” names with identical masks into one vertex (keeping a frequency count).
  • We then generate “neighbors” for each mask by:
    • Adding: For each letter not in the mask.
    • Removing: For each letter in the mask.
    • Replacing: For each letter in the mask (remove it) and for each other letter that is not in the reduced mask (add it). (Make sure not to “replace” a letter by itself.)
  • Finally, we use a union–find (disjoint set union, DSU) to quickly merge connected vertices.
  • After processing, the maximum group size is the maximum frequency sum over all components and the number of groups is just the number of connected components.

Below is the complete C++ solution:


#include <bits/stdc++.h> using namespace std; // Disjoint Set Union (Union–Find) structure struct DSU { vector<int> parent, rank; DSU(int n) : parent(n), rank(n,0) { for (int i = 0; i < n; i++) parent[i] = i; } int find(int a) { return parent[a] = (parent[a] == a ? a : find(parent[a])); } void unite(int a, int b) { a = find(a); b = find(b); if(a == b) return; if(rank[a] < rank[b]) swap(a, b); parent[b] = a; if(rank[a] == rank[b]) rank[a]++; } }; // Convert a name (string) into a bitmask representing its unique letters. int nameToMask(const string &s) { int mask = 0; for (char c : s) mask |= 1 << (c - 'A'); return mask; } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int T; cin >> T; while(T--){ int N; cin >> N; // Compress names by their unique letter bitmask. unordered_map<int, int> freq; // mask -> frequency count vector<int> uniqueMasks; // list of unique masks for (int i = 0; i < N; i++){ string name; cin >> name; int mask = nameToMask(name); if(freq.find(mask) == freq.end()){ freq[mask] = 0; uniqueMasks.push_back(mask); } freq[mask]++; } int sz = uniqueMasks.size(); // Map each unique mask to an index (for DSU). unordered_map<int,int> maskToIndex; for (int i = 0; i < sz; i++){ maskToIndex[ uniqueMasks[i] ] = i; } DSU dsu(sz); // For each unique mask, generate all neighbors by allowed operations. for (int i = 0; i < sz; i++){ int m = uniqueMasks[i]; // Operation 1: Add a letter (if not already present). for (int bit = 0; bit < 26; bit++){ if (!(m & (1 << bit))){ int candidate = m | (1 << bit); if(maskToIndex.find(candidate) != maskToIndex.end()){ dsu.unite(i, maskToIndex[candidate]); } } } // Operation 2: Remove a letter (if present). for (int bit = 0; bit < 26; bit++){ if (m & (1 << bit)){ int candidate = m & ~(1 << bit); if(maskToIndex.find(candidate) != maskToIndex.end()){ dsu.unite(i, maskToIndex[candidate]); } } } // Operation 3: Replace a letter. // For each letter present, remove it then add a different letter. for (int bit = 0; bit < 26; bit++){ if(m & (1 << bit)){ int removed = m & ~(1 << bit); for (int bit2 = 0; bit2 < 26; bit2++){ // We must add a letter that is not already in the removed mask. // (Note: When bit2 == bit, candidate would become the original m.) if(removed & (1 << bit2)) continue; int candidate = removed | (1 << bit2); if(maskToIndex.find(candidate) != maskToIndex.end()){ dsu.unite(i, maskToIndex[candidate]); } } } } } // Now compute the connected components. // For each component, add up the frequencies (i.e. number of names with those masks). vector<long long> compFreq(sz, 0); unordered_set<int> compRoots; for (int i = 0; i < sz; i++){ int root = dsu.find(i); compFreq[root] += freq[ uniqueMasks[i] ]; compRoots.insert(root); } int numGroups = compRoots.size(); long long maxGroupSize = 0; for (int root : compRoots) maxGroupSize = max(maxGroupSize, compFreq[root]); cout << maxGroupSize << " " << numGroups << "\n"; } return 0; }

Explanation

  1. Input and Mask Conversion:
    We read each name and compute its bitmask using the nameToMask function. Names with the same mask are “compressed” (we record their frequency).

  2. Graph Construction (via DSU):
    For every unique mask we generate candidate masks using:

    • Addition: Loop over all 26 bits and if the bit is not set, add it.
    • Removal: Loop over bits that are set and remove each one.
    • Replacement: For every set bit, remove it and then try adding every other letter (skip if it would just restore the original mask).

    For every candidate that exists in our dictionary (i.e. was produced by some name), we unite the two nodes in our DSU.

  3. Computing the Answer:
    After union–find, each DSU “root” represents one group. We sum the frequencies (number of names) in each group. Finally, we output:

    • The maximum group size (largest sum over a component).
    • The total number of groups (number of connected components).

This solution meets the problem’s constraints efficiently.

Would you like further clarification on any part of the code?

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