Создай мод для DayZ. На радиацию

创建于:2025年11月6日

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问题

Создай мод для DayZ. На радиацию

思考

Creating a DayZ mod

The user wants a mod for DayZ centered on radiation. DayZ uses Enforce Script, so I need to provide game modding specifics. I’ll provide code and steps: create a basic mod skeleton with scripts for radioactive zones, geiger counter, sickness, and gear. The mod will check player location for radiation exposure and display dose while using equipment like gas masks to reduce harm. I'll use configuration files for settings.

Creating a DayZ mod structure

I need to provide a minimal working mod code without claiming to upload a full file later. For DayZ mods, we typically use a specific folder structure with "addons", "scripts", and meta files. The core files include "mod.cpp", "meta.cpp", and "config.cpp". I'll provide clear instructions on how to set up folders and packaging for the mod.

Defining a DayZ mod class

I’ll provide a sample class for PluginRadiation, which will extend a base plugin class. The idea is to interact with the game's PluginManager to register it, and then periodically check players’ positions for radiation damage using CallLater to update at regular intervals. I’ll also consider whether to implement this within the server-side code or through a manager class.

Implementing Radiation Effects

For radiation, I’ll use SetHealth or AddHealth to adjust health based on exposure. I’ll implement a custom m_RadiationDose variable in the PlayerBase class and store it temporarily. On the UI side, I’ll display messages using MessageStatus and add sound effects for the Geiger counter item.

Radiation Zone Mod Design

To implement a radiation zone, I’ll set protection based on gear and adjust damage accordingly. Protective gear like gas masks or NBC suits will reduce damage. I’ll create a mod with a simple structure and provide step-by-step instructions to pack and install it on the server. Users can extend it later for better customization.

Building Radiation Zones for DayZ

To implement radiation zones, I’ll define the damage handling and protective gear effect. The server initializes the radiation manager, updating all players' positions. I’ll focus on a minimal code structure for the mod and include basic instructions to build with DayZ tools. I’ll provide the necessary files for the mod, keeping it simple yet functional.

Thought for 1m 17s

回答

Круто! Я собрал для тебя минимальный мод радиации для DayZ — с зонами, уроном и простой “защитой” от NBC-снаряги.

Скачать готовый проект: PB_Radiation.zip

Что внутри

  • config.cpp — подключает скриптовые модули (Game/World/Mission).
  • mod.cpp — метаданные мода.
  • scripts/3_Game/RadiationCommon.c — класс зоны + функция подсчёта защиты.
  • scripts/4_World/RadiationManager.c — серверный тик: ищет игроков в зонах и наносит урон.
  • scripts/5_Mission/MissionServer.c — подключает менеджер при старте миссии.
  • README.md — короткая инструкция по сборке и настройке.

Быстрый старт

  1. Установи DayZ Tools (Steam) и смонтируй P:\
  2. Скопируй папку PB_Radiation из архива на P:\PB_Radiation.
  3. Открой Addon Builder → source: P:\PB_Radiation, output: P:\@PB_Radiation\AddonsPack.
  4. Запусти сервер/клиент с -mod=@PB_Radiation.

Настройка

  • Сила урона: в RadiationManager.m_BaseDamagePerSecond.
  • Зоны: в конструкторе RadiationManager():
    c
    m_Zones.Insert(new RadiationZone("12800 0 6000", 250, 1.0)); // pos, radius, intensity
  • Защита: функция PB_GetRadiationProtection(player) учитывает GasMask/NBCMask, NBC-hood/jacket/trousers/gloves/boots (коэффициенты можно поправить).

Хочешь расширить — добавим счётчик Гейгера, визуальные эффекты, шлейф отравления, настройку зон через JSON или привязку к определённым локациям на карте. Скажи, что нужно — допилю прямо тут.

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