bạn tôi đố tôi tìm ra tọa độ của chiếc rương trong...

Tạo vào: 17 tháng 8, 2026

Trả lời bằng GPT-5.6 Thinking bởi Chat01

Câu hỏi

meo.png

bạn tôi đố tôi tìm ra tọa độ của chiếc rương trong bức ảnh
bạn tôi có gợi ý rằng: Tôi đang theo dõi một nhóm kẻ cướp bóc bất hảo đã giấu một số vũ khí trong chiếc rương của cổng dịch chuyển bị phá hủy này.
Bạn tôi sử dụng phiên bản Minecraft 1.21.11 (Java Edition, bản cập nhật mang tên Mounts of Mayhem phát hành vào tháng 12 năm 2025)
abs(x, y, z) <= (5000, 125, 5000)
Cách mình chốt tọa độ: trong Java 1.21.11, các biến thể/xoay texture của một số block được chọn deterministically từ tọa độ block; mã của Promptt Coordinate Cracker có hỗ trợ riêng cho 1.21.11 và cho thấy chính xác phép tính (x,y,z) → variant. (GitHub)

Từ ảnh, mình đọc được 20 mặt grass block đủ tin cậy, thử toàn bộ 8 khả năng xoay/phản chiếu của hệ trục rồi quét vùng tọa độ bạn cho. Chỉ còn một vị trí tham chiếu khớp toàn bộ mẫu:

Grass reference: (2094, 125, -1545)

Sau đó mình chiếu lưới block lên phần ruined portal. Footprint của rương nằm lệch khỏi block tham chiếu 3 block theo một trục và 3 block theo trục kia; với hướng khớp của thế giới, offset thực tế là:

Δ = (-3, 0, +3)

nên:

(2094, 125, -1545) + (-3, 0, +3) = (2091, 125, -1542)
tôi đã tìm ra tọa độ này nhưng bạn tôi nói chưa đúng
giúp tôi tìm ra tọa độ chính xác

Suy nghĩ

{"system1_search_query":[{"q":"GitHub Promptt Coordinate Cracker 1.21.11 Minecraft grass block coordinate cracker"},{"q":"site:github.com Promptt Coordinate Cracker Minecraft 1.21.11"},{"q":"Minecraft Java 1.21.11 block model random variant coordinate seed source"}],"response_length":"long"}

Assessing the coordinate task

I’m determining whether the claimed grass reference is valid and whether the chest’s vertical coordinate was misread. I’ll inspect the scene’s block grid and compare the chest’s relative position rather than assuming identical height.

Assessed the coordinate task****Searched 2 websites

bash -lc cd /tmp && rm -rf PrompttCoordinateCracker && git clone -q https://github.com/Promptt001/PrompttCoordinateCracker.git && cd PrompttCoordinateCracker && find src -type f | sed -n '1,120p'

Inspected cloned repository coordinate cracker files

{"system1_search_query":[{"q":"site:github.com/Promptt001/PrompttCoordinateCracker "1.21.11" "Random" "nextInt""},{"q":"site:github.com/Promptt001/PrompttCoordinateCracker "model-variant" "LCG""},{"q":"site:github.com/Promptt001/PrompttCoordinateCracker "getSeed" 1.21.11"}],"response_length":"long"}

Searched 1 website

from PIL import Image img=Image.open('/mnt/data/meo.png') img.size

Identified the image’s target coordinate****Estimating vertical placement

I’m comparing the grass terrace with the chest’s supporting surface. The initial same-height assumption looks unreliable, so I’m checking whether the chest sits several blocks lower than the chosen grass reference.

Estimated vertical placement

{"system1_search_query":[{"q":""rogue pillagers" "ruined portal" chest weapons Minecraft coordinates"},{"q":""stashed some weapons" "ruined portal" Minecraft"},{"q":""tracking a group of" pillagers "ruined portal""}],"response_length":"medium"}

Searched 8 websites

from PIL import Image img=Image.open('/mnt/data/meo.png')

crop right foreground terraces

crop=img.crop((1300,650,3420,1900)) crop.save('/mnt/data/crop_right.png')

Analyzed block positions and orientations

from PIL import Image, ImageDraw, ImageFont im=Image.open('/mnt/data/crop_right.png').copy() draw=ImageDraw.Draw(im) for x in range(0,im.width,100): draw.line((x,0,x,im.height), fill=(255,255,255), width=1) draw.text((x+2,2),str(x),fill=(255,255,255)) for y in range(0,im.height,100): draw.line((0,y,im.width,y), fill=(255,255,255), width=1) draw.text((2,y+2),str(y),fill=(255,255,255)) im.save('/mnt/data/crop_grid.png')

Identified Minecraft block grid boundaries

img=Image.open('/mnt/data/meo.png') center=img.crop((650,700,1900,1700)) center.save('/mnt/data/crop_center.png')

Inspected original image for 3D scene topology

{"system1_search_query":[{"q":""2094" "-1545" Minecraft"},{"q":""2091" "-1542" Minecraft ruined portal"},{"q":""2094, 125, -1545""}],"response_length":"medium"}

Searched 8 websites

import cv2, numpy as np, math, pandas as pd im=cv2.imread('/mnt/data/meo.png') gray=cv2.cvtColor(im, cv2.COLOR_BGR2GRAY)

resize half for line detection

small=cv2.resize(gray,None,fx=0.5,fy=0.5) edges=cv2.Canny(small,50,120) lines=cv2.HoughLinesP(edges,1,np.pi/180,threshold=80,minLineLength=80,maxLineGap=10) arr=[] for l in lines[:,0]: x1,y1,x2,y2=l dx=x2-x1; dy=y2-y1 length=(dxdx+dydy)**0.5 ang=math.degrees(math.atan2(dy,dx)) if ang<0: ang+=180 arr.append((length,ang,x1,y1,x2,y2)) arr_sorted=sorted(arr, reverse=True)[:100] pd.DataFrame(arr_sorted[:30],columns=['len','ang','x1','y1','x2','y2'])

Analyzed Minecraft grass texture orientation and coordinates

{"click":[{"ref_id":"turn636237view0","id":72}],"response_length":"long"}

Searched 1 website

from PIL import Image img=Image.open('/mnt/data/meo.png') img.size

Analyzed Minecraft redstone contraption and formula

{"system1_search_query":[{"q":"site:github.com/Promptt001/PrompttCoordinateCracker 1.21.11 CompiledObservation getVariant4ForCoordinates_1_21_11"},{"q":"site:github.com/Promptt001/PrompttCoordinateCracker grass block top 1.21.11 reference block coordinate"}],"response_length":"medium"}

Searched 1 website

from PIL import Image, ImageDraw img=Image.open('/mnt/data/meo.png')

crops

for name, box in [('portal',(600,650,1750,1700)),('right',(1200,450,3420,1900)),('chest',(700,1050,1150,1450))]: im=img.crop(box) im.save(f'/mnt/data/{name}.png')

Analyzed Minecraft scene coordinates

{"system1_search_query":[{"q":"site:github.com/Promptt001/PrompttCoordinateCracker EmbeddedVanillaTextures.java GRASS_BLOCK_TOP"}],"response_length":"medium"}

Searched 1 website

git clone --depth 1 https://github.com/Promptt001/PrompttCoordinateCracker.git /mnt/data/pcc

Cloned GitHub repository locally

{"click":[{"ref_id":"turn529080view0","id":72},{"ref_id":"turn529080view0","id":73}],"response_length":"medium"}

Searched 1 website

hex_parts = [ "ff949494ffc3c3c3ff939393ff868686ff868686ff8f8f8fff7f7f7fff8c8c8c", "ff9e9e9eff969696ff8a8a8aff878787ff898989ffa7a7a7ff707070ff8d8d8d", "ff959595ff8c8c8cffa0a0a0ff979797ff999999ff808080ff999999ff828282", "ff7f7f7fffa9a9a9ffa6a6a6ff939393ffc3c3c3ff8c8c8cff878787ff8b8b8b", "ffa3a3a3ff8d8d8dff7d7d7dff848484ff898989ff888888ff909090ff909090", "ff949494ff9f9f9fffa8a8a8ffadadadff878787ff777777ff808080ffb6b6b6", "ff767676ff858585ff8a8a8aff979797ff919191ff999999ff7d7d7dff929292", "ff7f7f7fff838383ff8d8d8dff979797ff8f8f8fff8b8b8bffa7a7a7ff7d7d7d", "ffa2a2a2ff838383ffadadadff838383ffacacacffaeaeaeff888888ffacacac", "ffbababaff757575ff808080ffa7a

Reconstructed and visualized texture rotations from parsed block data

import cv2, numpy as np, math, pandas as pd arr=np.array(img) gray=cv2.cvtColor(arr, cv2.COLOR_RGB2GRAY) edges=cv2.Canny(gray,80,160)

Restrict right terrain to reduce texture noise, maybe use HoughLineP long

mask=np.zeros_like(edges) mask[500:1900,1400:3420]=1 ed=(edges*mask).astype(np.uint8) lines=cv2.HoughLinesP(ed,1,np.pi/1800,threshold=150,minLineLength=300,maxLineGap=20) data=[] for l in lines[:,0]: x1,y1,x2,y2=map(int,l) ang=math.degrees(math.atan2(y2-y1,x2-x1)) if ang<-90: ang+=180 if ang>=90: ang-=180 length=math.hypot(x2-x1,y2-y1) data.append((x1,y1,x2,y2,ang,length)) df=pd.DataFrame(data,columns=['x1','y1','x2','y

Estimated terrain vanishing points and perspective orientations

roi=gray[980:1500,1500:3200] lsd=cv2.createLineSegmentDetector(cv2.LSD_REFINE_STD) ls=lsd.detect(roi)[0] segs2=[] for l in ls[:,0]: x1,y1,x2,y2=l x1+=1500;x2+=1500;y1+=980;y2+=980 length=math.hypot(x2-x1,y2-y1) if length<8: continue ang=math.degrees(math.atan2(y2-y1,x2-x1)) while ang<-90: ang+=180 while ang>=90: ang-=180 segs2.append((x1,y1,x2,y2,ang,length)) angles=np.array([s[4] for s in segs2]) hist,bins=np.histogram(angles,bins=360,range=(-90,90)) inds=np.argsort(hist)[-30:][::-1] [(round((bins[i]+bins[i+1])/2,2),int(hist[i])) for i in inds[:20]]

Computed vanishing points and rectified grass-plane perspective

wim=Image.open('/mnt/data/rectified.png').convert('RGB') crop=wim.crop((400,680,1150,930))

grid 50

dd=ImageDraw.Draw(crop) for x in range(0,crop.width,50): dd.line([(x,0),(x,crop.height)],fill='red',width=1) dd.text((x+2,2),str(x+400),fill='white') for y in range(0,crop.height,50): dd.line([(0,y),(crop.width,y)],fill='red',width=1) dd.text((2,y+2),str(y+680),fill='white') crop.save('/mnt/data/rectgrassgrid.png')

Used python tool

warp_rgb=cv2.cvtColor(warped,cv2.COLOR_BGR2RGB)

side wall region x 440:1120 y 520:710

reg=cv2.cvtColor(warped[520:710,430:1130],cv2.COLOR_BGR2GRAY).astype(float)

normalize each row

reg-=reg.mean(axis=1,keepdims=True)

correlation for shifts

corr=[] for sh in range(100,350): a=reg[:,:-sh]; b=reg[:,sh:] corr.append((sh,(a*b).mean()/(a.std()*b.std()+1e-9))) sorted(corr,key=lambda x:x[1],reverse=True)[:10]

Calculated texture repetition and inspected block phase alignment

for h in [45,50,55,60]: print('h',h) for i in range(3): p=sample_rect(445+i*222,730,222,h) # detrend row/col maybe print(i,[round(corrcoef(p,r),3) for r in rots])

Reconciling the coordinate evidence

I’m checking the tool’s reference-block convention against the screenshot geometry. The proposed offset may be wrong because screen-forward, horizontal axes, and vertical layers are handled separately rather than as a simple three-dimensional shift.

import os, cv2, numpy as np, math, pandas as pd paths = ["/mnt/data/meo.png","/mnt/data/rectified.png","/mnt/data/rectgrassgrid.png"] [(p, os.path.exists(p), os.path.getsize(p) if os.path.exists(p) else None) for p in paths]

Optimized terrain and grass texture alignment, geometry, and rectification accuracy

import cv2, numpy as np, math, itertools, os, pandas as pd im = cv2.imread('/mnt/data/rectified.png')

crops approximate

x0s=[445,667,889] y0,y1=729,883 patches=[] for x0 in x0s: p=im[y0:y1, x0:x0+222] g=cv2.cvtColor(p,cv2.COLOR_BGR2GRAY) small=cv2.resize(g,(64,64),interpolation=cv2.INTER_AREA) patches.append(small.astype(float)) def corr(a,b): aa=a-a.mean(); bb=b-b.mean() return float((aabb).sum()/math.sqrt((aaaa).sum()(bbbb).sum())) for i,j in itertools.combinations(range(3),2): vals=[] for k in range(4): vals.append(corr(patches[i], np.rot90(patches[j],k))) print(i,j,vals

Compared and analyzed rectified grass block texture alignment

{"system1_search_query":[{"q":""tracking a group of rogue pillagers" chest ruined portal"},{"q":""rogue pillagers" "ruined portal" chest Minecraft coordinates"},{"q":""Mounts of Mayhem" "Promptt Coordinate Cracker" Minecraft chest challenge"}],"response_length":"medium"}

Searched 5 websites

g=cv2.cvtColor(im[729:883,667:889],cv2.COLOR_BGR2GRAY).astype(float)

finite diffs and aggregate abs gradient

gx=np.abs(np.diff(g,axis=1)).mean(axis=0) gy=np.abs(np.diff(g,axis=0)).mean(axis=1)

print top peaks

print("x peaks", sorted(range(len(gx)), key=lambda i: gx[i], reverse=True)[:30]) print("y peaks", sorted(range(len(gy)), key=lambda i: gy[i], reverse=True)[:30])

autocorr gradient signals

def ac(s,maxlag): s=s-s.mean() return [(k,np.dot(s[:-k],s[k:])/(len(s)-k)) for k in range(1,maxlag+1)] print("x ac top", sorted(ac(gx,50), key=lambda x:x[1], reverse=True)[:10]) print("y ac top", sorted(ac(gy,50), key=lambda x:x[1], reverse=True)[:10])

Analyzed grass texture periodicity, seams, matching, and orientation

exhaustive/coarse all x phase with w approx 222

best=[] for x0 in range(300,601,5): for w in range(210,236,5): for y0 in range(710,761,5): for h in range(130,191,10): # number blocks fitting before 1450, require 3 or 4 n=min(4,int((1450-x0)//w)) if n<3: continue s,rr=score_params(x0,w,y0,h,n=n) best.append((s,x0,w,y0,h,n,rr)) sorted(best,reverse=True,key=lambda x:x[0])[:20]

Searched periodic texture alignment phase and compared enlarged grass texture values

{"find":[{"ref_id":"turn127483view0","pattern":"GRASS_BLOCK_SIDE"},{"ref_id":"turn127483view0","pattern":"GRASS_BLOCK_TOP ="}],"response_length":"medium"}

Searched 1 website

import cv2, numpy as np c=crop.copy() for x in range(0,c.shape[1],100): cv2.line(c,(x,0),(x,c.shape[0]-1),(0,0,255),1) cv2.putText(c,str(x),(x+3,20),cv2.FONT_HERSHEY_SIMPLEX,0.5,(0,0,255),1,cv2.LINE_AA) for y in range(0,c.shape[0],100): cv2.line(c,(0,y),(c.shape[1]-1,y),(0,0,255),1) cv2.putText(c,str(y),(3,y+15),cv2.FONT_HERSHEY_SIMPLEX,0.5,(0,0,255),1,cv2.LINE_AA) cv2.imwrite('/mnt/data/terrain_grid.png',c)

Mapped grass block boundaries with coordinate grid

r=im[700:920,850:1453].copy() for x in range(0,r.shape[1],50): cv2.line(r,(x,0),(x,r.shape[0]-1),(0,0,255),1) cv2.putText(r,str(x+850),(x+2,15),cv2.FONT_HERSHEY_SIMPLEX,.4,(0,0,255),1) for y in range(0,r.shape[0],25): cv2.line(r,(0,y),(r.shape[1]-1,y),(0,0,255),1) cv2.putText(r,str(y+700),(2,y+12),cv2.FONT_HERSHEY_SIMPLEX,.4,(0,0,255),1) cv2.imwrite('/mnt/data/rect_detail.png',r)

Inspected clean rectified plane patches

search lattice in clean rectangle

clean=(850,1135,700,880) def score_grid(x0,w,y0,h,rect=clean): xmin,xmax,ymin,ymax=rect blocks=[] # k ranges kmin=math.ceil((xmin-x0)/w); kmax=math.floor((xmax-x0)/w)-1 lmin=math.ceil((ymin-y0)/h); lmax=math.floor((ymax-y0)/h)-1 for l in range(lmin,lmax+1): for k in range(kmin,kmax+1): xa=int(round(x0+k*w)); xb=int(round(x0+(k+1)w)) ya=int(round(y0+lh)); yb=int(round(y0+(l+1)*h)) p=gray[ya:yb,xa:xb] if p.size==0: continue sm=cv2.resize(p,(16,16),interpolation=cv2.INTER_AREA).astype(float) vals=[pearson(sm,t) for t in tex_rots] blocks.append((max(vals),int

Searched and optimized block texture alignment for maximum matching

python -c from PIL import Image; im=Image.open('/mnt/data/rectified.png'); c=im.crop((800,650,1453,950)); c=c.resize((1306,600)); c.save('/mnt/data/rect_zoom.png')

Inspected rectified grass texture and analyzed image

{"open":[{"ref_id":"https://raw.githubusercontent.com/Promptt001/PrompttCoordinateCracker/main/src/io/github/promptt001/coordinatecracker/io/EmbeddedVanillaTextures.java"}],"response_length":"short"}

Searched 1 website

def to_i32(v): v &= 0xffffffff return v - (1<<32) if v >= (1<<31) else v def to_i64(v): v &= 0xffffffffffffffff return v - (1<<64) if v >= (1<<63) else v MASK48=(1<<48)-1 def variant(x,y,z): a=to_i64(to_i32(x3129871)) b=to_i64(z116129781) c=to_i64(y) mixed=to_i64(a ^ b ^ c) i=to_i64(to_i64(mixedmixed)42317861 + to_i64(mixed11)) seed=i >> 16 rs=(seed ^ 25214903917) & MASK48 rs=(rs25214903917+11)&MASK48 return int(rs>>46)

ref=(2094,125,-1545) for y in [125,124,123,122,121,120]: print("y",y) arr=np.array([[variant(ref[0]+dx,y,ref[2]+dz) for dx in range(-5,6)] for dz in range(-5,6)]) print(arr)

Computed Minecraft lava level variants

python -c from PIL import Image; im=Image.open('/mnt/data/meo.png'); c=im.crop((650,950,1900,1850)); c.save('/mnt/data/base_crop.png')

Cropped and analyzed portal base and terrain steps

base crop coordinate grid 25 px in x/y around x650..1150,y0..350

bc=cv2.imread('/mnt/data/base_crop.png') sub=bc[0:350,650:1150].copy() for x in range(0,501,25): cv2.line(sub,(x,0),(x,349),(0,0,255),1) if x%50==0: cv2.putText(sub,str(x+650),(x+2,15),cv2.FONT_HERSHEY_SIMPLEX,.35,(0,0,255),1) for y in range(0,351,25): cv2.line(sub,(0,y),(499,y),(0,0,255),1) if y%50==0: cv2.putText(sub,str(y),(2,y+12),cv2.FONT_HERSHEY_SIMPLEX,.35,(0,0,255),1) cv2.imwrite('/mnt/data/steps_grid.png',sub)

Mapped block-top geometry with perspective correction

python -c from PIL import Image; im=Image.open('/mnt/data/base_crop.png'); c=im.crop((700,0,950,120)); c=c.resize((1000,480)); c.save('/mnt/data/smalltops.png')

Cropped and enlarged upper grass blocks for image analysis

load base_crop and test manual quad

bc=cv2.imread('/mnt/data/base_crop.png')

points TL-ish A,B,C,D in clockwise

pts=np.float32([[748.5,33],[851.75,38.5],[890.75,51.25],[790.75,54.5]]) dst=np.float32([[0,0],[255,0],[255,255],[0,255]]) M=cv2.getPerspectiveTransform(pts,dst) warp=cv2.warpPerspective(bc,M,(256,256)) cv2.imwrite('/mnt/data/grass_one_warp.png',warp)

Warped grass block texture for comparison

sub=bc[0:120,700:950] b,g,r=cv2.split(sub) mask=((g.astype(int)>r.astype(int)+5)&(g.astype(int)>b.astype(int)+5)&(g>70)).astype(np.uint8)*255

morphology

cnts,_=cv2.findContours(mask,cv2.RETR_EXTERNAL,cv2.CHAIN_APPROX_SIMPLE) [(cv2.contourArea(c),cv2.boundingRect(c)) for c in sorted(cnts,key=cv2.contourArea,reverse=True)[:10]]

Segmented grass regions and examined contour polygon points

def line(p1,p2): a=np.cross([p1[0],p1[1],1],[p2[0],p2[1],1]) return a def intersect(l1,l2): p=np.cross(l1,l2); return p[:2]/p[2] A=np.array([749.,34.]);B=np.array([845.,25.]);C=np.array([887.,39.]);D=np.array([780.,53.]) print(intersect(line(A,B),line(D,C))) print(intersect(line(A,D),line(B,C)))

Calculated terrace vanishing points and detected isolated grass block quadrilaterals

G1 corners

A=np.float32([749,35]); B=np.float32([845,25]); C=np.float32([887,39]); D=np.float32([780,53]) src_uv=np.float32([[0,0],[1,0],[1,1],[0,1]]) img_pts=np.float32([A,B,C,D]) P=cv2.getPerspectiveTransform(src_uv,img_pts) # maps uv to base_crop image def proj_uv(u,v): q=[email protected]([u,v,1.0]) return q[:2]/q[2]

overlay grid on base crop top-right

ov=bc.copy() for i in range(-5,8): ptsline=np.array([proj_uv(i,j) for j in np.linspace(-5,8,100)],np.int32) cv2.polylines(ov,[ptsline],False,(0,0,255),1) for j in range(-5,9): ptsline=np.array([proj_uv(i,j) for i in np.linspace(-5,8,100)],np.int32) cv2.polylines(ov,[ptsline],

Projected neighboring grid cells via homography

helper warp cell using homography P for cell uv

def cell_quad(u,v): return np.float32([proj_uv(u,v), proj_uv(u+1,v), proj_uv(u+1,v+1), proj_uv(u,v+1)]) def cell_warp(u,v,size=128): q=cell_quad(u,v) dd=np.float32([[0,0],[size-1,0],[size-1,size-1],[0,size-1]]) M=cv2.getPerspectiveTransform(q,dd) return cv2.warpPerspective(bc,M,(size,size)) def cell_metrics(u,v): w=cell_warp(u,v,128) # center crop to avoid border bleeding ww=w[8:-8,8:-8] b,g,r=cv2.split(ww) green=float(np.mean((g.astype(int)>r.astype(int)+5)&(g.astype(int)>b.astype(int)+5))) gg=cv2.cvtColor(w,cv

Classified same-elevation grass cells

python -c from PIL import Image; im=Image.open('/mnt/data/base_crop.png'); c=im.crop((720,0,940,180)); c=c.resize((1320,1080)); c.save('/mnt/data/g1_tall.png')

Cropped, resized, and analyzed the image region

sub=bc[0:180,720:940].copy() for x in range(0,221,10): cv2.line(sub,(x,0),(x,179),(0,0,255),1) if x%20==0: cv2.putText(sub,str(x+720),(x+1,10),cv2.FONT_HERSHEY_SIMPLEX,.25,(0,0,255),1) for y in range(0,181,10): cv2.line(sub,(0,y),(219,y),(0,0,255),1) if y%20==0: cv2.putText(sub,str(y),(1,y+8),cv2.FONT_HERSHEY_SIMPLEX,.25,(0,0,255),1) cv2.imwrite('/mnt/data/g1_tall_grid.png',cv2.resize(sub,(1320,1080),interpolation=cv2.INTER_NEAREST))

Analyzed G1 block geometry using grid coordinates

python -c from PIL import Image; im=Image.open('/mnt/data/base_crop.png'); c=im.crop((738,28,810,110)); c=c.resize((1440,1640)); c.save('/mnt/data/g1_side_zoom.png')

Inspected side-face borders and analyzed camera correspondences

import numpy as np, cv2, math, pandas as pd

3D points and 2D base crop coords

XYZ=np.array([ [0,0,0],[1,0,0],[1,1,0],[0,1,0],[0,0,-1],[0,1,-1] ],float) uv=np.array([ [749,35],[845,25],[887,39],[780,53],[748,70],[792,68] ],float)

DLT solve 3x4 matrix

def fit_camera(XYZ,uv): A=[] for (X,Y,Z),(u,v) in zip(XYZ,uv): Xh=[X,Y,Z,1] A.append(Xh+[0]4+[-ut for t in Xh]) A.append([0]4+Xh+[-vt for t in Xh]) A=np.array(A,float) ,,Vt=np.linalg.svd(A) p=Vt[-1].reshape(3,4) return p Cam=fit_camera(XYZ,uv) def project3(X,Y,Z): q=[email protected]([X,Y,Z,1.0]) return q[:2]/q[2]

Optimized camera geometry and projected aligned plane grids

python -c from PIL import Image; im=Image.open('/mnt/data/base_crop.png'); c=im.crop((780,100,1250,420)); c=c.resize((1410,960)); c.save('/mnt/data/right_block_zoom.png')

Analyzed image

q=qopt vp_u=intersect(line(q[0],q[1]), line(q[3],q[2])) vp_v=intersect(line(q[0],q[3]), line(q[1],q[2])) vp_u,vp_v

Optimized terrain tile geometry and grass texture matching

python -c from PIL import Image; im=Image.open('/mnt/data/base_crop.png'); c=im.crop((300,0,480,140)); c=c.resize((1440,1120)); c.save('/mnt/data/left_top_zoom.png')

Inspected terrain and grass block images for classification

{"system1_search_query":[{"q":""2094" "-1545" Minecraft ruined portal chest"},{"q":""2091" "-1542" Minecraft chest coordinate"},{"q":""Promptt Coordinate Cracker" "2094""},{"q":""Mounts of Mayhem" coordinate cracker challenge ruined portal"}],"response_length":"medium"}

Searched 7 websites

import numpy as np, cv2, math, random, time

fast 32x32 warp to 16 perhaps

dst32=np.float32([[0,0],[31,0],[31,31],[0,31]]) def corr_quad_fast(q): if np.any(~np.isfinite(q)) or q[:,0].min()<0 or q[:,1].min()<0 or q[:,0].max()>=bc.shape[1] or q[:,1].max()>=bc.shape[0]: return -1,None,0 M=cv2.getPerspectiveTransform(q.astype(np.float32),dst32) w=cv2.warpPerspective(bc,M,(32,32),flags=cv2.INTER_LINEAR) b,g,r=cv2.split(w) green=float(np.mean((g.astype(int)>r.astype(int)+5)&(g.astype(int)>b.astype(int)+5))) gg=cv2.cvtColor(w,cv2.COLOR_BGR2GRAY).astype(float) sm=cv2.resize(gg,(16,16),interpolation=cv2.INTER_AREA)

Optimized grass tile detection and perspective rectification using vanishing points

grid around G1 origin in rect2

rr=rect2.copy() for x in range(1100-5160,1100+6160,160): cv2.line(rr,(x,0),(x,rr.shape[0]-1),(0,0,255),1) for y in range(750-7100,750+9100,100): cv2.line(rr,(0,y),(rr.shape[1]-1,y),(255,0,0),1) cv2.rectangle(rr,(1100,750),(1260,850),(0,255,255),3) cv2.imwrite('/mnt/data/rect2_grid.png',rr)

Mapped the rectified texture block grid

crop2=rect2[650:1500,900:1650].copy() for x in range(0,crop2.shape[1],50): cv2.line(crop2,(x,0),(x,crop2.shape[0]-1),(0,0,255),1) if x%100==0: cv2.putText(crop2,str(x+900),(x+2,15),cv2.FONT_HERSHEY_SIMPLEX,.4,(0,0,255),1) for y in range(0,crop2.shape[0],50): cv2.line(crop2,(0,y),(crop2.shape[1]-1,y),(255,0,0),1) if y%100==0: cv2.putText(crop2,str(y+650),(2,y+12),cv2.FONT_HERSHEY_SIMPLEX,.4,(255,0,0),1) cv2.imwrite('/mnt/data/rect2_rightgrid.png',crop2)

Generated cropped image with coordinate grid

rectgray=cv2.cvtColor(rect2,cv2.COLOR_BGR2GRAY).astype(float) p=rectgray[750:850,1100:1260] sm=cv2.resize(p,(16,16),interpolation=cv2.INTER_AREA) [pearson(sm,t) for t in tex_rots]

Correcting coordinate assumptions

I’m narrowing the issue to two likely errors: treating reflections as valid orientations and assigning the chest the same Y level as the reference. I’m testing only physical rotations, then separating horizontal offsets from vertical layers.

from PIL import Image img=Image.open('/mnt/data/meo.png') img.size

Analyzed texture alignment and Minecraft portal coordinates via image inspection

bash -lc ls -l /mnt/data/rect2.png /mnt/data/rect2_grid.png /mnt/data/base_crop.png 2>/dev/null || true

Checked available rectified images and analyzed image content

from PIL import Image r=Image.open('/mnt/data/rect2.png') rg=Image.open('/mnt/data/rect2_grid.png') r.size,rg.size

Inspected rectified image scale, hillside coordinates, and terrain layers

{"system1_search_query":[{"q":"site:github.com Promptt Coordinate Cracker 1.21.11 ObservationCompiler grass_block_top"},{"q":"site:github.com Promptt Coordinate Cracker 1.21.11 grass_block_top rotation random variant"}],"response_length":"medium"}

Searched 1 website

bash -lc rm -rf /tmp/PCC && git clone -q --depth 1 https://github.com/Promptt001/PrompttCoordinateCracker.git /tmp/PCC && grep -R "class ObservationCompiler|enum ViewDirection|FLOOR_R" -n /tmp/PCC/src | head -80

Cloned repository and inspected coordinate code

{"click":[{"ref_id":"turn975158view0","id":73}],"response_length":"medium"}

Searched 1 website

import numpy as np, cv2, math rarr=np.array(Image.open('/mnt/data/rect2.png'))

G1 rect x=1100..1260 y=750..850, take full and resize to 16x16 grayscale

g=rarr[750:850,1100:1260,:3] gray=cv2.cvtColor(g, cv2.COLOR_RGB2GRAY) small=cv2.resize(gray,(16,16),interpolation=cv2.INTER_AREA).astype(float) tex=np.array([ [148,195,147,134,134,143,127,140,158,150,138,135,137,167,112,141], [149,140,160,151,153,128,153,130,127,169,166,147,195,140,135,139], [163,141,125,132,137,136,144,144,148,159,168,173,135,119,128,182], [118,133,138,151,145,153,125,146,127,131,141,151,143,139,167,125], [162,131,173,131,172,174,136,172,186,117,128,167,171,126,136,141], [153,152,120,166,129,150,149,155,135,149

Analyzed Minecraft perspective geometry, orientations, and vanishing points

{"system1_search_query":[{"q":""rogue pillagers" "ruined portal" chest weapons minecraft coordinates"},{"q":""pillagers" "ruined portal" "weapons" chest coordinates screenshot challenge"},{"q":""ruined portal" "weapons" "pillagers" Minecraft challenge"},{"q":""tracking" "pillagers" "ruined portal" chest"}],"response_length":"long"}

Searched 9 websites

display right hillside global crop with coordinates every 50

plt.figure(figsize=(16,10)) plt.imshow(arr) plt.xlim(1300,2500); plt.ylim(1450,650) plt.xticks(range(1300,2501,100)); plt.yticks(range(650,1451,50)); plt.grid()

Estimated Minecraft terrace coordinates

{"find":[{"ref_id":"turn131381view1","pattern":"predictRawState1211"},{"ref_id":"turn131381view1","pattern":"25214903917"},{"ref_id":"turn131381view1","pattern":"3129871"},{"ref_id":"turn131381view1","pattern":"nextInt"}],"response_length":"long"}

Validating the mapping

I’m separating texture-state matching from geometric placement. The reference coordinate may be plausible, but the chest still requires a measured block offset and the correct physical orientation, not a guessed diagonal shift.Searched 1 website

{"system1_search_query":[{"q":"Promptt Coordinate Cracker 1.21.11 GitHub ObservationCompiler FLOOR_R0 FLOOR_R90"},{"q":"Minecraft ruined portal structure template chest coordinates giant_portal_? template chest nbt"},{"q":"Minecraft Java ruined portal chest structure template block positions portal_1 portal_2 portal_3"}],"response_length":"long"}

Searched 3 websites

python -c from PIL import Image im=Image.open('/mnt/data/meo.png') im.crop((1000,800,1800,1350)).save('/mnt/data/portal_crop.png') print(im.size)

Estimated Minecraft structure coordinates from image analysis

{"open":[{"ref_id":"turn531622search0"},{"ref_id":"turn531622search2"}],"response_length":"long"}

Searched 1 website

{"open":[{"ref_id":"https://github.com/Promptt001/PrompttCoordinateCracker/archive/refs/heads/main.zip"}],"response_length":"short"}

Searching the web

{"open":[{"ref_id":"turn499488search3","lineno":140}],"response_length":"long"}

Searched 1 website

python -c import cv2, numpy as np im=cv2.imread('/mnt/data/meo.png') tex=cv2.imread('/mnt/data/grass.png', cv2.IMREAD_GRAYSCALE) tex=cv2.resize(tex,(160,160),interpolation=cv2.INTER_NEAREST) pts=np.float32([[1398.5887,984.1347],[1492.5253,974.6793],[1538.5164,989.5822],[1440.5745,1000.1914]]) dst=np.float32([[0,0],[159,0],[159,159],[0,159]]) H=cv2.getPerspectiveTransform(pts,dst) warp=cv2.warpPerspective(im,H,(160,160)) gray=cv2.cvtColor(warp,cv2.COLOR_BGR2GRAY)

blur a bit? compare center only

mask=np.ones_like(gray,dtype=bool); mask[:8]=False; mask[-8:]=False; mask[:,:8]=False; mask[:,-8:]=False for k in range(4): t=np.rot90(tex,k) a=gray[mask].astype(float); b=t[mask].astype(float) c=np.corrcoef(a,b)[0,1] print(k,c) cv2.imwrite('/mnt/data/g1warp.png',warp)

Analyzed terrain, grass textures, homography, camera, and portal geometry

{"system1_search_query":[{"q":""tracking a group of rogue pillagers" "ruined portal" chest coordinates Minecraft"},{"q":""rogue pillagers" "ruined portal" "chest" Minecraft challenge"},{"q":""hid some weapons" "ruined portal" Minecraft coordinates"},{"q":""Mounts of Mayhem" "ruined portal" coordinate challenge"}],"response_length":"long"}

Searched 9 websites

python -c import cv2, numpy as np pts=np.float32([[1398.5887,984.1347],[1492.5253,974.6793],[1538.5164,989.5822],[1440.5745,1000.1914]]) dst=np.float32([[0,0],[1,0],[1,1],[0,1]]) H=cv2.getPerspectiveTransform(pts,dst); Hi=np.linalg.inv(H) def proj(u,v): p=[email protected]([u,v,1.0]); p=p/p[2]; return p[:2] for u in range(-4,5): for v in range(-4,5): x,y=proj(u+0.5,v+0.5) if 600<x<1300 and 900<y<1500: print(u,v,round(x),round(y))

Estimated chest coordinates from screenshot

Worked for 36m 45s

Trả lời

Mình kiểm tra lại cả ảnh lẫn cách Promptt Coordinate Cracker 1.21.11 ánh xạ lưới, và có một lỗi quan trọng trong phép chốt của bạn: (2091,125,-1542) chỉ đúng nếu nghiệm của block tham chiếu là facing north. Promptt không có 8 phép xoay/phản chiếu hợp lệ cho mặt sàn; với Floor / top, nó chỉ xét bốn hướng thế giới north/east/south/west. Kết quả của chương trình cũng xuất cả x y z facing direction, chứ không chỉ ba tọa độ. (GitHub)

Với giả thiết phần bạn đếm là đúng — rương cách reference 3 block sang trái và 3 block về phía camera — code của Promptt cho đúng bốn phép biến đổi sau. (GitHub)

Facing của nghiệm (2094,125,-1545)ΔX, ΔZTọa độ X/Z của rương
north(-3,+3)(2091, ?, -1542) ← đáp án bạn đã thử
east(-3,-3)(2091, ?, -1548)
south(+3,-3)(2097, ?, -1548)
west(+3,+3)(2097, ?, -1542)

Có thêm một vấn đề nữa: mình chưa tin Y=125 của rương. 125 là Y của grass reference, không tự động là Y của chest. Promptt coi các layer của chế độ Floor/top là độ lệch theo trục Y thật của thế giới. (GitHub) Trong ảnh, địa hình quanh portal có nhiều bậc cao thấp; do bạn chưa chỉ ra chính xác block grass nào trong ảnh là (2094,125,-1545), mình không thể xác định ΔY của chest mà không đoán.

Ngoài ra, mình đã thử độc lập một mặt grass khá sạch trong ảnh với texture vanilla 1.21.11; sau khi hiệu chỉnh phối cảnh, một biến thể khớp rất rõ, nên ảnh này thực sự đủ tốt để crack bằng texture. Minecraft 1.21.11 cũng đúng là có bốn model variant quay 0/90/180/270 cho grass block. (McAsset) Nhưng mặt mình đo không thể được gắn với tọa độ reference của bạn vì bạn chưa đánh dấu reference trên ảnh.

Vì vậy mình chưa muốn bịa ra một tọa độ duy nhất. Điểm mấu chốt hiện thiếu đúng hai dữ liệu:

  1. Chụp/chép nguyên dòng kết quả của Promptt, ví dụ 2094 125 -1545 facing east.
  2. Đánh dấu trên ảnh grass block nào chính là reference (2094,125,-1545) — chỉ cần khoanh tròn nó. Hoặc gửi file pattern mà bạn đã dùng.

Có hai thứ đó, mình có thể đếm cả ΔX, ΔY, ΔZ trực tiếp từ ảnh và trả lại một tọa độ chest duy nhất. Nếu dòng Promptt của bạn chẳng hạn là facing east, thì ngay cả trước khi xử lý Y mình đã biết đáp án của bạn phải có X/Z = 2091 / -1548, không phải 2091 / -1542. (GitHub)

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