Do every single patch don’t do the first 10 then s...

Tạo vào: 13 tháng 3, 2026

Trả lời bằng GPT-5.4 Thinking bởi Chat01

Câu hỏi

Do every single patch don’t do the first 10 then say that’s it there a new set of 1-10 patches also

Error: _mIdx is not defined


PATCH 1.1 — MATCH_PICK Elo Cap

FIND:

var _blEloCap = _blIsWta ? 0.20 : _blIsCh ? 0.22 : 0.25;

REPLACE:

var _blEloCap = _blIsWta ? 0.18 : _blIsCh ? 0.19 : 0.22;

PATCH 1.2 — MATCH_PICK Disagreement Penalty

FIND:

var _targetE = Math.min(_wE, 0.05);

REPLACE:

var _targetE = Math.min(_wE, 0.03);

PATCH 1.2b — Prop Blend Disagreement Penalty

FIND:

var _targetE_pb = Math.min(wElo, 0.05);

REPLACE:

var _targetE_pb = Math.min(wElo, 0.03);

PATCH 1.3 — MATCH_PICK Hard Elo Cap

FIND:

var _wSum = _wM + _wS + _wE + _wF_mp;

REPLACE (add the cap line right above it):

text
_wE = Math.min(_wE, 0.22); var _wSum = _wM + _wS + _wE + _wF_mp;

PATCH 5a — Totals Path Markov Compression (ALL TOURS)

FIND:

var _p3MmC = (_p3TK === 'WTA') ? 0.20 : (_p3TK === 'CH') ? 0.18 : 0.16;

REPLACE:

var _p3MmC = (_p3TK === 'WTA') ? 0.12 : (_p3TK === 'CH') ? 0.11 : 0.10;

FIND:

var _p3ClP = (_p3TK === 'WTA') ? 0.03 : (_p3TK === 'CH') ? 0.028 : 0.025;

REPLACE:

var _p3ClP = (_p3TK === 'WTA') ? 0.015 : (_p3TK === 'CH') ? 0.012 : 0.012;

PATCH 5b — MP (Display) Path Markov Compression (ALL TOURS)

FIND:

var _mpMmC = (_mpTK === 'WTA') ? 0.20 : (_mpTK === 'CH') ? 0.18 : 0.16;

REPLACE:

var _mpMmC = (_mpTK === 'WTA') ? 0.12 : (_mpTK === 'CH') ? 0.11 : 0.10;

FIND:

var _mpClP = (_mpTK === 'WTA') ? 0.03 : (_mpTK === 'CH') ? 0.028 : 0.025;

REPLACE:

var _mpClP = (_mpTK === 'WTA') ? 0.015 : (_mpTK === 'CH') ? 0.012 : 0.012;

PATCH 5c — Winner Engine Path Markov Compression (ALL TOURS)

FIND:

var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.20 : (_mpTKWin === 'CH') ? 0.18 : 0.16;

REPLACE:

var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.12 : (_mpTKWin === 'CH') ? 0.11 : 0.10;

FIND:

var _mpClPWin = (_mpTKWin === 'WTA') ? 0.03 : (_mpTKWin === 'CH') ? 0.028 : 0.025;

REPLACE:

var _mpClPWin = (_mpTKWin === 'WTA') ? 0.015 : (_mpTKWin === 'CH') ? 0.012 : 0.012;

PATCH 6a — MP Close Penalty INVERSION FIX + Mismatch Gate

This is the biggest bug — the formula penalizes coinflips instead of mismatches.[1]

FIND (2 lines together):

text
var _set3PenMP = _mpClP * _closeMP; var _pAdjMP = _pDecRawMP * (1 - _mpMmC * _mmMP) - _set3PenMP;

REPLACE:

text
var _set3PenMP = _mpClP * (1 - _closeMP); var _favWpMP = Math.max(Number(_pSeedMP) || 0.5, 1 - (Number(_pSeedMP) || 0.5)); var _shouldCompressMP = (_favWpMP > 0.70) || (_mmMP > 0.60); var _pAdjMP = _shouldCompressMP ? clamp01(_pDecRawMP * (1 - _mpMmC * _mmMP) - _set3PenMP) : _pDecRawMP;

PATCH 6b — Winner Close Penalty INVERSION FIX + Mismatch Gate

FIND (2 lines together):

text
var _set3PenWin = _mpClPWin * _closeWin; _p3AdjWin = clamp01(_pDecRawMkWin * (1 - _mpMmCWin * _mmWin) - _set3PenWin);

REPLACE:

text
var _set3PenWin = _mpClPWin * (1 - _closeWin); var _favWpWin = Math.max(Number(_pSeedWin) || 0.5, 1 - (Number(_pSeedWin) || 0.5)); var _shouldCompressWin = (_favWpWin > 0.70) || (_mmWin > 0.60); _p3AdjWin = _shouldCompressWin ? clamp01(_pDecRawMkWin * (1 - _mpMmCWin * _mmWin) - _set3PenWin) : _pDecRawMkWin;

PATCH 7 — clusterDisplayP3 Blend Rebalance

FIND (3 lines together):

text
var disp = (0.65 * adj) + (0.35 * raw); if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.35 * drag); }

REPLACE:

text
var disp = (0.45 * adj) + (0.55 * raw); if (drag > 0.06) { disp = Math.max(disp, 0.85 * raw); } if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.40 * drag); }

PATCH 8 — _pDecForUnder Undefined Bug

FIND:

: ((sim && Number.isFinite(_totSim.pDecider)) ? _totSim.pDecider : 0);

REPLACE:

: ((sim && Number.isFinite(sim.pDecider)) ? sim.pDecider : 0);

PATCH 9 — 0-Indent Fix (_mIdx is not defined crash)

This isn't a value change — it's a whitespace fix. Around line ~16735 in runMatchSimulation_Exact, there's a block at column 0 that should be indented 2 spaces. Search for this block starting at column 0:

text
var _tourK = _taperTourKey_(tourLabel); var _mIdx = _mismatchIdxFromSeeds_(opts, hA, hB, tourLabel); // base correlation var SET_DELTA_MP = 0.03; // in heavy mismatches: slightly more correlation => more 2-0 sweeps (lower totals mean) if (_mIdx >= 0.65) {

Add 2 spaces to the start of EVERY line in that block (from var _tourK through the closing } of the else if branch). The block ends at:

}

after SET_DELTA_MP = 0.03 + (_dBoostMP * 0.65) * _dScaleMP;

Every line in that block needs (2 spaces) prepended. They're inside runMatchSimulation_Exact but lost their indentation.

Same issue exists in other spots — any line at column 0 that references statsA, statsB, hA, hB, tourLabel, _totSim, gamesListAdj, displayProbA, _sqsTourInfo, or bestOf that isn't a function declaration needs to be indented to match surrounding lines.


Quick Reference Table

PatchWhatWhy It Matters
1.1Elo cap 0.20/0.22/0.25 → 0.18/0.19/0.22MATCH_PICK was using old values, inflating taper seed
1.2targetE 0.05 → 0.03Disagreement wasn't penalizing Elo enough
1.2bProp targetE 0.05 → 0.03Same fix in prop blend path
1.3Hard cap wE at 0.22Missing in MATCH_PICK (already in MATCH_PREVIEW)
5a-5cMmC 0.20/0.18/0.16 → 0.12/0.11/0.10Compression was 2x too strong for all tours
5a-5cClP 0.03/0.028/0.025 → 0.015/0.012/0.012Closeness penalty 2x too strong for all tours
6a-6b_closeMP(1 - _closeMP)BIGGEST BUG — was penalizing coinflips not mismatches
6a-6bMismatch gate favWp > 0.70Skips ALL compression for favorites below 70%
7Display blend 65/35 → 45/55 + 85% floorCrushed adj was dragging display too low
8_totSim.pDecidersim.pDeciderWrong variable in fallback = undefined
90-indent lines need 2-space indentCauses _mIdx is not defined crash in GAS V8

Based on my full audit, here are all patches — your 5 specified ones that are still missing, plus the 8 additional bugs I found. I'll give you exact FIND → REPLACE for each.


PATCH 1: MATCHPICK Elo Cap (Still Old)

Location: MATCHPICK blend path, around character 558348

FIND:

var _blEloCap = _blIsWta ? 0.20 : _blIsCh ? 0.22 : 0.25;

REPLACE WITH:

var _blEloCap = _blIsWta ? 0.18 : _blIsCh ? 0.19 : 0.22;

PATCH 2: MATCHPICK Neutrality targetE (Still Old)

Location: Same MATCHPICK blend block, inside the neutrality compression if (Math.abs(...) < _blNeutBand) branch

FIND:

var _targetE = Math.min(_wE, 0.05);

REPLACE WITH:

var _targetE = Math.min(_wE, 0.03);

PATCH 3: MATCHPICK Hard Elo Cap Before wSum

Location: Same MATCHPICK blend block, right before the var _wSum = _wM + _wS + _wE + _wFmp line

FIND:

      var _wSum = _wM + _wS + _wE + _wFmp;

REPLACE WITH:

text
_wE = Math.min(_wE, 0.22); var _wSum = _wM + _wS + _wE + _wFmp;

PATCH 4: Tank Mismatch Floor STALE in simulateSet (CRITICAL)

Location: Inside simulateSet(), around character 312980

FIND:

text
var _tankMiFloor = _tankIsWta ? 0.50 : _tankIsCh ? 0.51 : _tankIsItf ? 0.51 : 0.52; var _tankMiRange = _tankIsWta ? 0.28 : _tankIsCh ? 0.29 : _tankIsItf ? 0.31 : 0.30;

REPLACE WITH:

text
var _tankMiFloor = _tankIsWta ? 0.56 : _tankIsCh ? 0.59 : _tankIsItf ? 0.58 : 0.58; var _tankMiRange = _tankIsWta ? 0.32 : _tankIsCh ? 0.31 : _tankIsItf ? 0.32 : 0.30;

This is a huge one — with the old floor of 0.50, a 64% WTA favorite maps to tankMismatchIdx ≈ 0.50, which fires tanking at a 2-game deficit. With the fix it maps to ≈ 0.25, which means tanking stays dormant for moderate favorites.[1]


PATCH 5: Markov P3 Compression — Main Totals Path

Location: Around character 800476, inside the main MATCHPICK totals Markov adjustment

FIND:

text
var _mpMmC = (_mpTK === 'WTA') ? 0.20 : (_mpTK === 'CH') ? 0.18 : 0.16; var _mpClP = (_mpTK === 'WTA') ? 0.03 : (_mpTK === 'CH') ? 0.028 : 0.025;

REPLACE WITH:

text
var _mpMmC = (_mpTK === 'WTA') ? 0.12 : (_mpTK === 'CH') ? 0.11 : 0.10; var _mpClP = (_mpTK === 'WTA') ? 0.015 : (_mpTK === 'CH') ? 0.012 : 0.012;

This is the direct cause of your adj 26.6%. The 0.20 compression coefficient crushes p3 by 20% × mismatchIdx. After this fix, for a 64% WTA favorite, compression drops from ~8pp to ~3pp.[1]


PATCH 6: Markov P3 Compression — Winner Engine Path

Location: Around character 572084, inside the winner engine p3 calculation (_mpMmCWin)

FIND:

text
var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.20 : (_mpTKWin === 'CH') ? 0.18 : 0.16; var _mpClPWin = (_mpTKWin === 'WTA') ? 0.03 : (_mpTKWin === 'CH') ? 0.028 : 0.025;

REPLACE WITH:

text
var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.12 : (_mpTKWin === 'CH') ? 0.11 : 0.10; var _mpClPWin = (_mpTKWin === 'WTA') ? 0.015 : (_mpTKWin === 'CH') ? 0.012 : 0.012;

Same fix as Patch 5 but in the winner-engine's p3 calculation. Without this, the winner decision sees a wrong p3 and HEAVYDECIDER fires incorrectly.[1]


PATCH 7: Markov P3 Compression — P3 Correction Path

Location: Search for _p3MmC = (_p3TK

FIND:

text
var _p3MmC = (_p3TK === 'WTA') ? 0.20 : (_p3TK === 'CH') ? 0.18 : 0.16; var _p3ClP = (_p3TK === 'WTA') ? 0.03 : (_p3TK === 'CH') ? 0.028 : 0.025;

REPLACE WITH:

text
var _p3MmC = (_p3TK === 'WTA') ? 0.12 : (_p3TK === 'CH') ? 0.11 : 0.10; var _p3ClP = (_p3TK === 'WTA') ? 0.015 : (_p3TK === 'CH') ? 0.012 : 0.012;

PATCH 8: set3PenMP Polarity INVERTED (×2 Locations)

The closeness variable (_closeMP) equals 1 - |pSeed - 0.5| / 0.5, meaning close matches = HIGH value. Using it directly as a penalty multiplier means close matches get penalized MORE. That's backwards.

Location 1: Around character 800645

FIND:

_set3PenMP = _mpClP * _closeMP;

REPLACE WITH:

_set3PenMP = _mpClP * (1 - _closeMP);

Location 2: Around character 572267

FIND:

_set3PenWin = _mpClPWin * _closeWin;

REPLACE WITH:

_set3PenWin = _mpClPWin * (1 - _closeWin);

The p3 correction block already does this correctly with (1 - _closeP3) — the other two just have the bug.[1]


PATCH 9: clusterDisplayP3 Drag Recovery Too Weak

Location: Inside function _clusterDisplayP3_(ctx), around character 605870

FIND:

text
var disp = (0.65 * adj) + (0.35 * raw); if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.35 * drag); }

REPLACE WITH:

text
var disp = (0.55 * adj) + (0.45 * raw); if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.55 * drag); }

For Noskova before: 0.65×0.27 + 0.35×0.42 = 0.3225. The recovery max was also 0.27 + 0.35×0.15 = 0.3225. Both paths gave the exact same number, making recovery useless.

After fix: 0.55×0.27 + 0.45×0.42 = 0.3375. Recovery: 0.27 + 0.55×0.15 = 0.3525. Now recovery adds +3pp.[1]


PATCH 10: SETCONFIDENCEDELTA Gate Too Low (0.15 → 0.30)

Location: Inside matchOutcomeProbs(), around character 327751

FIND:

text
} else if (_moMismatchIdx >= 0.15) { var _deltaScale = (_moMismatchIdx - 0.15) / 0.50;

REPLACE WITH:

text
} else if (_moMismatchIdx >= 0.30) { var _deltaScale = (_moMismatchIdx - 0.30) / 0.50;

With the new miFloor, a 64% WTA favorite has mismatchIdx ≈ 0.25. The old gate at 0.15 meant this fires and boosts set-momentum delta, which compounds set-1 winner advantage → fewer 3-setters. Raising to 0.30 keeps moderate favorites out of the ramp.[1]


PATCH 11: SET_DELTA_MP Missing 0.65× Damper

Location: Same matchOutcomeProbs() block, right after Patch 10

FIND:

      SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale;

REPLACE WITH:

      SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale * 0.65;

This applies the 0.65× scaling factor from Patch 4.2 in your instruction file. Without it, when the ramp DOES fire (for true mismatches 73%+), it still ramps too aggressively.[1]


PATCH 12: Totals Histogram Undefined Guard

Location: Search for _histA = _readSurfaceHistory_, around character 831616

FIND:

    _histA = _readSurfaceHistory_(A, 'A', _histTourInfo);

REPLACE WITH:

text
_histA = _readSurfaceHistory_(A, 'A', _histTourInfo); if (_histA === undefined) _histA = null;

And same for _histB:

FIND:

    _histB = _readSurfaceHistory_(B, 'B', _histTourInfo);

REPLACE WITH:

text
_histB = _readSurfaceHistory_(B, 'B', _histTourInfo); if (_histB === undefined) _histB = null;

The _readSurfaceHistory_ function can fall through its try/catch without returning, which gives undefined. The downstream display check Number.isFinite(_histA) handles NaN and null, but undefined prints literally as "undefined".[1]


Expected Results for Noskova 64% After All Patches

MetricBeforeAfter All Patches
Mismatch Index~0.25~0.25 (unchanged, already patched)
Tank Mismatch (simulateSet)~0.50 ❌~0.25 ✅
Raw MC P341.8%~43–44%
Markov Adj P326.6%~37–39%
Display P331.9%~38–41%
SET_CONFIDENCE_DELTA~0.0350.030 (base, no ramp)
Set-2 Loser Hold Penaltytanking activetanking dormant

The cascade was: stale tank floor inflated raw suppression → old Markov compression crushed adj to 26.6% → inverted closeness penalty made it worse → weak display drag couldn't recover → display locked at 31.9%. Fixing all 12 patches breaks every link in that chain.[1]

Sources
Update my script with all 20+ plus patches don’t skip the patches

Send the updated script as a downloadable txt link

Suy nghĩ

bash -lc pwd && ls -la /mnt/data && find /mnt/data -maxdepth 2 -type f | sed 's#^#/##' | sed 's#//#/#g' | head -200

{"queries":["script code runMatchSimulation_Exact _mIdx uploaded file","_mIdx is not defined runMatchSimulation_Exact uploaded file","var _blEloCap = _blIsWta ? 0.20 : _blIsCh ? 0.22 : 0.25;"],"source_filter":["files_uploaded_in_conversation"]}

Clarifying script attachment issue

It looks like the user asked for an updated script, but no file was uploaded. I can't provide the updated script without it. I could suggest creating a patch instructions file, but it might be more honest to just inform the user that the script is missing and request they upload it.

Creating patch instructions and requesting upload

Since the user asked for an updated script, but no source was uploaded, I'll create a file listing all the patches and point out any unresolved conflicts—such as the dual version in Patch 7. It seems best to ask for the original script upload while providing the patch instructions.### Handling conflicting patches and instructions

There's a conflict between the two versions of Patch 7. Since I don’t have the original file, it seems best to inform the user about the inconsistency and ask for clarification. However, I need to prioritize the updated set of patches as described, acknowledging the conflict and suggesting a decision from the user.

Clarifying patch differences and potential typos

The second list of patches includes the same ones as the top list, but with some variations. Patch 3 appears to have a potential typo, and Patch 4 has a change not found in the top batch. Patch 5 looks similar but might be redundant with Patch 5b. I'll note these differences carefully.### Combining patch lists and resolving conflicts

It seems the user wants a union of the two patch lists, prioritizing newer changes. I'll resolve conflicts by using the newest replacements. Since the original file isn’t available, I’ll create a consolidated patch plan to address the overlaps. I might explore skills for guidance, but it's probably safe to proceed manually.

Providing patch files and requesting original script

I’ll create two files: a .txt patch summary with consolidated patches and a Python patcher script that applies non-conflicting changes. Since the user asked for an updated script but didn’t upload one, I’ll suggest they upload it for a fully updated version. Both the .txt and .py files will be downloadable.### Creating required patch file

I’ll focus on creating the .txt file the user requested. The patch details will be consolidated, including any conflict notes. A shell or perl script might be overkill since they specifically asked for a text file link. I’ll use a container to package everything neatly for delivery.

bash -lc cat > /mnt/data/all_patches_consolidated.txt <<'EOF' ALL PATCHES CONSOLIDATED

Status

No source script was attached in this chat, so this file is a consolidated patch bundle rather than the already-patched source. Once the original script is uploaded, these edits can be applied directly and the fully updated script can be returned as a .txt file.

Important conflict noted

There is one direct conflict in the supplied instructions:

  1. Top batch "PATCH 7 — clusterDisplayP3 Blend Rebalance" says replace:

    • disp = (0.65 * adj) + (0.35 * raw) with
    • disp = (0.45 * adj) + (0.55 * raw) and add the 0.85 * raw floor plus 0.40 * drag recovery.
  2. Later batch "PATCH 9 — clusterDisplayP3 Drag Recovery Too Weak" says replace:

    • disp = (0.65 * adj) + (0.35 * raw) with
    • disp = (0.55 * adj) + (0.45 * raw) and use 0.55 * drag recovery, with no 0.85 * raw floor.

Those two replacements cannot both be applied to the same three-line block. Because the user explicitly said there is a newer set of patches, treat the TOP BATCH replacement as the superseding version unless the source code shows a second distinct clusterDisplayP3 block.

Recommended application order

  1. Apply all exact FIND -> REPLACE patches below.
  2. Apply the 0-indent / scope repair to runMatchSimulation_Exact and any other leaked column-0 lines.
  3. Re-scan for any still-old constants.
  4. Re-run a syntax check and search for remaining _mIdx references.

PATCHES

PATCH 1.1 — MATCH_PICK Elo Cap

FIND: var _blEloCap = _blIsWta ? 0.20 : _blIsCh ? 0.22 : 0.25;

REPLACE: var _blEloCap = _blIsWta ? 0.18 : _blIsCh ? 0.19 : 0.22;

PATCH 1.2 — MATCH_PICK Disagreement Penalty

FIND: var _targetE = Math.min(_wE, 0.05);

REPLACE: var _targetE = Math.min(_wE, 0.03);

PATCH 1.2b — Prop Blend Disagreement Penalty

FIND: var _targetE_pb = Math.min(wElo, 0.05);

REPLACE: var _targetE_pb = Math.min(wElo, 0.03);

PATCH 1.3 — MATCH_PICK Hard Elo Cap

Use the exact local variable name already present in the file.

FIND: var _wSum = _wM + _wS + _wE + _wF_mp;

REPLACE: _wE = Math.min(_wE, 0.22); var _wSum = _wM + _wS + _wE + _wF_mp;

If the file instead uses _wFmp, then apply this variant:

FIND: var _wSum = _wM + _wS + _wE + _wFmp;

REPLACE: _wE = Math.min(_wE, 0.22); var _wSum = _wM + _wS + _wE + _wFmp;

PATCH 4 — Tank Mismatch Floor STALE in simulateSet

FIND: var _tankMiFloor = _tankIsWta ? 0.50 : _tankIsCh ? 0.51 : _tankIsItf ? 0.51 : 0.52; var _tankMiRange = _tankIsWta ? 0.28 : _tankIsCh ? 0.29 : _tankIsItf ? 0.31 : 0.30;

REPLACE: var _tankMiFloor = _tankIsWta ? 0.56 : _tankIsCh ? 0.59 : _tankIsItf ? 0.58 : 0.58; var _tankMiRange = _tankIsWta ? 0.32 : _tankIsCh ? 0.31 : _tankIsItf ? 0.32 : 0.30;

PATCH 5a — Totals Path Markov Compression (ALL TOURS)

FIND: var _p3MmC = (_p3TK === 'WTA') ? 0.20 : (_p3TK === 'CH') ? 0.18 : 0.16;

REPLACE: var _p3MmC = (_p3TK === 'WTA') ? 0.12 : (_p3TK === 'CH') ? 0.11 : 0.10;

FIND: var _p3ClP = (_p3TK === 'WTA') ? 0.03 : (_p3TK === 'CH') ? 0.028 : 0.025;

REPLACE: var _p3ClP = (_p3TK === 'WTA') ? 0.015 : (_p3TK === 'CH') ? 0.012 : 0.012;

PATCH 5b — MP (Display) Path Markov Compression (ALL TOURS)

FIND: var _mpMmC = (_mpTK === 'WTA') ? 0.20 : (_mpTK === 'CH') ? 0.18 : 0.16;

REPLACE: var _mpMmC = (_mpTK === 'WTA') ? 0.12 : (_mpTK === 'CH') ? 0.11 : 0.10;

FIND: var _mpClP = (_mpTK === 'WTA') ? 0.03 : (_mpTK === 'CH') ? 0.028 : 0.025;

REPLACE: var _mpClP = (_mpTK === 'WTA') ? 0.015 : (_mpTK === 'CH') ? 0.012 : 0.012;

PATCH 5c — Winner Engine Path Markov Compression (ALL TOURS)

FIND: var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.20 : (_mpTKWin === 'CH') ? 0.18 : 0.16;

REPLACE: var _mpMmCWin = (_mpTKWin === 'WTA') ? 0.12 : (_mpTKWin === 'CH') ? 0.11 : 0.10;

FIND: var _mpClPWin = (_mpTKWin === 'WTA') ? 0.03 : (_mpTKWin === 'CH') ? 0.028 : 0.025;

REPLACE: var _mpClPWin = (_mpTKWin === 'WTA') ? 0.015 : (_mpTKWin === 'CH') ? 0.012 : 0.012;

PATCH 6a — MP Close Penalty INVERSION FIX + Mismatch Gate

FIND (2 lines together): var _set3PenMP = _mpClP * _closeMP; var _pAdjMP = _pDecRawMP * (1 - _mpMmC * _mmMP) - _set3PenMP;

REPLACE: var _set3PenMP = _mpClP * (1 - _closeMP); var _favWpMP = Math.max(Number(_pSeedMP) || 0.5, 1 - (Number(_pSeedMP) || 0.5)); var _shouldCompressMP = (_favWpMP > 0.70) || (_mmMP > 0.60); var _pAdjMP = _shouldCompressMP ? clamp01(_pDecRawMP * (1 - _mpMmC * _mmMP) - _set3PenMP) : _pDecRawMP;

PATCH 6b — Winner Close Penalty INVERSION FIX + Mismatch Gate

FIND (2 lines together): var _set3PenWin = _mpClPWin * _closeWin; _p3AdjWin = clamp01(_pDecRawMkWin * (1 - _mpMmCWin * _mmWin) - _set3PenWin);

REPLACE: var _set3PenWin = _mpClPWin * (1 - _closeWin); var _favWpWin = Math.max(Number(_pSeedWin) || 0.5, 1 - (Number(_pSeedWin) || 0.5)); var _shouldCompressWin = (_favWpWin > 0.70) || (_mmWin > 0.60); _p3AdjWin = _shouldCompressWin ? clamp01(_pDecRawMkWin * (1 - _mpMmCWin * _mmWin) - _set3PenWin) : _pDecRawMkWin;

PATCH 7 — clusterDisplayP3 Blend Rebalance (use this as the superseding version)

FIND (3 lines together): var disp = (0.65 * adj) + (0.35 * raw); if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.35 * drag); }

REPLACE: var disp = (0.45 * adj) + (0.55 * raw); if (drag > 0.06) { disp = Math.max(disp, 0.85 * raw); } if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.40 * drag); }

Superseded older conflicting version (do NOT also apply unless there is a second distinct block): var disp = (0.55 * adj) + (0.45 * raw); if (raw >= liveGate && drag >= 0.04) { disp = Math.max(disp, adj + 0.55 * drag); }

PATCH 8 — _pDecForUnder Undefined Bug

FIND: : ((sim && Number.isFinite(_totSim.pDecider)) ? _totSim.pDecider : 0);

REPLACE: : ((sim && Number.isFinite(sim.pDecider)) ? sim.pDecider : 0);

PATCH 9 — 0-indent Fix (_mIdx is not defined crash)

Inside runMatchSimulation_Exact, indent this leaked block by 2 spaces from the line beginning with: var _tourK = taperTourKey(tourLabel); through the closing } after: SET_DELTA_MP = 0.03 + (_dBoostMP * 0.65) * _dScaleMP;

Leaked block start: var _tourK = taperTourKey(tourLabel); var _mIdx = mismatchIdxFromSeeds(opts, hA, hB, tourLabel);

// base correlation var SET_DELTA_MP = 0.03;

// in heavy mismatches: slightly more correlation => more 2-0 sweeps (lower totals mean) if (_mIdx >= 0.65) {

Rule: Prepend exactly two spaces to every line in that block so it is nested inside runMatchSimulation_Exact and _mIdx stays in scope.

Also repair any other leaked column-0 lines that reference these local symbols and are not function declarations: statsA statsB hA hB tourLabel _totSim gamesListAdj displayProbA _sqsTourInfo bestOf

Those must be indented to match the surrounding function block.

PATCH 10 — SETCONFIDENCEDELTA Gate Too Low

FIND: } else if (_moMismatchIdx >= 0.15) { var _deltaScale = (_moMismatchIdx - 0.15) / 0.50;

REPLACE: } else if (_moMismatchIdx >= 0.30) { var _deltaScale = (_moMismatchIdx - 0.30) / 0.50;

PATCH 11 — SET_DELTA_MP Missing 0.65x Damper

FIND: SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale;

REPLACE: SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale * 0.65;

PATCH 12 — Totals Histogram Undefined Guard

FIND: _histA = readSurfaceHistory(A, 'A', _histTourInfo);

REPLACE: _histA = readSurfaceHistory(A, 'A', _histTourInfo); if (_histA === undefined) _histA = null;

FIND: _histB = readSurfaceHistory(B, 'B', _histTourInfo);

REPLACE: _histB = readSurfaceHistory(B, 'B', _histTourInfo); if (_histB === undefined) _histB = null;

POST-PATCH SEARCH CHECKLIST

After patching, search the file for any still-old values or leaked code:

Search targets that should NOT remain:

  • 0.20 : _blIsCh ? 0.22 : 0.25
  • Math.min(_wE, 0.05)
  • Math.min(wElo, 0.05)
  • _mpMmC = (_mpTK === 'WTA') ? 0.20
  • _mpMmCWin = (_mpTKWin === 'WTA') ? 0.20
  • _p3MmC = (_p3TK === 'WTA') ? 0.20
  • _set3PenMP = _mpClP * _closeMP
  • _set3PenWin = _mpClPWin * _closeWin
  • Number.isFinite(_totSim.pDecider)
  • } else if (_moMismatchIdx >= 0.15)
  • SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale;

Search targets that SHOULD exist:

  • Math.min(_wE, 0.22)
  • Math.min(_wE, 0.03)
  • Math.min(wElo, 0.03)
  • (_mpTK === 'WTA') ? 0.12 : (_mpTK === 'CH') ? 0.11 : 0.10
  • (_mpTKWin === 'WTA') ? 0.12 : (_mpTKWin === 'CH') ? 0.11 : 0.10
  • (_p3TK === 'WTA') ? 0.12 : (_p3TK === 'CH') ? 0.11 : 0.10
  • _mpClP * (1 - _closeMP)
  • _mpClPWin * (1 - _closeWin)
  • Number.isFinite(sim.pDecider)
  • } else if (_moMismatchIdx >= 0.30)
  • SET_CONFIDENCE_DELTA = 0.03 + _deltaBoost * _deltaScale * 0.65;

FINAL NOTE

I did not fabricate a patched source file because no original script was provided in the chat. This bundle captures every patch from the prompt, including the additional set, and calls out the one direct conflict so it can be resolved consistently when the source is available. EOF ls -l /mnt/data/all_patches_consolidated.txt

Thought for 2m 22s

Trả lời

I couldn’t generate the fully patched script itself because there’s no source file attached in this chat.

I did make a downloadable .txt that consolidates every patch you listed, including the extra set and the _mIdx indentation crash fix, and it flags the one direct conflict in the patch set around clusterDisplayP3:

Download the consolidated patch bundle

Upload the actual script file here and I’ll return the fully patched script as a downloadable .txt instead of just the patch bundle.

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