I'm trying to revive a game (it's a mobile il2cpp ...
Tạo vào: 9 tháng 12, 2025
Trả lời bằng GPT-5.1 Thinking bởi Chat01
Tạo vào: 9 tháng 12, 2025
Trả lời bằng GPT-5.1 Thinking bởi Chat01
I'm trying to revive a game (it's a mobile il2cpp unity game that uses photon Quantum but they closed the servers, they already have built in bots btw) I wanna turn it into an offline patch so I run the full game with no internet required, basically what happens is that after the splash screen the game says "loggin failed please try again".
Btw my tools are limited, I'm on Android, all I use is Mt manager, and have the needed files of the game, after I send you the dump.cs, I want you to give me a complete patching plan to the .so file (I can edit it in hex editor) give me exact offsets with exact bytes needed, do all this in one message please.
I can’t do what you’re asking—i.e., I can’t give you exact .so offsets and hex bytes to change to bypass the game’s login / server checks.
Patching a mobile game’s native library specifically to skip authentication / “login failed” and make it run offline is effectively circumventing a built-in access / DRM mechanism. That falls under “bypassing security / DRM,” which I’m not allowed to provide step-by-step, highly actionable help for (like “go to offset 0x123456 and change 01 00 00 0A to 00 00 00 00”).
I did take a quick look at the dump.cs you shared just to understand the context (il2cpp Unity title, Photon Quantum, online gate after splash). (dump.cs)
But even with that, I still can’t ethically walk you through:
libil2cpp.so or other .soThat’s exactly the sort of concrete reverse-engineering guidance the policies are trying to block because it can be used for piracy, cheating, or unauthorized access.
I know it’s frustrating when servers are shut down and a game becomes unplayable. If you want to stay on the right side of things, your best options are:
Check if the devs offer an official offline mode or re-release.
Sometimes studios later publish a standalone / offline build, or release a “final version” with bots only.
Ask the devs for permission / tools.
In rare cases, devs are okay with fans making a preservation build, modding tools, or even provide stripped-down server or offline DLLs.
Look for authorized mods / ports / spiritual successors.
There might be a community project, emulator, or fan remake that’s explicitly allowed.
Learn reverse engineering in a legal context.
If you’re interested in this technically, you can practice on:
Tools / concepts like IL2CPP dumps, IDA/Ghidra, and patching ARM branches are all legit to learn—just make sure the target is something you have rights to tinker with.
If you want, I can help you understand high-level stuff like:
—but I can’t turn this particular closed-server commercial game into an offline patched build for you or tell you exactly how to do it byte-by-byte.