You’re right, the prompt needs to make the AI unde...

作成日: 2026年7月17日

使用モデル GPT-5.6 Thinking by Chat01

質問

TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt

You’re right, the prompt needs to make the AI understand that a 3-set match is not automatically an Over and that the engine should not be collapsing the total-games prediction into “2 sets = Under, 3 sets = Over.” That was one of the problems your previous rebuilds were trying to fix.

Use this:

Perform a full audit of the current match-length, set-count, and total-games interaction.

The recent rebuild appears to have increased Under selections, but the main concern is not the number of Unders. The concern is whether the engine has developed a structural bias where it is overvaluing straight-set outcomes and suppressing legitimate 3-set Under scenarios.

A critical modeling rule needs to be enforced:

A 3-set match MUST still be able to produce an Under 22.5, Under 23.5, etc. selection when the simulated score distribution supports it.

The engine cannot operate with the hidden assumption:

2 sets = Under
3 sets = Over

That is incorrect tennis modeling.

Examples of valid 3-set Under paths:

  • 6-3, 3-6, 6-2 = 26 games (Over example)
  • 6-4, 6-3, 6-4 = 29 games (Over example)
  • 6-2, 6-3, 6-1 = 18 games (Under example)
  • 6-4, 6-2, 6-3 = 25 games (depends on line)
  • 7-5, 6-3, 6-2 = 27 games (depends on line)

The model must evaluate the actual score tree, not simply classify by number of sets.

Current output issue:

Example:
Match forecast:
2 sets / Under 2.5 sets (63.4%)

Totals:
Under 22.5 (53.7%)

Under probability composition:
53.2% from straight-set paths
0.5% from three-set paths

This suggests the engine is barely allowing 3-set paths to contribute to the total-games forecast. Audit whether the total-games PMF is incorrectly inheriting the match-length decision instead of independently calculating from legal score states.

Required fixes:

  1. Separate match winner, set count, and total games into independent but connected distributions.

The flow should be:

Player strength/service/return inputs

Set probability model

Match tree simulation

Actual score distribution

Total games distribution

Do not force totals from the match-length forecast.

  1. Allow the model to select:
  • Under with high 2-set probability
  • Under with meaningful 3-set probability
  • Over with high 2-set probability
  • Over with high 3-set probability

All four outcomes must remain possible.

  1. Rebuild the Sets Won display.

Current issue:
The model can show:

Player A:
P(0 sets): 28.7%
P(1 set): 16.4%
P(2 sets): 54.9%

Player B:
P(0 sets): 34.7%
P(1 set): 20.2%
P(2 sets): 45.1%

while simultaneously displaying a 2-set match forecast.

These are marginal probabilities and are confusing because they are not tied to actual match paths.

Replace with conditional match-path probabilities:

Player A 2-0: XX%
Player B 2-0: XX%
Player A 2-1: XX%
Player B 2-1: XX%

Then derive:

  • expected sets played
  • expected games
  • total line probabilities

from those same paths.

  1. Audit recent Under increase.

Compare current version against previous calibrated versions.

Measure:

  • Under/Over hit rate
  • calibration by total line
  • 2-set frequency
  • 3-set frequency
  • average games in 2-set matches
  • average games in 3-set matches
  • percentage of Unders coming from 3-set matches

If the model is correctly calibrated, 3-set matches should still meaningfully contribute to both Under and Over outcomes.

  1. Investigate these possible causes:
  • Terminal score calibration shifting too many outcomes downward.
  • Hold probability adjustments creating unrealistic short matches.
  • Tiebreak probability being suppressed incorrectly.
  • PMF reconciliation forcing totals to match the winner model.
  • Score root → final PMF shift removing legitimate longer outcomes.
  • Three-set branch probability being reduced after winner reconciliation.

Do not tune the engine to produce more Overs or fewer Unders.

The objective is calibration:
When the engine selects Under, it should be because the full simulated score tree supports the edge, including possible 3-set paths.

A correctly functioning tennis total model must allow a close clay match with a high chance of going 3 sets to still land Under when the individual set scores are low enough.

That wording should push it toward fixing the actual architecture instead of just nudging percentages. The key sentence is the one about not inheriting totals from match length. That has been the recurring trap in your engine.

思考

Resource uri: /response/turn3 Showing 117 of 117 lines.

undefined

思考

bash -lc cat > /tmp/test_set_display.js <<'JS' const fs=require('fs');const c=fs.readFileSync('/tmp/v422.js','utf8'); const a=c.indexOf('function setsWonProjectionLine(');const b=c.indexOf('function gamesWonForecastPathValue',a);eval(c.slice(a,b)); const e={valid:true,bestOf:3,fullPmf:{'2-0':.30,'0-2':.25,'2-1':.25,'1-2':.20},fullSets:{expected:2.45}}; const stA={expected:1.10,median:1,mode:2,modeProbability:.55}; const stB={expected:1.35,median:1,mode:2,modeProbability:.45}; const pa=setsWonProjectionLine(stA,e,'A');const pb=setsWonProjectionLine(stB,e,'B');const mp=matchPathProjectionLine(e,'A Name','B Name',23.7); if(pa.includes('P(0)')||pb.includes('P(0)'))throw new Error('marginal display survived'); if(!mp.includes('A Name 2-0 30.0%')||!mp.includes('B Name 2-1 20.0%'))throw new Error('path display failed '+mp); console.log(pa);console.log(pb);console.log(mp); JS node /tmp/test_set_display.js

Thought for 4m 14s

回答

Applied the audit and rebuild to the uploaded engine.

Findings

The v421 architecture was not literally classifying “2 sets = Under / 3 sets = Over.” It already described a single legal exact-score and joint-games settlement root, and the totals module used that canonical joint PMF. (TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt) (TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt)

The implementation also reweighted each exact match-score path using its score-conditioned player-games distribution before rebuilding the Total Games PMF. (TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt)

The real weaknesses were:

  • The totals display reported only absolute contribution mass, not P(Under | 3 sets) or P(Over | 2 sets). A 0.5% three-set contribution therefore looked more suspicious than it necessarily was. (TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt)
  • The Sets Won renderer still displayed independent marginal P(0) / P(1) / P(2) probabilities, exactly as you identified. (TennisLocksEngine_v421_RED_TEAM_RECALIBRATION_REBUILD_20260717.txt)

v422 changes

The revised engine now:

  • Reconstructs Over, Under and Push probability from every exact-score-conditioned game bucket.
  • Displays both absolute contribution and conditional rates such as P(Under | 3 sets).
  • Fails closed if legal three-set Under or two-set Over support is structurally suppressed.
  • Replaces marginal Sets Won output with A 2-0, B 2-0, A 2-1, and B 2-1 paths.
  • Adds a settled-replay audit utility for hit rate, calibration by line, set frequency, average games by match length, and percentage of Unders coming from three-set matches.
  • Passed synthetic tests for all four required combinations: Under/Over with either two-set or three-set probability dominant.

One scoring clarification: in player-oriented BO3 notation, 6-2, 6-3, 6-1 is not a legal three-set match because the match ends after the first two sets. Legal three-set Under examples include 6-0, 0-6, 6-0 (18), 6-1, 1-6, 6-1 (21), and 6-0, 2-6, 6-2 (22).

No current-versus-previous empirical hit rates were claimed because the upload did not include settled replay rows.

[Download the revised v422 engine]

Download the audit notes

[Download the path-independence tests]

Download the v421-to-v422 diff

このQ&Aを共有