Here's your patch — line-by-line, find-and-replace...
Creato il: 12 marzo 2026
Risposto usando GPT-5.4 Thinking da Chat01
Creato il: 12 marzo 2026
Risposto usando GPT-5.4 Thinking da Chat01
Here's your patch — line-by-line, find-and-replace, exactly what changed between the two files:[1][2]
The only difference between your original v17.10.0_line_mass_refactor.txt and the multichain_test_patched version is 4 value changes inside totalsTourPolicy() — every tour's minLeanPO and minLeanPU gates drop by 0.005 (half a percentage point):
| Tour | Old minLean | New minLean |
|---|---|---|
| WTA | 0.550 | 0.545 |
| CH | 0.552 | 0.547 |
| ITF | 0.555 | 0.550 |
| ATP | 0.545 | 0.540 |
This lowers the threshold the totals engine needs to clear before firing a LEAN OVER / LEAN UNDER pick instead of PASSing. Borderline spots that were just barely below the old gate will now produce a directional lean. No other logic, functions, or structures changed.
Follow every single patch
There are exactly 4 value changes, all inside function totalsTourPolicy().
These lower the minLean thresholds by 5 pts across all tours, making
the totals pick ladder slightly more willing to fire LEAN / directional
picks instead of PASSing.
──────────────────────────────────────────────────────────
PATCH 1 of 4 — WTA block inside totalsTourPolicy()
──────────────────────────────────────────────────────────
FIND (WTA return):
minLeanPO: 0.550, minLeanPU: 0.550,
REPLACE WITH:
minLeanPO: 0.545, minLeanPU: 0.545,
──────────────────────────────────────────────────────────
PATCH 2 of 4 — CH block inside totalsTourPolicy()
──────────────────────────────────────────────────────────
FIND (CH return):
minLeanPO: 0.552, minLeanPU: 0.552,
REPLACE WITH:
minLeanPO: 0.547, minLeanPU: 0.547,
──────────────────────────────────────────────────────────
PATCH 3 of 4 — ITF block inside totalsTourPolicy()
──────────────────────────────────────────────────────────
FIND (ITF return):
minLeanPO: 0.555, minLeanPU: 0.555,
REPLACE WITH:
minLeanPO: 0.550, minLeanPU: 0.550,
──────────────────────────────────────────────────────────
PATCH 4 of 4 — ATP (default) block inside totalsTourPolicy()
──────────────────────────────────────────────────────────
FIND (default/ATP return — the last return in the function):
minLeanPO: 0.545, minLeanPU: 0.545,
REPLACE WITH:
minLeanPO: 0.540, minLeanPU: 0.540,
WHAT THIS CHANGES:
Yes — I went through the current v17.10.0_line_mass_refactor_multichain_test_patched logic, and the next patches I’d apply now are in the winner dog-rescue path, the totals fake-decider controls, the line-mass penalty layer, and the BO3 sets-support gates.[1]
I’m giving these as anchor-based line edits because the file content exposes stable function and variable anchors such as winnerDecision, totalsDeciderAuthority, buildLineMassProfile, lmpApplyToDecision, and buildSetsMarketEngine, which is the safest way to patch this script without mis-targeting absolute line numbers.[1]
Patch W1: in winnerDecision, raise dogMinP from WTA 0.27 / CH 0.28 / ATP-default 0.28 to WTA 0.29 / CH 0.30 / ATP-default 0.30, because the current dog-live gate can still mark very low-win-rate dogs as structurally alive when the lane evidence is only barely there.[1]
Patch W2: tighten DOGRESCUE by changing rescueEdgeMin from 0.035 / 0.038 / 0.040 to 0.045 / 0.048 / 0.050, trustOk from coverageMin >= 3 to >= 4, and strongEdgeRescue from marketEdge > 0.055 && pPick > 0.33 to marketEdge > 0.065 && pPick > 0.35, because the current rescue block is still permissive enough to let marginal dogs survive on price alone.[1]
Patch W3: raise cgDogSoftP3 from 0.30 / 0.31 / 0.33 to 0.33 / 0.34 / 0.36 and cgDogBrkP3 from 0.27 / 0.28 / 0.30 to 0.30 / 0.31 / 0.33, because right now a modest display decider plus break-heavy matchup can promote dogs too easily in messy matches.[1]
Patch W4: make the veto earlier by lowering cgDogVeto from 0.63 / 0.65 / 0.67 to 0.61 / 0.63 / 0.65, and add a second veto when adjP2set > 0.60 && favSweepShare > 0.72, because the current dog veto only fires when favorite sweep control is already very obvious.[1]
Patch W5: raise dog value thresholds by +0.003 on minLean and +0.006 on minPrimary in the VALUE THRESHOLDS block, because the current dog thresholds are intentionally looser than favorite thresholds and that is still combining with the rescue logic to create too many live-dog survivals.[1]
Patch T1: in totalsDeciderAuthority, count disp as a support source and change broadSupport from supportCount >= 2 to supportCount >= 3 whenever lane3 > 0.95, because the current support count only uses raw, adj, mkt, and hold, which can over-credit the 3-set lane even when display is already warning you.[1]
Patch T2: tighten fragility detection by changing fragile from spread >= 0.10 to spread >= 0.08, and change the lane-gap shave trigger from laneGap >= 0.45 to laneGap >= 0.35, because the current decider-authority dampening starts too late for fake-over structures.[1]
Patch T3: strengthen the anti-fake-decider safeguard by changing lg > 0.65 to lg > 0.45, lane3ov > 0.99 to lane3ov > 0.97, and the penalty from p3ForTotals - 0.015 to p3ForTotals - 0.030, because the current late-stage correction is too small and too delayed to fully neutralize inflated over paths.[1]
Patch L1: in lmpApplyToDecision, raise penaltyStrength cap from 0.06 to 0.08 and riskContribution cap from 0.30 to 0.36, because the current line-mass layer is informative but still too soft when near-line mass is high and skew is weak.[1]
Patch L2: in lmpConfidencePenalty, start penalizing at nearMass > 0.06 instead of > 0.08, and raise the max returned penalty from 0.04 to 0.05, because whole-number and near-hook totals remain too confidence-friendly in dense local PMFs.[1]
Patch L3: in lmpConfidenceTierCap, force a MID cap whenever nearMass > 0.18 && abs(signedSkew) < 0.25, and force LOW whenever uncertaintyPenalty > 0.60 && abs(signedSkew) < 0.15, because the current cap logic still allows some noisy, push-heavy totals to stay artificially high confidence.[1]
Patch S1: in buildSetsMarketEngine, add p3ModelDisplay into the supportCount logic and require broadSupport = supportCount >= 3 when leadGap < 0.08, because the current BO3 support gate only counts raw, adj, market, and hold, which can make BET 3 SETS survive on duplicated priors.[1]
Patch S2: tighten setsHookFragile from p3Spread > 0.10 to p3Spread > 0.08, and tighten the final fragile veto from p3Spread > 0.12 to p3Spread > 0.10, because your current sets engine still allows bets through while the p3 sources are spread by 10 to 12 percentage points.[1]
Patch S3: in the actionable pick gate, change the forced-pass checks from leadProb < 0.63 to leadProb < 0.65 when decPressure == 2 or sweepPressure == 2, because the model is already telling you the opposite lane is strongly alive and the current threshold still lets too many shaky sets bets through.[1]
If you want the highest-value order, apply W2, T3, L1, and S2 first, because those four changes hit the most permissive paths in the current file: dog rescue, fake-decider over inflation, weak hook punishment, and sets-source spread tolerance.[1]
After that, apply W3, T2, and S1, because those are the next layer of tightening that reduce borderline approvals without changing the overall architecture you already built
Update my script then send it as a downloadable txt link
Done: download the updated txt
If you want me to patch any of the earlier expired uploads too, re-upload them and I can update those as well.