how do i make extra stem out of this i use cube to...

Creato il: 26 gennaio 2026

Risposto usando GPT-5.2 Thinking da Chat01

Domanda

image.pngimage.png

how do i make extra stem out of this i use cube to create aapple

Pensiero

Explaining apple stem creation in Maya

To model an apple stem in Maya, start by selecting the top faces of a cube. Extrude (Ctrl+E), then scale and shape it for the stem. Repeat extrusion to get the right length. Use soft selection to bend it, and insert edge loops for control. If you like, detach and bridge meshes for fine-tuning. For a leaf, add a simple shape, and smooth preview with subdivisions for a polished result.

Steps to model an apple stem in Maya

To create an apple stem, first ensure symmetry by selecting the top faces, then use "Edit Mesh > Extrude" (Ctrl+E). Start small with each extrude, translating

Thought for 23s

Risposta

Totally doable — you can “grow” a stem right out of the apple mesh with Extrude.

Method A: Extrude a stem from the apple (fast + clean)

  1. Right-click the apple → Face
  2. On the top of the apple, select a small group of faces where the stem should come out (usually 4 faces in a square, or 6–8 faces if you want a thicker base).
  3. Press Ctrl + E (Edit Mesh → Extrude)
  4. In the Extrude options (or the manipulator):
    • Scale the extruded faces smaller (this makes a “stem base”)
    • Move it up in Y (pull it out)
  5. Repeat Ctrl+E a few times:
    • Each time: pull up a bit, scale slightly smaller (nice taper)
  6. Shape it:
    • Right-click → Vertex
    • Turn on Soft Selection (press B) and gently move the top verts sideways to give it a little bend
    • Press B + drag (left mouse) to change the soft selection falloff size

Make it look good when smoothing

If you’re using Smooth Preview (press 3):

  • Add support edges so the base doesn’t melt:
    • Mesh Tools → Insert Edge Loop
    • Put 1–2 loops around the stem base and maybe one near the top

Method B (often easier): Make a separate stem and attach it

  1. Create → Polygon Primitives → Cylinder
  2. Scale it down, place it on top, shape it with Soft Select (B)
  3. Select stem + apple → Mesh → Combine
  4. Merge the seam:
    • Vertex mode, select the touching verts → Edit Mesh → Merge (small threshold)

If you tell me whether you’re smoothing with 3 and whether you want the stem straight or curved, I can suggest the best topology (how many faces to extrude / where to add loops).

Condividi questa Q&A