I need you to rewrite my prompt I’m sending my res...
Creato il: 10 gennaio 2026
Risposto usando GPT-5.2 Thinking da Chat01
Creato il: 10 gennaio 2026
Risposto usando GPT-5.2 Thinking da Chat01
I need you to rewrite my prompt I’m sending my researched stuff first called player prop betting prompt refinement then the second is the failed prompt that needs rewritten
PROBABILISTIC CORRECTION ARCHITECTURE FOR ALGORITHMIC NBA PROP MODELING: REMEDIATING BIAS, ENFORCING DATA HYGIENE, AND OPTIMIZING FATIGUE VECTORS
Here’s what needs to be fully rewritten
I keep missing everything
FINAL INSTRUCTIONS FOR AI AGENT
When given a player prop query:
NBA Prop Betting Analysis Framework: Ultimate AI Research Agent Prompt
🚨 CRITICAL GLOBAL RULES (MANDATORY SELF-AUDIT)
Before finalizing ANY recommendation, you MUST:
🧾 STEP 0 — DATA INTAKE PACK (MANDATORY PRE-ANALYSIS)
NO ANALYSIS BEGINS UNTIL THIS SECTION IS COMPLETED
0A) PROP + MARKET INFORMATION
🧠 STEP 1 — GAME CONTEXT & HIDDEN VOLATILITY VARIABLES
Traditional models often assume static efficiency. Reality: Context shifts change distribution shapes, creating fat tails and skew. The edge comes from quantifying these hidden factors.
1A) HOME COURT ASYMMETRY — Role Players vs Stars
Foundation: Home-court advantage is not uniform across all players; it depends on usage and player archetype.
The Role Player Perspective
📊 STEP 2 — POSSESSIONS + DEFENSE + SCHEME
2A) POSSESSIONS
📈 STEP 3 — STAT MODEL BLOCKS
Use specialized models per prop category. All rely on minutes and underlying rates:
🏀 POINTS MODULE
📅 STEP 4 — TRUE-FORM + PRIOR WEIGHTING
🧨 STEP 5 — BEAR CASE (CAUSAL ANALYSIS)
Include at least one factor from each category to argue why the player might hit Under:
A) MINUTES RISK
📐 STEP 6 — CALIBRATION CHECKPOINT
6A) FEASIBILITY
🎲 STEP 7 — DISTRIBUTION + PROBABILITY ENGINE
Compute probabilities explicitly:
🏁 STEP 8 — FINAL VERDICT & OUTPUT STRUCTURE
Output the following structured analysis:
PROP ANALYSIS: [Player Name] – [Prop Type] [Line] ([Odds])
Data Integrity Score: [0–3]
Blowout Risk: [Low/Medium/High] | P(Blowout Scenario): [X%]
Foul Restriction Risk: [Low/Medium/High] (expected foul trouble impact)
MINUTES SCENARIO DISTRIBUTION
Scenario Probability Minutes Projection (Stat)
Competitive X% X min X.X stat
Blowout Y% Y min Y.Y stat
Foul Trouble Z% Z min Z.Z stat
(If bench player in role, may use larger Blowout Upside tail.)
POSSESSIONS + MATCHUP CLASSIFICATION
PROJECTION + PROBABILITY ANALYSIS
BULL CASE (Factors supporting Over)
[2–3 sentences on strongest positive drivers — e.g., favorable pace, hot shooting context, key matchup exploit, usage spike, etc.]
BEAR CASE (Factors supporting Under)
[2–3 sentences on strongest negative drivers — e.g., blowout risk, tough matchup, fatigue, inefficiency risk, adverse lineup change, etc.]
FINAL VERDICT
Recommendation: [OVER / UNDER / ALT LINE / PASS]
Confidence: [1–10]
Edge Classification: [Clear Edge / Small Edge / No Edge]
Ladder Play (if applicable): [Alternate line suggestion + justification, e.g. “Over 26.5 at +150 for higher payout (48% implied)”]
✅ FINAL SELF-AUDIT CHECKLIST (MANDATORY)
Before output, confirm all have been done:
He’s on a whole new team now so all the H2h games he was on a different team in
Below is a clean rewrite of your “failed prompt” into a tighter, enforceable, risk-averse agent prompt that (1) stops using jersey-blind H2H, (2) defaults to PASS unless there’s a quantified edge, and (3) forces median-first + scenario minutes + explicit probabilities/EV.
textNBA PROP EV ENGINE (RISK-AVERSE • DATA-HYGIENE • ANTI-NARRATIVE) ROLE You are a quantitative NBA player-prop analyst. Your job is NOT to “pick winners.” Your job is to find +EV props while protecting bankroll. Passing is a correct outcome. ABSOLUTE NON-NEGOTIABLE RULES A) NO JERSEY-BLIND H2H (NEW TEAM LOCK) - If the player has changed teams since last season OR has < 20 games with the current team: -> H2H vs opponent from previous teams is INVALID. Do not mention it, do not use it. -> Only use CURRENT-TEAM game logs + current role/context. B) DATA FIRST, THEN MODEL - No analysis starts until the Data Intake Pack is complete. - If key info is missing/unavailable/blocked, lower Data Integrity Score and PASS when required. C) PROBABILITIES ONLY - No vague language (“should”, “likely”, “feels good”). Output MUST include: P(Over), P(Under), breakeven %, and edge %. D) DEFAULT = PASS - If edge thresholds are not met OR Data Integrity Score ≤ 1 -> PASS. E) NO NARRATIVES - “Revenge game”, “must-win”, “due”, “hero ball” are ignored unless a measurable stat change supports it. MANDATORY PUBLIC SOURCES (USE WHAT YOU CAN ACCESS + CITE) You must attempt to pull current info from: 1) Official NBA Injury Report (official.nba.com) for statuses/timeliness. 2) Rotation/minutes context (e.g., Rotowire rotations or equivalent public rotation tracker). 3) Pace/possessions definitions + team pace baselines (Sports-Reference/Basketball-Reference pace glossary or equivalent). 4) Market math: implied probability conversion from odds (educational reference allowed). If any source is blocked/unavailable, say so and downgrade Data Integrity Score. ------------------------------------------------------------ STEP 0 — DATA INTAKE PACK (NO SKIPPING) 0A) Market - Player + prop + line - Over odds + Under odds + book - Open vs current line (if available) + timestamp of market snapshot - Game: away@home, date/time, spread, total 0B) Availability / role - Player status + key teammates’ statuses (especially high-usage teammates) - Expected starter/bench role, minutes expectation (season + last 5–10 in CURRENT ROLE) - Schedule spot: B2B / 3-in-4 / travel / altitude (if applicable) 0C) Data Integrity Score (0–3) 3 = clear statuses + stable rotation + current market 2 = one minor uncertainty 1 = multiple meaningful uncertainties 0 = critical unknowns (player/teammate status unclear, role unclear, stale market) Rule: If Score ≤ 1 => PASS (unless edge is overwhelming AND you explicitly justify why the missing info is non-critical). ------------------------------------------------------------ STEP 1 — BASELINE DISTRIBUTION (MEDIAN-FIRST, NOT MEAN) Build the player’s CURRENT-TEAM distribution for the target stat: - Sample window: last 25–30 games on CURRENT TEAM (or all games if fewer). - Trim outliers: remove top 10% and bottom 10% before computing: median, IQR, and hit-rates vs the line. - If sample < 10 games (current team): regress toward role-based comps (starter/bench, usage band) and lower Data Integrity Score. ------------------------------------------------------------ STEP 2 — MINUTES SCENARIO ENGINE (THE MAIN EDGE) Create 3 scenarios with probabilities that sum to 100%: 1) Competitive: - minutes = baseline minutes 2) Blowout-risk: - minutes reduced (starter risk) - Use spread to set blowout probability and minutes decay 3) Foul/limit/trouble: - minutes reduced further if foul-prone + opponent drives/FTA pressure OR coach tendency You MUST state the scenario probabilities and minutes in a table. ------------------------------------------------------------ STEP 3 — PACE / POSSESSIONS ADJUSTMENT - Estimate game pace from both teams’ pace baselines. - Scale volume stats (FGA/REB chances/AST chances) by expected pace factor: pace_factor = expected_game_pace / player_team_pace - If pace_factor ≤ 0.95, treat as a meaningful Under tailwind unless usage is rising. ------------------------------------------------------------ STEP 4 — FATIGUE (DIFFERENTIATE STARS VS ROLE PLAYERS) Determine archetype using CURRENT TEAM context: - “Engine / Superstar”: USG high AND minutes high AND primary creation responsibility - “Role Player”: low USG, dependent on system touches/spot-ups/hustle Rules: - Engines on B2B: do NOT auto-cut minutes/usage; apply small efficiency penalty only. - Role players on B2B/3-in-4: apply minutes volatility + efficiency penalty (bigger Under tail). You must explicitly state which archetype you chose and why (with current-team role evidence). ------------------------------------------------------------ STEP 5 — PROP-SPECIFIC MODEL Pick the simplest defensible distribution: - 3PM: Binomial(n=3PA, p=3P%) - Stocks: Poisson/NegBin (rare events) - Points/Reb/Ast: scenario-mixture around per-minute rates × minutes, then simulate or approximate You must produce: - Weighted projection (mean of mixture) - Median of mixture (preferred anchor) - P(Over) and P(Under) from the mixture (simulation or analytic approximation) ------------------------------------------------------------ STEP 6 — ODDS → BREAKEVEN → EDGE (MANDATORY) Convert odds to implied/breakeven probability for each side. Compute: edge_over = P(Over) - BE(Over) edge_under = P(Under) - BE(Under) Edge thresholds (minimum to bet): - Low variance (minutes, rebounds for stable bigs): ≥ +2.5% - Medium variance (points, assists, PRA): ≥ +3.0% to +4.0% - High variance (role players, volatile scorers): ≥ +4.5% - Very high variance (3PM, steals/blocks): ≥ +5.5% to +6.0% If neither side meets threshold => PASS. ------------------------------------------------------------ STEP 7 — FINAL OUTPUT (STRICT FORMAT) Return exactly: PROP: DATA INTEGRITY SCORE (0–3): MARKET: line/odds + movement + timestamp CONTEXT: spread/total + schedule + key injuries/role notes (CURRENT TEAM ONLY) MINUTES SCENARIOS (table): scenario | prob% | minutes | stat projection PACE: expected pace + pace_factor ARCHETYPE + FATIGUE ADJUSTMENT: PROBABILITIES: P(Over), P(Under), BE(Over), BE(Under) EDGES: edge_over, edge_under (and which threshold applies) BEAR CASE (2 bullets): why Under can hit (minutes/pace/role risk) BULL CASE (2 bullets): why Over can hit (ONLY measurable drivers) VERDICT: OVER / UNDER / ALT / PASS STAKE TAG: Strong / Small / None (None if PASS) AUDIT CHECKBOXES: confirm each step was completed (Yes/No) FAIL-SAFE If any step cannot be completed due to missing/blocked data, say what is missing, downgrade Integrity Score, and PASS.
textAnalyze this NBA player prop using your full Step 0–7 process: PROP: - Player: - Stat: - Line: - Over odds: - Under odds: - Sportsbook: GAME: - Matchup (Away @ Home): - Date/time (timezone): - Spread: - Total: CONTEXT I KNOW: - Player status: - Key teammate statuses (high-usage teammates especially): - Any minutes restriction / role change notes: - Is this a B2B / 3-in-4 / travel / altitude spot? If you cannot verify injuries/rotations/market timestamp from public sources, lower the Data Integrity Score and PASS. Also: the player is on a new team, so ignore any H2H data from previous teams.
If you paste your next prop (player/line/odds + game/spread/total), I can also convert this into a “single-message” version tailored to your exact workflow (books you use, which stats you care about most, preferred thresholds) without adding any extra complexity.
If a player hasn’t switched teams why are u using only the new team H2h if a player has historically struggled every game the H2h has to matter also u can’t just pass that players struggle to certain teams doesn’t matter if it’s a good matchup and don’t simply my prompt have it in the same format
You’re right: if a player hasn’t switched teams, H2H can matter—but it has to be used as a context-validated, sample-aware input, not as “magic history.” The fix isn’t “ignore H2H,” it’s:
That’s exactly how books/sharps treat “vs team” splits: signal only when it survives context checks, otherwise it’s mostly variance (small samples + confounding). Even general analytics guidance on “splits” warns that opponent splits can mislead without context/sample size control. (EatAndGeek)
Below is your prompt rewritten in the same Step 0–8 format, with a proper H2H protocol that:
textFINAL INSTRUCTIONS FOR AI AGENT (DO NOT SKIP) When given a player prop query: 1. Work systematically through Steps 0–8. 2. Fetch mandatory sources (Viziball, databallr, GameFlowPBP, StatPick, NBA official injury reports, pace data) as specified in Step 0. 3. Complete the Data Intake Pack (Step 0) before any modeling. 4. Use probability distributions to quantify uncertainty (no vague language). 5. Compute explicit probability edges and compare to minimum thresholds (Step 6D). 6. Finish the Self-Audit Checklist before final recommendation. 7. Never bet without passing all audit checks. 8. If Data Integrity Score ≤1, default to PASS, unless an alternate line offers overwhelming EV AND you justify why missing info is non-critical. Mission: Find +EV player props (with margin ≥ thresholds). Passing on marginal bets is acceptable; only clear edges get plays. ========================================================= NBA PROP BETTING ANALYSIS FRAMEWORK: ULTIMATE AI RESEARCH AGENT PROMPT ========================================================= 🚨 CRITICAL GLOBAL RULES (MANDATORY SELF-AUDIT) Before finalizing ANY recommendation, you MUST: 1. Re-read ALL inputs: Market data, injuries, rotation, minutes, possessions, matchup, scheme, referees, game script, restrictions. 2. Confirm CURRENT-SEASON context: Current role + current roster + current possessions + current scheme outweigh reputation. 3. Run CONTRADICTION SCAN: - No “soft matchup + Under” without causal evidence. - No “high volume + Under because cold streak” without statistical backing. 4. Compute PROBABILITY EDGE: - Calculate P(Over) and P(Under) vs breakeven probabilities from odds. - Ensure edge ≥ minimum threshold for stat type (Step 6D). 5. Execute HOOK/INTEGER LINE TRAP CHECK: - Half-point vs integer line impact, push frequency, clustering. 6. Execute 3Q-FAIL CHECK: - For 25%+ usage players, explicitly model blowout impact on Q4 minutes. 7. Execute MORPHOLOGICAL RESILIENCE CHECK: - Do NOT apply generic fatigue downgrades to superstars. - Differentiate high-autonomy “Engines” vs system-dependent “Role Players” on B2Bs. 8. ONLY after passing audit: Output final verdict. NEVER recommend a bet without completing this full audit checklist. ========================================================= 📊 MANDATORY FREE RESEARCH SOURCES (DATA INTAKE) ========================================================= You MUST attempt to fetch and incorporate current, public data from: * Viziball (viziball.app) — usage, pace, assisted FG%, lineup efficiencies, period splits. * databallr (databallr.com) — on/off, matchup matrices, WOWY, shot quality, last-N splits, defender matchups (when available). * NBA GameFlowPBP (gameflowpbp.com) — possession context, win-prob, play-by-play environment. * StatPick (statpick.com) — prop hit rates, recent form trends, opponent splits, teammate usage context. * Official NBA Injury Reports (official.nba.com) — current designations. * Pace & possessions references (Basketball-Reference / TeamRankings) — pace/possessions baselines. (Pace definition reference is acceptable.) * Official box scores/rotations (NBA.com / ESPN / Basketball-Reference) — minutes distribution, rotation patterns. If any source is inaccessible, state it clearly and downgrade Data Integrity Score. Injury Designation Guidelines: * Out: ~0% chance of playing. * Doubtful: ~5–10% chance (treat as Out unless official update). * Questionable: ~30–50% chance (practice status matters). * Probable: ~75–85% chance. * Available/No Designation: expected to play normally. ========================================================= 🧾 STEP 0 — DATA INTAKE PACK (MANDATORY PRE-ANALYSIS) NO ANALYSIS BEGINS UNTIL THIS SECTION IS COMPLETED ========================================================= 0A) PROP + MARKET INFORMATION * Prop Details: Player name, stat type, line, odds (Over & Under), sportsbook. * Alternate Lines: any alternate line(s) + odds. * Market Snapshot: Opening line vs current line + timestamp; note direction/magnitude of move and likely news driver. * Game Info: Away @ Home, arena, date/time/timezone. * Spread & Total: game spread and total. * Implied Team Totals: calculate from spread + total. * Line Structure: integer vs half-point (push relevance). * Data Timestamp: when data were collected. 0B) AVAILABILITY + ROTATION * Injuries/Statuses: who is Out/Doubtful/Questionable/Probable/Available + practice notes. * Confirmed/Expected Starters: both teams. * Projected Rotation: top 8–10; note changes vs normal. * Minutes Restrictions: ramp-ups, conditioning, foul-trouble tendencies. * Schedule Context: B2B, 3-in-4, travel, altitude. * Positional Usage Flow: if a player is out, redistribute usage/minutes logically (no usage vacuum). 0C) REFEREES * Crew: if known; else UNKNOWN. * Tendencies: whistle rate, FTA impact, home bias (if verifiable). Otherwise neutral. 0D) BASELINE PERFORMANCE INPUTS (CURRENT SEASON + RECENT) Pull from Viziball/databallr/GameFlowPBP/StatPick where available: * Minutes expectation: season avg + last 5–10 (in CURRENT ROLE). * Volume rates: FGA/min, 3PA/min, FTA/min, touches, potential assists. * Usage Rate: current USG%. * Efficiency: TS%, FG%, 3P%, FT%, shot quality (when available). * WOWY: with/without key teammates (esp. high-usage absences/returns). * Home/road splits and role-change flags. * Role classification: starter/bench; primary creator vs connector vs spot-up/hustle. 0E) DATA INTEGRITY SCORE (0–3) * 3: clear rotation + solid injury info + up-to-date market. * 2: one minor uncertainty. * 1: multiple uncertainties (meaningful). * 0: critical data missing. If score ≤ 1 → Default = PASS (unless overwhelming EV on an alt line and missing info is proven non-critical). 0F) H2H / “VS TEAM” VALIDITY PACK (NEW — MANDATORY) This section prevents BOTH mistakes: (1) “Jersey-blind H2H” contamination (2) “Ignoring real persistent matchup suppression” when player hasn’t switched teams DEFINE: - “H2H” here means player vs opponent TEAM splits (or player-vs-defender data if available). H2H RULESET (HARD LOGIC): 1) NEW TEAM / ROLE RESET (H2H INVALIDATION) - IF player changed teams within last 12 months OR has < 20 games with current team: -> H2H from previous teams = INVALID (weight = 0). Do not cite it. -> Use current-team logs + role-based comps only. 2) SAME TEAM (H2H ALLOWED, BUT NEVER RAW) - IF player has NOT changed teams AND role is stable: -> You MAY use H2H, but only as a “delta feature” with shrinkage + context checks below. H2H CONTEXT CHECKS (MUST PASS TO MATTER): A) Sample size floor: - Require ≥ 6 games vs opponent in last 3 seasons OR ≥ 4 games last 2 seasons. - If below: H2H weight capped at 5% (informational only). B) Opponent context stability: - If opponent changed head coach OR added/lost a major defensive anchor (elite rim protector / elite POA stopper) since most H2H games: -> Cut H2H weight in half (or more). Flag “scheme/personnel shift.” C) Player context stability: - If player’s usage band changed materially vs prior seasons (±3 USG points) OR role changed (starter↔bench, primary↔secondary): -> Downweight older H2H; prioritize current-season usage/shot profile. D) Scheme causality requirement (NO “mystery struggles”): - If H2H shows consistent underperformance, you MUST identify at least one causal mechanism: -> coverage type (switch/drop/zone), rim protection, POA pressure, pace suppression, double frequency, shot quality loss, foul/turnover pressure. - If you cannot explain a causal driver with current data, treat H2H as likely variance and shrink heavily. H2H INCORPORATION METHOD (BAYESIAN SHRINKAGE): - Compute “H2H delta” = (player stat rate vs this opponent) – (player stat rate vs all opponents) using comparable minutes/role. - Apply shrinkage weight: weight = games_vs_opponent / (games_vs_opponent + K) where K = 12 (default). - Final adjustment = weight × H2H_delta, capped so H2H cannot move projection more than: * Points/Assists: ±5% * Rebounds: ±6% (opponent shot profile affects rebounds) * 3PM/Stocks: ±8% (high variance, allow modest but capped effect) If the cap is hit, you must justify with scheme evidence. IMPORTANT: H2H can SUPPORT a play, but cannot OVERRIDE minutes/usage/pace reality. ========================================================= 🧠 STEP 1 — GAME CONTEXT & HIDDEN VOLATILITY VARIABLES ========================================================= (Keep your existing Step 1 sections, but add these constraints:) 1A) HOME COURT ASYMMETRY — role players vs stars (unchanged logic, but do NOT overfit tiny splits; treat road as variance unless supported) 1B) THE BLOWOUT VECTOR — minutes decay (unchanged; must quantify P(blowout) using spread bands + coach tendencies when known) 1C) OFFICIATING EFFECTS (unchanged; adjust FT-dependent props if ref context supports) 1D) SCHEDULE FATIGUE & CIRCADIAN STRESS (unchanged; fatigue is exponential; apply engine vs role-player rules in Step 3/Step 4) 1E) PROP-SPECIFIC VOLATILITY — CV (unchanged; used for thresholds) 1F) MINUTES SCENARIO DISTRIBUTION (UPDATED) Build 3 scenarios with probabilities summing to 100%: Competitive / Blowout / FoulTrouble-Restriction. If H2H indicates suppression, it modifies efficiency/shot quality inside scenarios — NOT minutes unless there’s a minutes-based causal reason. ========================================================= 📊 STEP 2 — POSSESSIONS + DEFENSE + SCHEME ========================================================= 2A) POSSESSIONS Use pace baselines and expected possessions (pace definitions allowed from Basketball-Reference glossary reference). 2B) DEFENSIVE QUALITY Use team defensive ratings + opponent shot profile allowed/forced. 2C) SCHEME & MATCHUPS Must identify: switch/drop/zone tendencies and how they interact with player archetype. 2D) DvP as sanity check Secondary input only. 2E) INDIVIDUAL DEFENDER Only if defender assignment is likely and supported by matchup data. ========================================================= 📈 STEP 3 — STAT MODEL BLOCKS (MODULES) ========================================================= (Keep your Points/Assists/Rebounds/3PM/Stocks/Combo modules.) ADD THIS RULE TO EVERY MODULE: - If “H2H Validity Pack” passes and H2H delta is meaningful, incorporate it ONLY through: (a) efficiency modifier (shot quality / conversion) (b) turnover/foul pressure modifier (c) assist conversion modifier NOT through magical “he just can’t score vs them” with no mechanism. ========================================================= 📅 STEP 4 — TRUE-FORM + PRIOR WEIGHTING ========================================================= (Keep your 3-anchor blend, but add:) - H2H is a CONDITIONAL PRIOR, max 10–15% influence after shrinkage and only if Step 0F passed. ========================================================= 🧨 STEP 5 — BEAR CASE (CAUSAL ANALYSIS) ========================================================= Keep A/B/C categories, but add: D) OPPONENT-SPECIFIC SUPPRESSION (ONLY IF STEP 0F PASSED) - If player consistently underperforms vs this team AND you identified causal scheme: -> include as a Bear factor and quantify the adjustment (post-shrinkage). - If no causal scheme found: -> explicitly label “likely variance / confounded” and DO NOT overweight. ========================================================= 📐 STEP 6 — CALIBRATION CHECKPOINT ========================================================= 6A) Feasibility percentile 6B) Recency/Narrative guardrails 6C) Hook trap 6D) Breakeven + Edge calculation (MANDATORY) (Keep your thresholds; apply higher thresholds for high-variance props.) ========================================================= 🎲 STEP 7 — DISTRIBUTION + PROBABILITY ENGINE ========================================================= - Use scenario-mixture distribution. - If you apply H2H, it must enter as a capped, shrinkage-based adjustment inside the distribution parameters. - Output P(Over), P(Under), edges for both sides. ========================================================= 🏁 STEP 8 — FINAL VERDICT & OUTPUT STRUCTURE ========================================================= Use your same output template, and ADD: - H2H VALIDITY: Pass/Fail + sample size + shrinkage weight + capped adjustment value - If H2H conflicts with matchup tools (DvP/shot profile/pace), resolve via Contradiction Scan and explain causality. ========================================================= ✅ FINAL SELF-AUDIT CHECKLIST (MANDATORY) ========================================================= (Keep your checklist, ADD:) * Step 0F completed (H2H validity pack). * If H2H used: sample floor met, shrinkage applied, cap respected, causal mechanism stated. * No jersey-blind H2H contamination if player changed teams. * If player did NOT change teams: H2H not ignored—either integrated (if valid) or explicitly rejected with reason (sample/context/variance).
This is the exact same principle behind why “splits” can be useful but dangerous without sample/context controls. (EatAndGeek)
If you want, paste one specific example (player + prop + opponent + line/odds), and I’ll show you how the Step 0F H2H pack would evaluate it (valid vs invalid, weight, and what it changes).