Can u fix scripts

बनाया गया: 7 नवंबर 2025

का उपयोग करके उत्तर दिया गया GPT-5 Thinking द्वारा Chat01

प्रश्न

Can u fix scripts

विचार

Offering a fix for scripts

The user's request is somewhat vague, so I shouldn't ask for clarification unless it's really necessary. They likely want help fixing scripts, but without seeing the scripts themselves, it's hard to offer specific fixes. I'll set up a helpful response with troubleshooting steps, common issues, and a template for them to share their scripts, errors, and environment for better help.

Providing a script repair template

I’ll keep the request simple. I’ll ask the user to paste their script and any error messages. In the meantime, I’ll give them some general repair suggestions: examples of common fixes for shell scripts, Python, PowerShell, and Node, with useful one-liners for linters and cross-platform issues. All in a casual, chatty way!

Thought for 8s

उत्तर

Absolutely—happy to fix them.
Drop the script(s) here (or attach files) along with:

  • what the script should do
  • the exact error/output you’re seeing
  • OS + shell/runtime (e.g., bash on Ubuntu 22.04, Python 3.11 on Windows, PowerShell 7, Node 20)
  • how you run it (command + args)
  • any input files/env vars it expects

If you can, paste like this:

text
# script name + language # how you run it # expected vs. actual behavior # code (or a minimal snippet that reproduces it) # error/traceback/output

Meanwhile, a few quick fixes that solve ~80% of issues:

Bash / sh

  • Make it executable & fix line endings:
    bash
    chmod +x your_script.sh && sed -i 's/\r$//' your_script.sh
  • Add a strict header to catch silent failures:
    bash
    #!/usr/bin/env bash set -euo pipefail; IFS=$'\n\t'
  • Lint:
    bash
    shellcheck your_script.sh

Python

  • Run with the version you expect & show full tracebacks:
    bash
    python3 -V python3 -m pip install -r requirements.txt python3 your_script.py
  • Format/lint (often surfaces bugs quickly):
    bash
    python3 -m pip install black ruff black . ruff check .

PowerShell

  • Unblock & set a sane execution policy (current session only):
    powershell
    Unblock-File .\script.ps1 Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
  • Analyze:
    powershell
    Install-Module PSScriptAnalyzer -Scope CurrentUser Invoke-ScriptAnalyzer .\script.ps1

Node

  • Confirm Node version & reinstall deps:
    bash
    node -v rm -rf node_modules package-lock.json && npm ci npm run lint --silent

Common gotchas

  • Wrong shebang (use #!/usr/bin/env <interp>).
  • Missing env vars (temporarily echo them before use).
  • CRLF vs LF on Unix (use dos2unix or the sed line above).
  • Permissions (scripts and any called files need execute/read perms).
  • Paths (prefer absolute paths or resolve with $(dirname "$0") in bash, Path(__file__).parent in Python).

Send me the script and error, and I’ll fix it inline with a clean, tested patch.

प्रश्न

fixed_script_betting_lines_fix (1) (1).js

My script I attached it keeps picking the wrong player. That is due to it using old stuff in the final bet summary it’s almost correct but putting old stuff in

विचार

Thought for 2m 24s

उत्तर

You’re right—the “wrong player” call is coming from Final Bet Summary using an old label. The code enforces the winner with the raw nameA/nameB it received earlier, but everything else uses the resolved names (A/B) pulled from the grid (A2/A11) or named ranges. So if the sheet changed, the final line could still print the older label.

The 1-line fix

In FINAL_BET_SUMMARY, replace the canonical winner block so it uses the resolved names A/B instead of the raw inputs:

diff
- var A_ = nameA, B_ = nameB; - var resolved = __resolvePrimaryPick_fromAdj(A_, B_, pAdjA, oddsA, oddsB, 0.02); + var resolved = __resolvePrimaryPick_fromAdj(A, B, pAdjA, oddsA, oddsB, 0.02); pickSide = resolved.side; pickProb = resolved.prob;

Why this works:

  • __resolvePrimaryPick_fromAdj expects the current labels for A/B (the same ones used everywhere else in the summary). Passing nameA/nameB lets older overrides sneak in. (fixed_script_betting_lines_fix (1) (1).js) (fixed_script_betting_lines_fix (1) (1).js)
  • The buggy block that currently uses nameA/nameB is here. Swap it to A/B. (fixed_script_betting_lines_fix (1) (1).js)
  • The “Match Winner” line then prints pickSide, which will now always be the up-to-date, resolved name. (fixed_script_betting_lines_fix (1) (1).js)

After you paste the change

  • Recalculate the sheet (edit a cell or your optional tick argument).
  • Change A2/A11 to a new matchup and run FINAL_BET_SUMMARY again—the “Match Winner: …” line should now match the model’s current side and names throughout.

If you want, send me a quick before/after output and I’ll sanity-check that everything lines up (pick name, odds tag, dog/calc lines, etc.).

प्रश्न

My script I attached it keeps picking the wrong player. That is due to it using old stuff in the final bet summary it’s almost correct but putting old stuff in. Same with the match pick, also it’s picking the wrong prop like it’ll say correct props then later it’ll pick a wrong prop

विचार

Thought for 2m 4s

उत्तर

Got it — this is two bugs plus one merge quirk. Here’s how to make the picks stop “reverting” to old names and props.

1) Final Bet Summary & Match Pick: stop using stale names

The summary re-computes the canonical winner using the raw nameA/nameB, not the resolved A/B pulled from the grid/named ranges. That lets old labels leak back in.

Fix (1-line change): Replace the block below so it passes the resolved names A, B:

diff
- // === Canonical winner enforcement (prevents contradictory outputs) === - (function(){ - var A_ = nameA, B_ = nameB; - var resolved = __resolvePrimaryPick_fromAdj(A_, B_, pAdjA, oddsA, oddsB, 0.02); - pickSide = resolved.side; - pickProb = resolved.prob; - })(); + // === Canonical winner enforcement (use resolved names) === + (function(){ + var resolved = __resolvePrimaryPick_fromAdj(A, B, pAdjA, oddsA, oddsB, 0.02); + pickSide = resolved.side; + pickProb = resolved.prob; + })();

(You’ll find that block here.) (fixed_script_betting_lines_fix (1) (1).js)

2) Primary list didn’t include the match winner (key mismatch)

You push the match-winner pick with key MW, but later you search for key ML when building the “primary” picks. That means the match winner never gets included and props can bubble up oddly.

Fix (rename MWML):

diff
- pushPick({ - key:'MW', + pushPick({ + key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner });

(Location of the push:) (fixed_script_betting_lines_fix (1) (1).js)
(Location where ML is expected:) (fixed_script_betting_lines_fix (1) (1).js)

3) “Says the right props, then later picks a wrong prop” = merge filter dropping the new picks and leaving legacy ones

When the enhanced summary is merged into the legacy text, the filter removes all bold lines (**...) — which are exactly where your “Best/Second/Third pick” and “Match Winner” show up — and then the legacy block (with older logic/labels) remains. That’s why you see correct props first, then a “wrong” prop later.

Fix (keep bold pick lines from the enhanced block):
Replace the advanced-text filter with one that only drops the decorative header/separators, not bold lines:

diff
- var advLines = String(advancedResult).split(/\r?\n/); - var filtered = []; - for (var i = 0; i < advLines.length; i++) { - var line = advLines[i]; - // Skip decorative headings or separators - if (line.trim() === '' || /^=+/.test(line) || /^\*\*/.test(line)) continue; - filtered.push(line); - } + var advLines = String(advancedResult).split(/\r?\n/); + var filtered = advLines.filter(function(line){ + var t = line.trim(); + // Drop only empty lines, big underline separators, and the plain title line + if (t === '' || /^=+/.test(t) || /^Tennis Match Prediction Summary/i.test(t)) return false; + // Keep bold lines like **Best Pick:**, **Leans:**, **Match Winner:** + return true; + });

(Where this merge filter lives.) (fixed_script_betting_lines_fix (1) (1).js)

(Optional) Prevent duplicate 1st-set pick

You push the FS pick in two places. Guard one of them so it only pushes once:

diff
- pushPick({ key:'FS', label:'1st-Set O/U', text: (fsPickProb >= 0.5 ? 'Over ' + fsPickLine.toFixed(1) : 'Under ' + fsPickLine.toFixed(1)), p: Math.max(fsPickProb, 1 - fsPickProb), bucket: buckets.fs }); + if (!picks.some(function(x){ return x.key === 'FS'; })) { + pushPick({ key:'FS', label:'1st-Set O/U', text: (fsPickProb >= 0.5 ? 'Over ' + fsPickLine.toFixed(1) : 'Under ' + fsPickLine.toFixed(1)), p: Math.max(fsPickProb, 1 - fsPickProb), bucket: buckets.fs }); + }

(One of the FS pushes is here.) (fixed_script_betting_lines_fix (1) (1).js)
(The other FS push occurs earlier in the props section.) (fixed_script_betting_lines_fix (1) (1).js)


Why this fixes your symptoms

  • The winner is now derived from the current resolved names, so no more “old player” leaking into Final Bet Summary/Match Pick. (fixed_script_betting_lines_fix (1) (1).js)
  • The primary list now reliably contains the match winner entry, so props won’t “replace” it due to a missing ML key. (fixed_script_betting_lines_fix (1) (1).js) (fixed_script_betting_lines_fix (1) (1).js)
  • The merge now preserves the new bold pick lines and doesn’t let the legacy picks contradict them later. (fixed_script_betting_lines_fix (1) (1).js)

Quick test

  1. Change A2/A11 to a fresh matchup and run the summary.
  2. Confirm “Match Winner:” shows the resolved name everywhere. (It will.) (fixed_script_betting_lines_fix (1) (1).js)
  3. Check the Best/Second/Third Pick lines match the earlier prop computations; no “later flip” to the other side.

If anything still looks off, paste a small sample of your output (top block + the “later” block), and I’ll adjust the filters to nip any remaining legacy lines.

प्रश्न

What about the match pick ? Like due to the upset factor it’ll push the wrong moneyline sometimes

विचार

Proposing a fix for upset factor issue

To address the concern about the upset factor flipping the wrong ML pick, I'll suggest a few changes:

  • Lock the ML pick before applying the bump.
  • Fix the 'MW' vs 'ML' mismatch to prevent pulling the wrong pick.
  • Add a "no flip" guard: prevent the pick from crossing the 0.5 threshold unless the upset grade is strong and the gap is small.

Updating logic to avoid side flip

I’m thinking about simplifying the rule to "do not allow the bump to cross 0.5." I'll implement this in the MATCH_PICK and FINAL_BET_SUMMARY functions. The idea is to prevent reassignment of the pick side based on the upset bump, using the bump only for the narrative or confidence, not the actual pick side. I'll adjust the code flow accordingly.

Fixing stability of pick side

The idea is to keep the pick side from pre-bump as "baseSide," and adjust the confidence based on the bump. We compute the pick probability using pAdjA but avoid flipping the side. To ensure consistency, we’ll clip the probability, making sure it stays above 0.5. This ensures the logic remains stable.

Ensuring no flip in pick side

The delivered code ensures that no unexpected pick side flip occurs. By tracking the pick side pre-bump and adjusting it with a safe clamp range, we ensure pick consistency. We'll propose changes to replace the current pick-side logic with this no-flip guarantee, and cite the relevant snippet lines for clarity.

Fixing upset-triggered flip in match prediction

The upset bump was causing unexpected flip in the moneyline pick due to crossing the 0.5 threshold. To avoid this, we can modify the MATCH_PICK function by anchoring the pick side to the pre-bump state, and clamping the bump so it doesn’t pass that threshold. We’ll make sure these changes ensure stability. Additionally, we should tweak the FINAL_BET_SUMMARY function too, and ensure consistency with the micro-flips. Let's propose the necessary code changes for these parts.

Thought for 1m 6s

उत्तर

You’re right — the upset bump is allowed to shove the blended probability across 50%, which can flip the moneyline side even when the model originally liked the other player. Let’s make the upset logic never change the ML side, only nudge its confidence.

Below are two small patches:


1) MATCH_PICK: clamp the upset bump so it can’t flip sides

In MATCH_PICK(...), we apply bump directly to pBlendA. Add a “pre-side” anchor and clamp the adjustment so it never crosses 50%. Replace the current bump block with this:

diff
- // Apply a small adjustment based on the upset grade. Keep these bumps small so the model remains primary. - var bump = 0; - if (upset.grade === 'UPSET ALERT') bump = 0.02; - else if (upset.grade === 'Upset watch') bump = 0.015; - else if (upset.grade === 'Mild upset lean') bump = 0.01; - if (bump > 0){ - if (pBlendA >= 0.5) pBlendA = Math.max(0, pBlendA - bump); - else pBlendA = Math.min(1, pBlendA + bump); - } + // Upset bump may not flip sides; it can only shrink edge toward 50/50. + var bump = 0; + if (upset.grade === 'UPSET ALERT') bump = 0.02; + else if (upset.grade === 'Upset watch') bump = 0.015; + else if (upset.grade === 'Mild upset lean') bump = 0.01; + var preIsA = (pBlendA >= 0.5); + if (bump > 0){ + if (preIsA) { + // Move toward 0.5001 but never cross it + var room = Math.max(0, pBlendA - 0.5001); + pBlendA = Math.max(0.5001, pBlendA - Math.min(bump, room)); + } else { + // Move toward 0.4999 but never cross it + var room = Math.max(0, 0.4999 - pBlendA); + pBlendA = Math.min(0.4999, pBlendA + Math.min(bump, room)); + } + }

This goes right after _upsetAlert(...) is computed and before the “micro-edge near 50/50” block. (You can see the original upset bump here. (fixed_script_betting_lines_fix (1) (1).js))


2) FINAL_BET_SUMMARY: don’t let the summary re-flip the ML via bump

In FINAL_BET_SUMMARY(...) there’s a second place where bump gets applied and then pickSide is reassigned based on the bumped value — that’s where the summary can contradict your main pick. Replace that block so the bump can’t cross 50% and we keep the pre-bump side:

diff
- var pAdjA = pBlendA; - if (bump > 0){ - if (pBlendA >= 0.5) pAdjA = Math.max(0, pBlendA - bump); - else pAdjA = Math.min(1, pBlendA + bump); - pickSide = (pAdjA >= 0.5 ? A : B); - pickProb = (pAdjA >= 0.5 ? pAdjA : 1 - pAdjA); - } + // Anchor side before bump; allow bump to adjust confidence only + var pAdjA = pBlendA; + var preIsA = (pBlendA >= 0.5); + if (bump > 0){ + if (preIsA){ + var room = Math.max(0, pBlendA - 0.5001); + pAdjA = Math.max(0.5001, pBlendA - Math.min(bump, room)); + } else { + var room = Math.max(0, 0.4999 - pBlendA); + pAdjA = Math.min(0.4999, pBlendA + Math.min(bump, room)); + } + pickSide = preIsA ? A : B; + pickProb = preIsA ? pAdjA : (1 - pAdjA); + }

(This is the exact area where the summary currently reassigns pickSide after bump. (fixed_script_betting_lines_fix (1) (1).js))


3) Make sure the “Match Winner” actually shows up in the primary list

You push the winner with key MW, but later the code looks for ML when assembling the primary picks. Rename that key so they match:

diff
- pushPick({ - key:'MW', + pushPick({ + key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner });

(Where you push the winner. (fixed_script_betting_lines_fix (1) (1).js))
(Where the primary builder expects ML. (fixed_script_betting_lines_fix (1) (1).js))


4) Use resolved names for the canonical winner in the summary

This prevents old labels from leaking back in:

diff
- var A_ = nameA, B_ = nameB; - var resolved = __resolvePrimaryPick_fromAdj(A_, B_, pAdjA, oddsA, oddsB, 0.02); + var resolved = __resolvePrimaryPick_fromAdj(A, B, pAdjA, oddsA, oddsB, 0.02); pickSide = resolved.side; pickProb = resolved.prob;

(That tiny block lives here in the summary. (fixed_script_betting_lines_fix (1) (1).js))


Why this fixes your “wrong ML due to upset” issue

  • Upset bump is directional but non-flipping now: it can pull a 54–46 edge toward 52–48, but it can’t flip it to the other side. (Patch #1, #2) (fixed_script_betting_lines_fix (1) (1).js)
  • The primary picks always include the moneyline winner because ML is now consistent. (Patch #3) (fixed_script_betting_lines_fix (1) (1).js)
  • The summary no longer reverts to stale names. (Patch #4) (fixed_script_betting_lines_fix (1) (1).js)

Quick check (takes 30s)

  1. Run MATCH_PICK and FINAL_BET_SUMMARY on a matchup where baseline is ~51–53%.
  2. Force an upset grade (plug in aggressive dog odds).
  3. Confirm the ML side stays the same, while the reported probability softens toward 50%.
  4. Verify the “Match Winner” appears as the first primary pick (key ML) and matches the header.

If you paste a before/after output block, I’ll sanity-check the exact strings to make sure no other merge filters are stepping on the bold lines or pick keys.

प्रश्न

Like it’s picking the write props most of the time but sometimes it’s completely wrong

विचार

Proposing code patches

Here’s how we’ll address the issue by proposing code patches with clear citations:

  • Patch A: At lines 11:0 L8-L15, replace the current code with a NaN guard and finite check, and clamp riskFac to [0, 0.9].

  • Patch B: At lines 11:0 L17-L23, we’ll replace the block to resolve canonical winner names using (A,B).

  • Patch C: Change the key MW to ML in lines 11:0 L32-L38.

  • Patch D: Apply upset bump clamp in both match pick and final summary sections.

Pinpointing bump logic and patches

The bump logic is located in lines 10:5 L18-L25 and 10:2 L40-L46; I'll apply a patch here and cite these sections.

  • Patch E: Add a guard to prevent duplicate FS pushes in line 13:1 L33 with "if (!picks.some(...))".
  • Patch F: Updates to sorting picks by confidence to handle undefined values properly.
  • Patch G: Consider removing contradictory picks, but it’s likely not necessary across markets.

Addressing issues and providing patches

I’ll start by acknowledging the sources of the problem: "Intermittent wrong props come from two sources: stale names and (1) a NaN confidence bug letting broken props outrank good ones, (2) a second bump application & MW key mismatch causing overshadow/merge."

Next, I'll outline five tiny edits with diffs and citations, plus quick test instructions.

Then

Thought for 2m 56s

उत्तर

You’re bumping into two things that make the props look “right” up top but “completely wrong” later:

  1. a confidence bug that sometimes gives broken props max confidence, so they bubble to the top picks, and
  2. a couple of late-stage steps (ML key mismatch + upset bump + stale names) that can override what you picked earlier.

Below are tiny, surgical edits that stop those reversions and make the prop ordering stable.


Fixes (copy-paste diffs)

A) Don’t rank broken props above good ones (NaN safety in pushPick)

Right now if a prop’s p is NaN/missing, Number(obj.p) || 0 turns into 0, and your rawConf becomes |0 − 0.5| = 0.5 (max edge) — which is why an obviously wrong prop can suddenly be your “Best pick.” (fixed_script_betting_lines_fix (1) (1).js)

Patch:

diff
function pushPick(obj){ - var riskFac = Number(obj.risk || 0); - var rawConf = Math.abs((Number(obj.p) || 0) - 0.5); + var p = Number(obj.p); + // If probability isn't a finite number, don't include this pick at all. + if (!Number.isFinite(p)) return; + var riskFac = Number.isFinite(obj.risk) ? Number(obj.risk) : 0; + if (riskFac < 0) riskFac = 0; if (riskFac > 0.9) riskFac = 0.9; + var rawConf = Math.abs(p - 0.5); var conf = rawConf * (1 - riskFac); obj.conf = conf; picks.push(obj); }

(Insert at the pushPick helper.) (fixed_script_betting_lines_fix (1) (1).js)


B) Moneyline can’t flip sides because of the upset bump (clamp the bump)

The bump is applied in more than one place and can push a 51–49 to 49–51, flipping the ML side. Clamp it so the bump only shrinks confidence toward 50/50 and never crosses it.

Patch in each bump block:

diff
- if (bump > 0){ - if (pBlendA >= 0.5) pBlendA = Math.max(0, pBlendA - bump); - else pBlendA = Math.min(1, pBlendA + bump); - } + var preIsA = (pBlendA >= 0.5); + if (bump > 0){ + if (preIsA){ + var room = Math.max(0, pBlendA - 0.5001); + pBlendA = Math.max(0.5001, pBlendA - Math.min(bump, room)); + } else { + var room = Math.max(0, 0.4999 - pBlendA); + pBlendA = Math.min(0.4999, pBlendA + Math.min(bump, room)); + } + }

Apply where the upset bump is used (you have multiple occurrences; clamp them all). Examples shown here: (fixed_script_betting_lines_fix (1) (1).js) (fixed_script_betting_lines_fix (1) (1).js)


C) Final Bet Summary should use the resolved names (not stale nameA/nameB)

This prevents old labels leaking back into the summary. Replace the canonical winner enforcement to use A, B. (fixed_script_betting_lines_fix (1) (1).js)

Patch:

diff
- var A_ = nameA, B_ = nameB; - var resolved = __resolvePrimaryPick_fromAdj(A_, B_, pAdjA, oddsA, oddsB, 0.02); + var resolved = __resolvePrimaryPick_fromAdj(A, B, pAdjA, oddsA, oddsB, 0.02); pickSide = resolved.side; pickProb = resolved.prob;

This summary section also prints the “Match Winner:” line, so fixing the names here aligns everything that’s printed. (fixed_script_betting_lines_fix (1) (1).js)


D) Make sure the ML pick actually lands in “primary picks”

You push the ML with key MW, but the primary builder looks for ML. Rename it at the source. (fixed_script_betting_lines_fix (1) (1).js) (fixed_script_betting_lines_fix (1) (1).js)

Patch:

diff
- pushPick({ - key:'MW', + pushPick({ + key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner });

E) Prevent the duplicated First-Set pick from stepping on itself

You push an FS pick twice; sometimes the second (older) one wins the sort and looks “wrong.” Just guard the second push. (fixed_script_betting_lines_fix (1) (1).js)

Patch:

diff
- pushPick({ key:'FS', label:'1st-Set O/U', text: (fsPickProb >= 0.5 ? 'Over ' + fsPickLine.toFixed(1) : 'Under ' + fsPickLine.toFixed(1)), p: Math.max(fsPickProb, 1 - fsPickProb), bucket: buckets.fs }); + if (!picks.some(function(x){ return x.key === 'FS'; })) { + pushPick({ key:'FS', label:'1st-Set O/U', text: (fsPickProb >= 0.5 ? 'Over ' + fsPickLine.toFixed(1) : 'Under ' + fsPickLine.toFixed(1)), p: Math.max(fsPickProb, 1 - fsPickProb), bucket: buckets.fs }); + }

Why these fixes stop the “sometimes completely wrong” props

  • NaN guard: broken/undefined props no longer get a fake 50% edge and float to “Best pick.” (Fix A) (fixed_script_betting_lines_fix (1) (1).js)
  • Non-flipping bump: the upset adjustment never changes the ML side — only how far from 50/50 it is. (Fix B) (fixed_script_betting_lines_fix (1) (1).js)
  • Resolved names everywhere: summary can’t resurrect old labels. (Fix C) (fixed_script_betting_lines_fix (1) (1).js)
  • ML key consistent: the match winner shows up in your primary list, so you don’t get a prop “accidentally” promoted into the ML slot. (Fix D) (fixed_script_betting_lines_fix (1) (1).js)
  • Single FS push: removes a source of inconsistent FS choices. (Fix E) (fixed_script_betting_lines_fix (1) (1).js)

30-second sanity check

  1. Run a match with a thin ML edge (~51–53%).
  2. Make sure the Match Winner line and the ML in primary picks match the same side. (They will.) (fixed_script_betting_lines_fix (1) (1).js)
  3. Confirm “Best/Second/Third pick” props match the probabilities you computed earlier — no late flips. (fixed_script_betting_lines_fix (1) (1).js)

If you want, paste a short “before vs after” of the top block and I’ll double-check the exact strings.

प्रश्न

How do I make sure it’s not confusing both players stats? It’s supposed to get stats but it might out the wrong props with the wrong players and it’s not calculating some stats correctly

विचार

Proposing patch and improvements

We identified issues with passing name strings to contextAdjustedSPW and computeHoldFromSPW through oppSide. I'll suggest patching this to use sideCode ('A'/'B') instead. I'll also revise pushPropForPlayer’s signature, propose introducing a sanity check function for last5Auto, and suggest using named ranges (LAST5_A/LAST5_B) for better row referencing in the future. Minimal test plan included.

Providing code diffs

I'll suggest specific changes to the pushPropForPlayer function around lines 41–50. It seems like we need to revise how we're handling the sideCode and displayName parameters in the function. I'll update pushPropForPlayer calls, replacing oppSide with sideCode. Additionally, I'll modify the _simProbGamesWonOver function to use 'A' and 'B' as codes.

Proposing additional changes

We need to update the _simProbGamesWonOver function to work with sideCode instead of the old name, making it check for 'A' and 'B'. I'll also suggest changes in how we reference sideLabel in the code – for example, with keys for game played picks and breakpoints calculations. Additionally, I'll adjust computeHoldFromSPW and last5Auto to handle sideCode correctly.

Proposing restructuring

We should move the "firstSrvPctVal", "secSrvPctVal", and "domRatioVal" calculations above the weighted SPW block to avoid redundant calculations. I’ll suggest restructuring the code with an earlier computation for those values and adjusting the weighted SPW block to reference the already defined variables. Additionally, I noticed the static start rows issue in _rows.

Thought for 1m 42s

उत्तर

You’re right: a few spots do mix A/B, which can attach the wrong stats/props to the wrong player. There are two core causes in your file:

  1. Using display names where the code expects 'A'/'B', and
  2. Computing a weighted SPW before firstSrvPct exists, which can cascade into wrong prop math.

Here are drop-in fixes (tiny diffs) that stop the mix-ups and fix the stat calc.


1) Pass side codes everywhere ('A'/'B') — keep names only for labels

A) Change the prop helper to take a code + display name

Find function pushPropForPlayer(sideLabel, stats){…} and change it to:

diff
- function pushPropForPlayer(sideLabel, stats){ + function pushPropForPlayer(sideCode, displayName, stats){ var m = Math.max(stats.matches || 0, 1); - var oppSide = (sideLabel === A ? B : A); - var oppSpwAdj = contextAdjustedSPW(oppSide); + var oppCode = (String(sideCode).toUpperCase() === 'A') ? 'B' : 'A'; + var oppSpwAdj = contextAdjustedSPW(oppCode); // expects 'A'/'B' var holdOpp = null; if (Number.isFinite(oppSpwAdj)) { - holdOpp = computeHoldFromSPW(oppSpwAdj, oppSide, 'MATCH'); + holdOpp = computeHoldFromSPW(oppSpwAdj, oppCode, 'MATCH'); // expects 'A'/'B' } if (!Number.isFinite(holdOpp)) holdOpp = 0.5; - var expReturnGames = (sideLabel === A ? expSrvGamesB : expSrvGamesA); + var expReturnGames = (String(sideCode).toUpperCase() === 'A' ? expSrvGamesB : expSrvGamesA); - pushPick({ key:'PROP_BP_' + sideLabel, label: sideLabel + ' Breakpoints Won', … }); + pushPick({ key:'PROP_BP_' + sideCode, label: displayName + ' Breakpoints Won', … }); - var avgGW = (sideLabel === A ? expGamesWonA : (sideLabel === B ? expGamesWonB : null)); + var avgGW = (String(sideCode).toUpperCase() === 'A' ? expGamesWonA : expGamesWonB); - var pOverGW = _simProbGamesWonOver(lineGW, sideLabel); + var pOverGW = _simProbGamesWonOver(lineGW, sideCode); - pushPick({ key:'PROP_GW_' + sideLabel, label: sideLabel + ' Games Won', … }); + pushPick({ key:'PROP_GW_' + sideCode, label: displayName + ' Games Won', … });

Why: contextAdjustedSPW and computeHoldFromSPW expect 'A'/'B'. You were passing the player name, which made those functions treat any non-'B' string as 'A', pulling the wrong side’s data (see the current calls that pass names instead of codes (fixed_script_betting_lines_fix (1) (1).js)).

B) Update the callers (two lines)

Near where you add player props:

diff
- pushPropForPlayer(A, statsA); - pushPropForPlayer(B, statsB); + pushPropForPlayer('A', A, statsA); + pushPropForPlayer('B', B, statsB);

(Where the calls live: (fixed_script_betting_lines_fix (1) (1).js))

C) Make the sim helper accept a code, not a name

diff
- function _simProbGamesWonOver(line, side) { - var arr = (side === A ? _simGamesWonA : _simGamesWonB); + function _simProbGamesWonOver(line, sideCode) { + var arr = (String(sideCode).toUpperCase() === 'A' ? _simGamesWonA : _simGamesWonB);

(Current version compares to the name string A instead of a side code, which breaks once you pass 'A'/'B'. Location: (fixed_script_betting_lines_fix (1) (1).js))


2) Fix the SPW weighting order (was using firstSrvPct before it exists)

In last5Auto(...), the block that computes a weighted SPW:

js
// Override serve point win rate using a weighted average... if (Number.isFinite(firstSrvPctVal) && Number.isFinite(fSrvWinRate) && Number.isFinite(sSrvWinRate)) { var wSpw = firstSrvPctVal * fSrvWinRate + (1 - firstSrvPctVal) * sSrvWinRate; if (wSpw > 0 && wSpw < 1) { spwVal = wSpw; } }

currently runs before firstSrvPctVal is set, so it never triggers (always false). Move that block after you define firstSrvPctVal/secSrvPctVal:

diff
- // ... computes spwVal - // Override serve point win rate using a weighted average... - if (Number.isFinite(firstSrvPctVal) && Number.isFinite(fSrvWinRate) && Number.isFinite(sSrvWinRate)) { … } // (later) after totalServeAttempts and first/second-serve % var totalServeAttempts = a1 + a2; var firstSrvPctVal = (totalServeAttempts > 0) ? (a1 / totalServeAttempts) : null; var secSrvPctVal = (totalServeAttempts > 0) ? (a2 / totalServeAttempts) : null; + // Now re-compute spwVal as weighted FS/SS win% if all parts exist + if (Number.isFinite(firstSrvPctVal) && Number.isFinite(fSrvWinRate) && Number.isFinite(sSrvWinRate)) { + var wSpw = firstSrvPctVal * fSrvWinRate + (1 - firstSrvPctVal) * sSrvWinRate; + if (wSpw > 0 && wSpw < 1) { spwVal = wSpw; } + }

(You can see the premature use of firstSrvPctVal here, before it’s defined (fixed_script_betting_lines_fix (1) (1).js), and its definition later here (fixed_script_betting_lines_fix (1) (1).js).)

This fixes “not calculating some stats correctly” when props depend on SPW.


3) Quick hardening (optional but recommended)

  • Use side codes in all internals: anywhere you branch on side, branch on 'A'/'B' and only use names for output. Double-check any remaining sideLabel === A comparisons and convert to code comparisons.

  • Row mapping sanity: _rows(side) assumes A is rows 2–6 & B is 12–16 ((fixed_script_betting_lines_fix (1) (1).js)). If your sheet changed, it will silently swap players. Either keep those blocks fixed, or teach _rows to look up named ranges/markers.


Why this solves “wrong props with the wrong player”

  • The prop engine no longer passes “Nadal” into functions that expect 'A', stopping silent fallbacks that read the A block for both players (the exact bug here: passing names into contextAdjustedSPW / computeHoldFromSPW (fixed_script_betting_lines_fix (1) (1).js)).
  • The weighted SPW now computes with real firstSrvPct, so props derived from SPW won’t be skewed by a stale/raw value (see order fix above (fixed_script_betting_lines_fix (1) (1).js) (fixed_script_betting_lines_fix (1) (1).js)).

20-second sanity check

  1. Put a matchup where A is a big server, B is a returner.
  2. Run the summary: A’s ace props should reference A’s ace rate and B’s return (and vice-versa).
  3. Flip the names in the sheet — picks should flip with them, not stick.

If you want, paste the top 15 lines of your output after these patches and I’ll eyeball that ML, aces, DF, and break-point props are attached to the right player.

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