Minimizing Dark Travel
Créé le : 25 janvier 2025
Créé le : 25 janvier 2025
Illuminating the path
I’m working through a 2D plane with a source and destination, incorporating streetlights into the mix. The challenge is to streamline the path to minimize time spent outside illuminated zones, aiming for the shortest dark path.
Transforming the problem
I'm thinking through translating the problem into a graph-based approach, using metrics to minimize dark path distance, and potentially adopting computational geometry techniques to handle obstacles and transitions.
Laying out the edges
I can envision the circles as nodes with edges weighted by outside distances. Overlap reduces the cost to zero, simplifying the traversal to find the minimum cost path.
Piecing together the graph
I’m noting that to traverse between circles, I consider the external distance minus the radii. Constructing a graph with n+2 nodes, I’ll calculate the shortest path for the minimal cost.
Piecing together the function
I’m assembling a function to calculate Euclidean distance, defining nodes for source, destination, and circles, and constructing adjacency to build the graph for the shortest path.
Mapping the strategy
I’m noting the use of Dijkstra's algorithm with a priority queue, calculating max outside distances, and carefully managing floating-point precision to ensure accurate graph traversal.
Thought about minimum travel in darkness for 11 seconds
Analysis
We have:
Alice travels at speed 1 unit/second. We want to minimize the total time spent outside any illuminated region. Equivalently, if we think of “time in darkness” as “distance traveled outside the union of circles,” we want to find a path from to that minimizes the length of its portion outside all circles.
A common competitive-programming approach to problems like this is to build a (weighted) graph where:
Nodes:
0
).n+1
).1
through n
).Edges & Weights:
0
) and streetlight (node i
):
n+1
) and streetlight (node i
):
0
to n+1
as . (Because you could technically ignore all lights.)Once this graph is built (with nodes and up to edges), run a shortest path algorithm (Dijkstra) from node 0
to node n+1
. The result gives you the minimum total darkness distance. Since Alice moves at speed 1 unit/s, that distance is also the time in darkness. Finally, we take the floor of that value.
#include <bits/stdc++.h> using namespace std; // A simple function to compute Euclidean distance. double dist(double x1, double y1, double x2, double y2) { double dx = x1 - x2; double dy = y1 - y2; return sqrt(dx*dx + dy*dy); } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); // Read the coordinates of A (start) and B (destination) double ax, ay; double bx, by; cin >> ax >> ay >> bx >> by; // Read the number of streetlights int n; cin >> n; // Read streetlights: each has (x, y, r) vector<double> lx(n), ly(n), lr(n); for(int i = 0; i < n; i++){ cin >> lx[i] >> ly[i] >> lr[i]; } // We will create a graph with (n+2) nodes: // node 0 = A // node n+1 = B // nodes [1..n] = streetlights // We'll store adjacency in a vector of vectors (or adjacency list). // Each entry: (neighbor, cost). vector<vector<pair<int,double>>> adj(n+2); // Helper lambda to add edges in both directions. auto add_edge = [&](int u, int v, double w){ // For an undirected setup, add both ways: adj[u].push_back({v, w}); adj[v].push_back({u, w}); }; // 1) Add edges between each pair of streetlights for(int i = 0; i < n; i++){ for(int j = i+1; j < n; j++){ double d = dist(lx[i], ly[i], lx[j], ly[j]); double cost = max(0.0, d - (lr[i] + lr[j])); add_edge(i+1, j+1, cost); } } // 2) Add edges between A (node 0) and each streetlight (node i+1) // cost = max(0, distance(A, center_i) - radius_i) for(int i = 0; i < n; i++){ double d = dist(ax, ay, lx[i], ly[i]); double cost = max(0.0, d - lr[i]); add_edge(0, i+1, cost); } // 3) Add edges between B (node n+1) and each streetlight (node i+1) for(int i = 0; i < n; i++){ double d = dist(bx, by, lx[i], ly[i]); double cost = max(0.0, d - lr[i]); add_edge(n+1, i+1, cost); } // 4) Also consider a direct edge from A to B (in case it's cheaper to go outside all lights). { double d = dist(ax, ay, bx, by); add_edge(0, n+1, d); } // Now we run Dijkstra from node 0 to node n+1. // distance array vector<double> minDark(n+2, numeric_limits<double>::infinity()); minDark[0] = 0.0; // priority queue for Dijkstra: (darkness so far, node) priority_queue<pair<double,int>, vector<pair<double,int>>, greater<pair<double,int>>> pq; pq.push({0.0, 0}); while(!pq.empty()){ auto [currDark, u] = pq.top(); pq.pop(); if(currDark > minDark[u]) { continue; } if(u == n+1) { // We can stop if we want the distance to B immediately break; } // Relax edges for(auto &edge : adj[u]){ int v = edge.first; double w = edge.second; double newDark = currDark + w; if(newDark < minDark[v]){ minDark[v] = newDark; pq.push({newDark, v}); } } } // The answer is minDark[n+1], the minimal "darkness distance" from A to B // Then we floor it as requested. double answer = floor(minDark[n+1]); cout << (long long)answer << "\n"; return 0; }
Nodes:
Edges:
Shortest Path:
We run Dijkstra (since edges can have 0 or positive cost) from node 0 to node . The distance we get is the minimal “dark distance.”
Output:
Finally, we take floor(...)
of the best distance found, and output it.
This solves the problem of minimizing time spent in darkness (equivalently, distance traveled out of coverage), returning the floor of that minimal value.