Even after fixes my script isn’t fixed the moneyli...

Erstellt am: 7. November 2025

Beantwortet mit GPT-5 Thinking von Chat01

Frage

Tennis_betting2025 (5).js

Even after fixes my script isn’t fixed the moneyline won’t flip at all

The behaviour you’re seeing is the direct result of the “bump clamp” we added. That clamp was designed to prevent a favourite from flipping to the underdog on a marginal upset alert. If you want the moneyline to flip whenever the blend drops below 50 %, you have two options:

  1. Remove or relax the clamp: In Tennis_betting2025.js (and its variants), the bump logic now looks like this:

    javascript
    var preIsA = (pBlendA >= 0.5); if (bump > 0){ if (preIsA){ var room = Math.max(0, pBlendA - 0.5001); pBlendA = Math.max(0.5001, pBlendA - Math.min(bump, room)); } else { var room = Math.max(0, 0.4999 - pBlendA); pBlendA = Math.min(0.4999, pBlendA + Math.min(bump, room)); } }

    Removing the room/0.5001 checks and using the simpler pBlendA = pBlendA - bump / pBlendA + bump logic will once again allow the bump to cross the 50 % threshold. That will cause the moneyline side to flip whenever the upset bump pushes the favourite below 50 %.

  2. Base the pick purely on the blended probability: If you’d prefer not to use any bump for the moneyline at all, you can remove the bump logic from _computeMatchProbabilities_internal so that P_BLEND and the moneyline always reflect the raw Elo+stats blend. Then you could apply the bump separately when building narrative text or risk analysis, without changing the pick.

The first option makes the model responsive to small shifts—even a 51.0 % favourite could become a 49.5 % underdog if the bump is large enough. The second option keeps the pick firmly tied to the raw blend and uses the bump only to describe risk. Let me know which behaviour you prefer, and I can outline exactly what lines to change.

Gedanke

Thought for 55s

Antwort

You’re right that it won’t flip—but in the file you just uploaded, it’s not because of a 0.5001 “bump clamp.” In this version there’s no clamp; the bump logic can cross 50%. The reason the Moneyline stays put is that the ML pick is still being built from the raw model outcomes (MO), not from the adjusted/blended probability you’re displaying elsewhere. The block that pushes the ML pick does:

  • winner = (pA >= pB) ? A : B using pure MO
  • prob = Math.max(pA, pB) (again pure MO) (Tennis_betting2025 (5).js)

…while a few lines earlier you already resolved a canonical winner based on the adjusted blend (with Elo, micro-edges, and upset bump) via __resolvePrimaryPick_fromAdj, which sets pickSide and pickProb. (Tennis_betting2025 (5).js) And you even compute pAdjA (the bumped blend) before that, which can legitimately cross 50%. (Tennis_betting2025 (5).js)

One-line fix (make ML follow the adjusted blend)

Replace the “Match winner (from outcome probabilities)” block with a version that uses the already-resolved pickSide/pickProb (and exposes pAdjA to payload). That way, the ML will flip whenever the adjusted blend crosses 50%.

Before (current logic – tied to raw MO): (Tennis_betting2025 (5).js)

javascript
(function(){ var bo = bestOf(); var pA = _pWinA_fromMO(MO, bo); var pB = _pWinB_fromMO(MO, bo); if (Number.isFinite(pA) && Number.isFinite(pB)) { var winner = (pA >= pB) ? A : B; var pStar = Math.max(pA, pB); pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); payloadObj.match = payloadObj.match || {}; payloadObj.match.pA = pA; payloadObj.match.pB = pB; payloadObj.match.favorite = winner; } })();

After (new logic – tied to adjusted blend & upset bump):

javascript
(function(){ // Use the canonical, adjusted pick resolved earlier var winner = pickSide; var pStar = pickProb; // already aligned to pAdjA pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Expose adjusted probabilities so the UI matches the pick payloadObj.match = payloadObj.match || {}; payloadObj.match.pA = pAdjA; payloadObj.match.pB = 1 - pAdjA; payloadObj.match.favorite = winner; })();

That’s it. With this change, your Moneyline pick (and its probability) will flip exactly when the adjusted blended probability crosses 50%, including when the upset bump nudges it across.

Notes

  • Your uploaded file already uses simple ± bump with bounds (no 0.5001 clamp), so you don’t need to touch the bump code. (Tennis_betting2025 (5).js)
  • Leaving the old pA/pB assignments in payloadObj.match would make downstream displays disagree with the pick; updating them to pAdjA keeps everything consistent.

If you want, I can also show a variant that bases ML strictly on raw blended probability (no bump)—but the snippet above implements the behavior you asked for: flip whenever the blend drops below 50%. (Tennis_betting2025 (5).js)

Frage

I need this can also show a variant that bases ML strictly on raw blended probability (no bump)

Bc I have p_blend(A) p_blend(B) and I feel like it isn’t using it man bc the p_blend a how’s it’s the favorite but keeps picking player b then the props are picking overs and wrong projections it’ll say upset for player a but pick player b then say both a set when a player can lose 2:0 also

Gedanke

Thought for 1m 41s

Antwort

Totally—here’s a clean “raw-blend ML” variant that makes the Moneyline pick come only from your Elo+stats blend (p_blend), with no bump. I’m also adding two tiny guards so your props stop contradicting the pick.


1) Make the canonical winner come from p_blend (no bump)

Add this helper anywhere near your other helpers:

javascript
// Winner from raw blended probability (no bump) function __resolvePrimaryPick_fromBlend(A, B, pBlendA){ var PA = Math.max(0, Math.min(1, Number(pBlendA) || 0)); var PB = 1 - PA; var side = (PA >= PB) ? A : B; var prob = (side === A) ? PA : PB; return { side: side, prob: prob, probs: { A: PA, B: PB } }; }

Then replace the “Canonical winner enforcement” block so it uses p_blend instead of the adjusted/bumped probability:

Find (the call that ties the canonical pick to the adjusted probability):
__resolvePrimaryPick_fromAdj(A_, B_, pAdjA, oddsA, oddsB, 0.02); (Tennis_betting2025 (5).js)

Replace with:

javascript
(function(){ var A_ = nameA, B_ = nameB; // Pull the un-bumped blended probabilities var P = _computeMatchProbabilities(); // has pBlendA / pBlendB var resolved = __resolvePrimaryPick_fromBlend(A_, B_, P.pBlendA); pickSide = resolved.side; pickProb = resolved.prob; // (Optional) keep these around so other blocks can display the same numbers: var pBlendA = resolved.probs.A; // canonical 0–1 for A // pAdjA can still exist elsewhere for narrative, but it's not used for ML anymore. })();
  • _computeMatchProbabilities() already returns pBlendA/pBlendB without any upset adjustments, i.e., “raw” blend. (Tennis_betting2025 (5).js)
  • Previously you were resolving the canonical pick with __resolvePrimaryPick_fromAdj(...), which uses the bumped probability; this is what caused “p_blend says A is fave, but ML says B.” (Tennis_betting2025 (5).js)

2) Make the ML push use the same canonical winner (not MO)

Right now the ML card is built from the raw outcome distribution (MO) instead of your blend, so it can disagree with p_blend. Replace the whole “Match winner (from outcome probabilities)” IIFE with this:

Find the current block that computes pA = _pWinA_fromMO(...), picks (pA >= pB)?A:B, and calls pushPick(...). (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)

Replace with:

javascript
(function(){ // Use the canonical winner & prob we just resolved from RAW BLEND var winner = pickSide; var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Keep payload/summary aligned to the same source of truth payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); // raw blend again payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; payloadObj.match.favorite = winner; })();

Result: the ML pick & probability now always track your P_BLEND, never the bump and never the raw MO outputs.


3) Keep “upset” as narrative only (don’t flip the pick)

You already compute the upset grade off the pre-bump fav/dog; that’s fine to keep for copy/risk. Just make sure you don’t apply the bump to the canonical ML anymore (we already stopped by using step #1). See the existing bump that nudges pBlendA—that can remain for narrative displays but won’t drive ML: (Tennis_betting2025 (5).js)


4) Tidy the “win-a-set” lines so they don’t read like contradictions

Your summary prints both “A win-a-set O0.5” and “B win-a-set O0.5” lines unconditionally, which looks contradictory even though both can be >50% in a tight match. You can hide low-probability sides to reduce confusion.

Find these lines in the summary build:
'- ' + A + ' Win-a-Set O0.5 ' + pct0(pA_win_set2) and the same for B. (Tennis_betting2025 (5).js)

Replace with:

javascript
if (pA_win_set2 >= 0.50) linesArr.push('- ' + A + ' to win a set (O0.5) ' + pct0(pA_win_set2)); if (pB_win_set2 >= 0.50) linesArr.push('- ' + B + ' to win a set (O0.5) ' + pct0(pB_win_set2));

Those p*_win_set2 values are computed correctly from MO (e.g., for BO3: 1 - P(opponent wins 2-0)). (Tennis_betting2025 (5).js)


5) (Optional) Stop the upset logic from bleeding into totals/sets

If you think totals/FS props are getting pushed to the Over by upset adjustments, you can gate the helper that nudges hold rates for simulations. Wrap the two call sites to _adjustHoldForUpset(...) with a flag:

javascript
var APPLY_UPSET_TO_TOTALS = false; // set true if you want the bleed // --- call site #1 (tiebreak/FS sim) --- if (APPLY_UPSET_TO_TOTALS) { var adj = _adjustHoldForUpset(hA, hB); if (adj && Number.isFinite(adj.hA) && Number.isFinite(adj.hB)) { hA = adj.hA; hB = adj.hB; } }

(Insert that guard where _adjustHoldForUpset is used in your sims.) Two places to wrap: the detailed sim block and the tiebreak-prob sim. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)


Why this fixes the symptoms you described

  • p_blend(A) says fave, but picks B” → Canonical winner now comes from p_blend (step 1), ML push uses the same values (step 2).
  • Upset A, but pick B” → Upset grade is narrative only; it no longer flips ML. (Tennis_betting2025 (5).js)
  • Props picking overs / wrong projections” → If that was caused by the hold-rate upset bleed, the optional flag in step 5 stops it. (Tennis_betting2025 (5).js)
  • Says both a set when someone can lose 2-0” → Display only the >50% side(s) for win-a-set to avoid confusing lines (step 4). (Tennis_betting2025 (5).js)

If you want, I can also wire this to a simple toggle (e.g., a named range ML_PICK_SOURCE = RAW_BLEND or ADJ_BLEND) so you can switch behavior from the sheet without editing code.

Frage

All this needs fixed

Tennis Match Prediction Summary (Context-Enhanced)

Performance Insights:
Service Efficiency: Aguilar demonstrates marginal serving advantage at 62.0% point-win rate
Pressure Performance: Bagnus shows moderate clutch superiority with 42.0% break point save rate
Return Aggression: Aguilar exhibits notable return advantage at 50.5% return point success rate
FirstServe Points Won: Bagnus leverages the first serve with marginal edge, converting 66.5% of firstserve points
SecondServe Resilience: Aguilar exhibits slight superiority on second serves, winning 54.5% of secondserve points
BreakPoint Conversion: Bagnus has been efficient on return, converting 64.3% of break chances
Dominance Ratio: Aguilar holds a higher DR of 1.33, indicating better overall control of points
First Return Points Won: Aguilar establishes solid return entry advantage at 43.9% success rate
Tiebreak Prowess: Aguilar holds notable edge, winning 100.0% of recent tiebreaks
Ace Production: Bagnus has the higher ace output at 0.28 aces per service game
Double Fault Discipline: Bagnus demonstrates better second-serve control with only 0.09 double faults per service game

Comparative Analysis:
Serve Advantage: Bagnus elite serving (89.1% holds) vs strong serving (73.7% holds)
Pressure Battle: Even both players show vulnerable level
Return Battle: Even both players show dangerous level

Key Strengths & Concerns:

  • Bagnus: strengths: elite serving (89.1% holds); dangerous return game (44.1% return points won); concerns: vulnerable breakpoint defence (42.0% saved)
  • Aguilar: strengths: strong serving (73.7% holds); dangerous return game (50.5% return points won); concerns: vulnerable breakpoint defence (35.7% saved)

Best Pick: Match Winner - 1 - 50.4%
Our model estimates a 50.4% chance for Match Winner 1, which is 0.4 percentage points above a fair 50% line. That edge supports the back.
Second Pick: Bagnus Game Spread - +4.5 games - 95.5%
Our model estimates a 95.5% chance for Bagnus Game Spread +4.5 games, which is 45.5 percentage points above a fair 50% line. That edge supports the over.
Third Pick: Total Games - Over 1.0 - 95.0%
Our model estimates a 95.0% chance for Total Games Over 1.0, which is 45.0 percentage points above a fair 50% line. That edge supports the over.
Leans: 1st-Set O/U - Over 8.5 (73.9%); First Break - Bagnus to break first (72.5%); Aguilar Double Faults - Under 2.5 (71.3%); Bagnus Double Faults - Under 1.5 (65.1%); Aguilar Aces - Under 3.0 (61.4%); Bagnus Breakpoints Won - Under 4.0 (61.3%); Aguilar Breakpoints Won - Under 4.0 (61.3%); Bagnus Aces - Under 4.0 (59.8%); Tiebreak Occurs - No (59.0%); Bagnus Games Won - Over 12.5 (57.5%); Aguilar Games Won - Over 12.5 (55.0%); Bagnus Games Played - Over 24.5 (53.5%); Aguilar Games Played - Over 24.5 (53.5%)
Our model estimates a 73.9% chance for 1st-Set O/U Over 8.5, which is 23.9 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 72.5% chance for First Break Bagnus to break first, which is 22.5 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 71.3% chance for Aguilar Double Faults Under 2.5, which is 21.3 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 65.1% chance for Bagnus Double Faults Under 1.5, which is 15.1 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 61.4% chance for Aguilar Aces Under 3.0, which is 11.4 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 61.3% chance for Bagnus Breakpoints Won Under 4.0, which is 11.3 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 61.3% chance for Aguilar Breakpoints Won Under 4.0, which is 11.3 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 59.8% chance for Bagnus Aces Under 4.0, which is 9.8 percentage points above a fair 50% line. That edge supports the under.
Our model estimates a 59.0% chance for Tiebreak Occurs No, which is 9.0 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 57.5% chance for Bagnus Games Won Over 12.5, which is 7.5 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 55.0% chance for Aguilar Games Won Over 12.5, which is 5.0 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 53.5% chance for Bagnus Games Played Over 24.5, which is 3.5 percentage points above a fair 50% line. That edge supports the over.
Our model estimates a 53.5% chance for Aguilar Games Played Over 24.5, which is 3.5 percentage points above a fair 50% line. That edge supports the over.

Risk factors: modest edge; high volatility; fatigue factors; struggling form detected.

UPSET ALERT: Bagnus at - model 49.0%, market 0.0% (edge +49.0 pts); Decider 50.0%, win-a-set 74.7%.

Context Analysis:

  • Bagnus: STRUGGLING_FORM (Quality: 20.0%, Struggle: 68.0%)
  • Aguilar: STRUGGLING_FORM (Quality: 50.0%, Struggle: 69.3%)

Fatigue Adjustments:

  • Bagnus: SLIGHTLY_TIRED (x94.0%) - Some load accumulation; 2 intense BP matches
  • Aguilar: SLIGHTLY_TIRED (x94.0%) - Some load accumulation; 2 intense BP matches

Serve Probabilities (context-adjusted):

  • Bagnus SPW: 61.5% -> 58.5% (hold ~65.8%)
  • Aguilar SPW: 62.0% -> 59.0% (hold ~66.0%)

Advanced Metrics:

  • Bagnus: 1st in 62.0%, 1st won 66.5%, 2nd won 53.3%, return won 44.1%, bp conv 49.1%, bp saved 42.0%, clutch 0.91, TB win 0.0%
  • Aguilar: 1st in 67.1%, 1st won 65.6%, 2nd won 54.5%, return won 50.5%, bp conv 55.5%, bp saved 35.7%, clutch 0.91, TB win 100.0%

Set Score Probabilities: Bagnus 2-0 (25%), Bagnus 2-1 (25%), Aguilar 2-0 (25%), Aguilar 2-1 (25%) - Decider 50.0%

Win at least one set: Bagnus 74.7%, Aguilar 75.3%
Expected match games: 24.5

Betting Lines:

  • Total Games: Over 1.0 (95.0%) - Fair ~24.0
  • Total Sets: Under 2.5 (50.0%)
  • Bagnus to win a set (O0.5) 75%
  • Aguilar to win a set (O0.5) 75%

First Set Outlook: TB 14.2%; Expected games 9.8; Fair line ~9.0; Over 8.5 (73.9%); 9.5 O (51.4%), 10.5 U (26.0%)

AI Bet Instruction: Bet Over 1.0 total games.
Reasons:

  • Model fair line for total games is 24.0, giving an edge of 23.0 games versus the market.
  • Probability of the line is 0.95
  • First-set fair line around 9.0; probability of over 9.5 is 51.4%.
    AI risk flags: SLIGHTLY_TIRED_A, SLIGHTLY_TIRED_B

tennis-model v1.25.0-context
EXECUTIVE INTELLIGENCE
Statistical modeling identifies Aguilar as the analytical preference, underpinned by demonstrated performance advantages and contextual momentum. Primary value drivers include strong serving (73.7% holds) creating favorable strategic positioning.
TACTICAL BREAKDOWN
Service Parity: Balanced serving capabilities suggest extended rallies and return-game importance
Pressure Points: Even clutch capabilities suggest break-point conversion efficiency will determine set outcomes
Return Battle: Comparable return threats suggest service holds will determine match tempo
MARKET INTELLIGENCE
Significant market inefficiency detected: Model probability (49.6%) substantially exceeds market-implied probability (0.0%).
SIGNIFICANT EDGE DETECTED
High-confidence value opportunity on Player B; potential betting edge quantified at 50.4 percentage points.
ANALYTICAL REASONING
Primary prediction identifies Aguilar as the optimal selection with probability 50.4%.
Supporting evidence:
Performance: Aguilar exhibits superior key strengths, contributing to model confidence.
Context: Aguilar enjoys favourable context-adjusted momentum.
Fatigue/Endurance: Bagnus maintains relatively better endurance outlook.
RISK ASSESSMENT MATRIX
Risk Level: ELEVATED
Risk Factors:
Low-quality momentum indicators
Elevated fatigue impact
High probability of decider set
Position Sizing: Conservative (0.5-1.0 units)
PERFORMANCE METRICS INTELLIGENCE
Service Efficiency: Aguilar demonstrates marginal serving advantage at 62.0% point-win rate
Pressure Performance: Bagnus shows moderate clutch superiority with 42.0% break point save rate
Return Aggression: Aguilar exhibits notable return advantage at 50.5% return point success rate
FirstServe Points Won: Bagnus leverages the first serve with marginal edge, converting 66.5% of firstserve points
SecondServe Resilience: Aguilar exhibits slight superiority on second serves, winning 54.5% of secondserve points
BreakPoint Conversion: Bagnus has been efficient on return, converting 64.3% of break chances
Dominance Ratio: Aguilar holds a higher DR of 1.33, indicating better overall control of points
First Return Points Won: Aguilar establishes solid return entry advantage at 43.9% success rate
Tiebreak Prowess: Aguilar holds notable edge, winning 100.0% of recent tiebreaks
Ace Production: Bagnus has the higher ace output at 0.28 aces per service game
Double Fault Discipline: Bagnus demonstrates better second-serve control with only 0.09 double faults per service game

Gedanke

Thought for 2m 59s

Antwort

Got you — that readout is contradicting itself in a bunch of places. Below is a tight, copy-paste “fix pack” that makes the Moneyline use your raw p_blend (no bump), kills the “market 0.0%” bug, stops the “Over 1.0” totals nonsense, fixes “Yes/No” wording, and removes the silent upset-flip that was fighting your ML pick. I’m pointing you to the exact blocks in your uploaded file so you can patch fast.


✅ What this fixes immediately

  • ML pick = strictly from p_blend (no bump, no MO), so it won’t say upset A but pick B anymore. (Tennis_betting2025 (5).js)
  • “Market 0.0%” / “edge +50 pts” = gone when odds are blank; we stop coercing null odds to 0. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)
  • “Total Games – Over 1.0” = fixed (only treat a real override line if it looks like a real total). (Tennis_betting2025 (5).js)
  • Leans like “Tiebreak Occurs – Nosupports the over” → now say supports No. (Tennis_betting2025 (5).js)
  • Remove the hidden upset flip that could override your ML pick. (Tennis_betting2025 (5).js)
  • Win-a-Set duplicates toned down (we already select the stronger side only). (Tennis_betting2025 (5).js)

1) Make ML come from raw p_blend (no bump)

A. Replace the “canonical winner enforcement” to use p_blend

Find the block that calls __resolvePrimaryPick_fromAdj(...) and set pickSide/pickProb (the “Canonical winner enforcement” comment is right above it). Replace that call with the raw-blend resolver:

javascript
// Canonical winner from RAW BLEND only (no bump) (function(){ var P = _computeMatchProbabilities(); // has pBlendA / pBlendB var pBlendA = P && Number.isFinite(P.pBlendA) ? P.pBlendA : NaN; var pBlendB = Number.isFinite(pBlendA) ? (1 - pBlendA) : NaN; var isA = (pBlendA >= pBlendB); pickSide = isA ? A : B; pickProb = isA ? pBlendA : pBlendB; })();

Why here: this is the spot where your script was tying the “canonical” pick to the adjusted (bumped) probability; switching it here makes everything downstream follow p_blend. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)

B. Replace the ML push so it uses that canonical pick (not MO)

Find the ML push that computes pA = _pWinA_fromMO(...) and picks winner from pA >= pB; replace that whole IIFE with:

javascript
(function(){ // Use the canonical, RAW-BLEND pick var winner = pickSide; var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Keep payload aligned to the same source of truth (raw blend) payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; payloadObj.match.favorite = winner; })();

This removes the MO tie-in that was causing flip-flops and mismatches. (Tennis_betting2025 (5).js)


2) Don’t turn missing odds into 0% market (the “market 0.0%” bug)

Anywhere you derive implied probabilities, stop doing Number(oddsX) before conversion. Use the auto parser and guard:

javascript
// replace: var impliedA = _impliedProbFromAmerican(Number(oddsA)); var impliedB = _impliedProbFromAmerican(Number(oddsB)); // with: var impliedA = _impliedProbAuto(oddsA); var impliedB = _impliedProbAuto(oddsB);

This keeps implied* = NaN when odds are empty, instead of “0.0%.” You have these exact lines in the comprehensive analysis / summary setup. (Tennis_betting2025 (5).js)

Also update the upset alert helper so it doesn’t coerce missing odds to 0:

javascript
// inside _upsetAlert(...) var qFav = _impliedProbAuto(oddsFav); var qDog = _impliedProbAuto(oddsDog);

No Number(...) here. (Tennis_betting2025 (5).js)


3) Kill “Total Games – Over 1.0” by validating override lines

Right now FINAL_BET_SUMMARY treats the boolean-ish ignoreAdv as a numeric override for totals if it’s truthy, so passing 1 (true) turns into 1.0 games 🤦. Firm this up:

javascript
// BEFORE var lineTot = Number(ignoreAdv) || totalsLineOrDefault(bo); // AFTER (only accept plausible totals override) var tryOverride = Number(ignoreAdv); var hasOverride = Number.isFinite(tryOverride) && tryOverride >= 10 && tryOverride <= 65.5; var lineTot = hasOverride ? tryOverride : totalsLineOrDefault(bo);

This alone removes “Over 1.0.” (Tennis_betting2025 (5).js)

(If you intentionally pass a manual total like 23.5, it still works.)


4) Make explanations correct for Yes/No props

In _explainPick, add a small branch so “Tiebreak Occurs – No (59%)” doesn’t end with “supports the over.” Example tweak:

javascript
// inside _explainPick(pObj) var label = String(pObj.label || ''); var text = String(pObj.text || ''); if (/tiebreak occurs/i.test(label) || /both win a set/i.test(label) || /\bto break first\b/i.test(text)) { var side = /\byes\b/i.test(text) ? 'Yes' : (/\bno\b/i.test(text) ? 'No' : text); return 'Our model estimates a ' + pct(pObj.p) + ' chance for ' + label + ' ' + side + ', which is ' + diffPct(pObj.p) + ' above a fair 50% line. That edge supports ' + side + '.'; }

(This sits before the generic OU/Spread handling.) (Tennis_betting2025 (5).js)


5) Stop the upset alert from flipping the ML pick

Your summary has a block that can override the winner when the upset grade is strong. Either delete it or gate it:

javascript
var LET_UPSET_FLIP_ML = false; // keep false for strict raw-blend ML if (LET_UPSET_FLIP_ML && upset && upset.grade === 'UPSET ALERT') { // ... previous override code ... }

Put that around the “Override the match winner pick when a strong upset alert is detected.” block. With false, your ML won’t secretly change. (Tennis_betting2025 (5).js)


6) (Nice-to-have) Tone down 95% spreads

The spread helper uses a linear map that can spit out 0.95+ too easily. Swap in a gentle logistic so big numbers are rarer and more realistic:

javascript
// BEFORE function approxCoverProb(diff, line){ return clamp01(0.5 + (diff - line) / 10); } // AFTER (logistic; scale ~3 keeps sane 55–85% range) function approxCoverProb(diff, line){ var z = (diff - line) / 3.0; return clamp01(1 / (1 + Math.exp(-z))); }

This lives in the game-spread block. (Tennis_betting2025 (5).js)


7) (Cosmetic) Fix “Even both players show … level”

Tighten the comparative text string:

javascript
// replace the 'Even both players show ...' line with: lines.push('**' + label + ' Battle:** Even — both players show ' + aLevel + ' level');

That’s in the compare(...) helper for the “Serve/Pressure/Return Battle” lines. (Tennis_betting2025 (5).js)


After these changes, you should see

  • “Best Pick” winner always matches the favorite from p_blend; no more upset A but pick B.
  • No more 0.0% market or giant fake edges when odds are blank.
  • Totals show sensible lines (e.g., 22.5 / 24.5), never “1.0.”
  • Yes/No props read correctly (“supports Yes/No”), and win-a-set lines don’t double-recommend.
  • Spreads stop printing cartoonish 95% unless the edge is truly extreme.

If you want me to wire a toggle (ML_PICK_SOURCE = 'RAW_BLEND' | 'ADJ_BLEND') so you can switch behavior from the sheet without editing code, I’ll drop in that tiny helper next.

Frage

https://docs.google.com/spreadsheets/d/1mzXcLjsPTrGG9oABxc5TCYZfilC3yRyuoWK24YurYzc/edit?usp=drivesdk

If u look at my spreadsheet it shouldn’t be picking player b everytime

Gedanke

Addressing spreadsheet configuration

It seems the user is asking for help with their spreadsheet setup, and I can't access it directly. I'll explain that I can't open the Google Sheet and ask them to share or grant access if needed. In the meantime, I'll offer a helpful checklist they can follow to debug the issue.

Steps for spreadsheet debugging

I can't access the user's spreadsheet directly, but I can guide them on the troubleshooting process. They should:

  • Check the cells for p_blend and ensure all named ranges match.
  • Verify the "server first" cell and the logic for picking 'B' every time.
  • Check if the names A/B are correctly mapped, as defaults might be causing the issue.

Proposing possible fixes

To ensure consistent picks, the issue might come from swapped names, where 'Player 1' and 'Player 2' could be reversed. I'll suggest a code fix to implement a raw-blend ML variant with toggles for 'ML_PICK_SOURCE'. Also, for the sheet, verify 'ELO_BLEND', 'UPSET_CAN_FLIP_ML', and similar settings.

Proposing a minimal code fix

I’m suggesting a minimal patch with the exact lines to change, based on prior citations. One potential cause for the "B every time" issue could be the Gemini decision override code. The AI occasionally returns 'B' due to the 'NONE' default behavior, which may affect the final decision logic.

Thought for 54s

Antwort

I can’t open that Google Sheet from here, but I can see exactly why your model can “look” like A is the favorite in the sheet yet the summary keeps picking B. It’s coming from the script, not the sheet:

  1. ML is built from MO (simulation outcomes), not from your raw blended p_blend.
    You resolve the canonical pick from the adjusted probability, then later you push the ML pick from _pWinA_fromMO/_pWinB_fromMO (different source). That’s how you get contradictions and “B” showing up when p_blend favors A. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)

  2. There’s an “upset alert” override that flips the winner to the underdog.
    If that alert triggers often, you’ll feel like it’s “always picking B.” (Tennis_betting2025 (5).js)

  3. Name/side mapping is A2 (Player A) and A11 (Player B).
    If your sheet’s “Player 1/2” is flipped relative to those cells, you’ll see persistent side confusion. Double-check A2/A11. (Tennis_betting2025 (5).js)

Here’s a small, safe patch set so the ML pick strictly uses your raw p_blend and won’t be silently overturned:


A) Canonical winner = RAW p_blend (no bump)

Replace the current canonical winner block (it calls __resolvePrimaryPick_fromAdj(...)) with this:

javascript
// Canonical winner from RAW BLEND only (no bump) (function(){ var P = _computeMatchProbabilities(); // pBlendA/pBlendB already computed here var pBlendA = P && Number.isFinite(P.pBlendA) ? P.pBlendA : NaN; var pBlendB = Number.isFinite(pBlendA) ? (1 - pBlendA) : NaN; var isA = (pBlendA >= pBlendB); pickSide = isA ? A : B; pickProb = isA ? pBlendA : pBlendB; })();

(You’re currently tying the canonical pick to adjusted probability; this replaces it with raw blend.) (Tennis_betting2025 (5).js)


B) ML push should use the same canonical winner (not MO)

Replace the “Match winner (from outcome probabilities)” IIFE with:

javascript
(function(){ var winner = pickSide; // from A) var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // keep payload aligned to RAW blend payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; payloadObj.match.favorite = winner; })();

(You’re currently computing pA/pB from MO and picking (pA>=pB)?A:B—that’s the mismatch.) (Tennis_betting2025 (5).js)


C) Don’t let “upset alert” flip ML

Wrap that override block and disable it:

javascript
var LET_UPSET_FLIP_ML = false; // keep false for strict raw-blend ML if (LET_UPSET_FLIP_ML && upset && upset.grade === 'UPSET ALERT') { // previous flip code... }

(That block is what silently flips to the dog.) (Tennis_betting2025 (5).js)


D) (Bonus) Stop “market 0.0%” edges when odds are blank

Where you compute implied market probabilities, use a safe parser (no Number(...) coercion):

javascript
var impliedA = _impliedProbAuto(oddsA); var impliedB = _impliedProbAuto(oddsB);

(You currently coerce to numbers, which turns missing odds into “0.0% market”.) (Tennis_betting2025 (5).js)


Quick sheet checklist (so A doesn’t “become” B)

  • Names: Top name in A2 (Player A), bottom in A11 (Player B). (Tennis_betting2025 (5).js)
  • Use p_blend in the UI: The script’s P_BLEND('A'/'B') returns the raw blend; that should match the ML after the patch. (Tennis_betting2025 (5).js)
  • ELO weight: ELO_BLEND named range is capped to 10% by code; if you expect larger Elo sway, change that cap (lines limit to 0.10). (Tennis_betting2025 (5).js)

If you paste those edits in, the ML will follow exactly what your sheet’s p_blend says, and the “always B” behavior will stop. If you want this behind a sheet toggle (e.g., ML_PICK_SOURCE = RAW_BLEND | ADJ_BLEND), say the word and I’ll drop in that tiny switch.

Frage

IMG_0371.pngIMG_0371.png
IMG_0372.jpegIMG_0372.jpeg
IMG_0373.pngIMG_0373.png
IMG_0376.jpegIMG_0376.jpeg
IMG_0377.jpegIMG_0377.jpeg
IMG_0378.jpegIMG_0378.jpeg

This is how my spreadsheet is keeps picking auguilar and saying 1 no and clearly player A should be the pick and a clear donination

Gedanke

Applying code patch

I have everything needed to implement the patch. I'll open the file locally and apply the required search/replace operations. First, I'll replace the __resolvePrimaryPick_fromAdj line by computing it from _computeMatchProbabilities. Then I'll search for the ML push block labeled "Match Winner" and replace the IIFE block, as seen in the earlier file.

Finalizing code adjustments

To implement the final patch, I'll search using precise string matching to ensure all boundaries are correct, such as for the "Override the match winner pick" comment. I'll fix the upset override, adjust the implied probability lines, correct totals overrides, and update the _explainPick function to handle Yes/No cases appropriately.

Providing minimal patch instructions

Since the user wants an immediate fix, I'll give them the minimal patch to use raw P_blend in the ML calculation without flipping. The rest of the changes can be deferred. I'll also include structured responses with citations, pointing out relevant sections of the code and indicating required fixes.

Crafting immediate fix instructions

Okay, I'll explain the issue clearly: the script is incorrectly picking Aguilar due to adjusted probabilities, MO, and a UX label issue. I'll give them a quick patch to solve it. They can toggle the pick source with a variable and modify the canonical block to use raw blending instead of adjusted probabilities.

Thought for 2m 36s

Python

python
# Read the uploaded JS file, show size and a few lines to confirm import re, os, json, textwrap, sys, pathlib p = "/mnt/data/Tennis_betting2025 (5).js" with open(p, "r", encoding="utf-8") as f: src = f.read() len(src), src[:4000] (374813, '// ---- DR influence (soft cap & symmetry) ----\nfunction _drDelta(DR_A, DR_B){\n // Centered difference\n var d = (Number(DR_A) - Number(DR_B));\n // Small weight (e.g. 0.03 = 3% of the diff), then clamp to ±0.005 (±0.5%)\n var w = 0.03;\n var raw = w * d;\n return Math.max(-0.005, Math.min(0.005, raw));\n}\n\n// ---- Match Winner (A vs B) from outcome probs ----\nfunction _pWinA_fromMO(MO, bo){\n if (!MO || !MO.outcomes) return null;\n return (bo === 3)\n ? (MO.outcomes.A_2_0 || 0) + (MO.outcomes.A_2_1 || 0)\n : (MO.outcomes.A_3_0 || 0) + (MO.outcomes.A_3_1 || 0) + (MO.outcomes.A_3_2 || 0);\n}\nfunction _pWinB_fromMO(MO, bo){\n if (!MO || !MO.outcomes) return null;\n return (bo === 3)\n ? (MO.outcomes.B_2_0 || 0) + (MO.outcomes.B_2_1 || 0)\n : (MO.outcomes.B_3_0 || 0) + (MO.outcomes.B_3_1 || 0) + (MO.outcomes.B_3_2 || 0);\n}\n\n// ============================================================================\n// Global timeout helpers\n//\n// Several simulation functions in this script reference a `__time_ok()` guard\n// to abort long-running loops. In contexts like Google Sheets custom\n// functions, `__time_ok` may be undefined when invoked from those helpers,\n// producing a ReferenceError. To avoid this, define no-op versions here.\n// If a more sophisticated timeout mechanism is needed, these functions can\n// be redefined elsewhere. Otherwise, they simply allow execution to\n// proceed without interruption.\nif (typeof __time_ok === \'undefined\') {\n function __time_ok() { return true; }\n}\nif (typeof __time_start === \'undefined\') {\n function __time_start(ms) { /* no-op */ }\n}\n// ============================================================================\n\n\n\n\n\n\n\n\n\n\n/**\n * Tennis betting analysis script (fixed and improved)\n *\n * This script is a cleaned up version of the original "Old script.txt".\n * The original file contained numerous garbled characters due to encoding issues.\n * These have been replaced with standard ASCII symbols (e.g., bullets \'*\', dashes \'-\', ellipses \'...\', arrows \'->\', etc.) to improve readability.\n * Additionally,\n * undefined-variable bugs have been addressed and the tie-break logic has been corrected.\n *\n * Tiebreak correction: The first server in a 7-point tiebreak is the player who did not serve the\n * twelfth game (i.e. the player who received during the game that made the set score 6-6). In a set where\n * Player A served first, the serve alternates every game. At 6-6, Player B served the last game\n * and therefore Player A serves the first point of the tiebreak. The original script reversed\n * this logic. This version sets the tiebreak first server equal to the initial server for the\n * set, aligning with official tennis rules.\n */\n\n/* eslint-disable new-cap */\n\n// === Consistency helper to avoid contradictory winners ===\nfunction __resolvePrimaryPick_fromAdj(A, B, pAdjA, oddsA, oddsB, minEdge) {\n minEdge = Number.isFinite(minEdge) ? minEdge : 0.02;\n var PA = Math.max(0, Math.min(1, Number(pAdjA)||0));\n var PB = 1 - PA;\n // american odds -> implied prob\n function _impl(o){\n o = Number(o);\n if (!Number.isFinite(o)) return null;\n return o > 0 ? 100 / (o + 100) : (-o) / ((-o) + 100);\n }\n function _edge(prob, o){\n var q = _impl(o);\n return q==null ? null : (prob - q);\n }\n var eA = _edge(PA, oddsA), eB = _edge(PB, oddsB);\n // Always align the betting side with the model (highest probability).\n var modelSide = (PA >= PB) ? A : B;\n var prob = (modelSide === A) ? PA : PB;\n // Return model pick as the canonical side; include edges for reference only.\n return { side: modelSide, prob: prob, edges: {A:eA, B:eB}, probs: {A:PA, B:PB} };\n}\n/* ============================================================================\nTENNIS MODE Enhanced script with context-aware analysis and data validation\nRequires both Player A and Player B data before making predictions.\n Analyzes match context (struggle vs. dominance) to adjust confidence\n * Uses your "Match Inputs" sheet (Surface=B1, Tour=B')

Python

python
# Let's implement patches described: src_new = src # 1) Canonical winner enforcement block: replace call to __resolvePrimaryPick_fromAdj with raw-blend resolver code. pattern_adj_call = r"var\s+resolved\s*=\s*__resolvePrimaryPick_fromAdj$\s*A_,\s*B_,\s*pAdjA\s*,\s*oddsA\s*,\s*oddsB\s*,\s*0\.02\s*$;\s*[\r\n]+?\s*pickSide\s*=\s*resolved\.side;\s*[\r\n]+?\s*pickProb\s*=\s*resolved\.prob;" replacement_raw = textwrap.dedent("""\ // Canonical winner from RAW BLEND only (no bump) var Praw = _computeMatchProbabilities(); var PAraw = (Praw && Number.isFinite(Praw.pBlendA)) ? Praw.pBlendA : NaN; var PBraw = Number.isFinite(PAraw) ? (1 - PAraw) : NaN; var isAraw = (PAraw >= PBraw); pickSide = isAraw ? A_ : B_; pickProb = isAraw ? PAraw : PBraw; """) src_new, n1 = re.subn(pattern_adj_call, replacement_raw, src_new) # 2) Replace the ML push block: we search for the whole block starting with comment and using MO pA/pB pattern_ml_block = r"""// Match winner $from outcome probabilities$\s*\)$\s*$\s*;\s*""" # but that pattern was naive; Let's match from the comment line to the end of the IIFE pattern_ml_block = (r"// Match winner $from outcome probabilities$\s*\n$\s*function\($\s*\{\s*" r"(?:(?!\}\)\(\);).)*?" # non-greedy up to the block end r"\}\)\(\);\s*") # Use DOTALL to cross lines ml_repl = textwrap.dedent("""\ // Match winner (from RAW BLEND) (function(){ var winner = pickSide; var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Expose RAW blend so UI/payload matches the pick payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); if (P && Number.isFinite(P.pBlendA)) { payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; } payloadObj.match.favorite = winner; })();\n""") src_new2, n2 = re.subn(pattern_ml_block, ml_repl, src_new, flags=re.DOTALL) # if n2==0, keep src_new as current; else update if n2>0: src_new = src_new2 # 3) Disable upset flip override: prepend flag and gate "if (upset && upset.grade" checks # Add flag near top: insert after first line if "var LET_UPSET_FLIP_ML" not in src_new: src_new = src_new.replace("// ---- DR influence", "var LET_UPSET_FLIP_ML = false;\n\n// ---- DR influence", 1) src_new, n3 = re.subn(r"if\s*\(\s*upset\s*&&\s*upset\.grade", "if (LET_UPSET_FLIP_ML && upset && upset.grade", src_new) # 4) Fix implied probability parsing to avoid Number(oddsX) coercion src_new, n4a = re.subn(r"_impliedProbFromAmerican\s*$\s*Number\s*\(\s*oddsA\s*$\s*\)", "_impliedProbAuto(oddsA)", src_new) src_new, n4b = re.subn(r"_impliedProbFromAmerican\s*$\s*Number\s*\(\s*oddsB\s*$\s*\)", "_impliedProbAuto(oddsB)", src_new) # 5) Fix totals override "Over 1.0" by guarding override parsing src_new, n5 = re.subn(r"var\s+lineTot\s*=\s*Number$ignoreAdv$\s*\|\|\s*totalsLineOrDefault$bo$\s*;", "var __override = Number(ignoreAdv);\n var __ok = Number.isFinite(__override) && __override >= 10 && __override <= 65.5;\n var lineTot = __ok ? __override : totalsLineOrDefault(bo);", src_new) # 6) Improve _explainPick wording for Yes/No and Match Winner # Replace function body of _explainPick entirely (simple approach) expl_start = src_new.find("function _explainPick(pObj){") if expl_start != -1: # find function end by counting braces i = expl_start depth = 0 end = None for j in range(expl_start, len(src_new)): if src_new[j] == "{": depth += 1 elif src_new[j] == "}": depth -= 1 if depth == 0: end = j break if end: new_fn = textwrap.dedent("""\ function _explainPick(pObj){ try { if (!pObj || typeof pObj.p !== 'number') return ''; var prob = Number(pObj.p); if (!(prob >= 0 && prob <= 1)) return ''; var edgePct = Math.abs(prob - 0.5) * 100; var label = String(pObj.label || ''); var text = String(pObj.text || ''); var pctStr = (prob * 100).toFixed(1) + '%'; // Match Winner -> 'supports the back' if (/match winner/i.test(label)) { return 'Our model estimates a ' + pctStr + ' chance for ' + label + ' ' + text + ', which is ' + edgePct.toFixed(1) + ' percentage points above a fair 50% line. That edge supports the back.'; } // Yes/No style props (Tiebreak Occurs, Both Win a Set, etc.) if (/(tiebreak occurs|both win a set|to break first)/i.test(label + ' ' + text)) { var side = (/\\bno\\b/i.test(text) ? 'No' : (/\\byes\\b/i.test(text) ? 'Yes' : text)); return 'Our model estimates a ' + pctStr + ' chance for ' + label + ' ' + side + ', which is ' + edgePct.toFixed(1) + ' percentage points above a fair 50% line. That edge supports ' + side + '.'; } // Default Over/Under or numeric side var outcome = (prob >= 0.5 ? 'over' : 'under'); if (/^Under\\b/i.test(text)) outcome = 'under'; else if (/^Over\\b/i.test(text)) outcome = 'over'; var phrase = (outcome === 'over' ? 'supports the over' : 'supports the under'); return 'Our model estimates a ' + pctStr + ' chance for ' + label + ' ' + text + ', which is ' + edgePct.toFixed(1) + ' percentage points above a fair 50% line. That edge ' + phrase + '.'; } catch (err) { return ''; } } """) src_new = src_new[:expl_start] + new_fn + src_new[end+1:] # 7) Optional: Tone down spread logistic (replace approxCoverProb if present) src_new, n7 = re.subn(r"return\s+clamp01$0\.5\s*\+\s*\(diff\s*-\s*line$\s*/\s*10\);", "var z = (diff - line) / 3.0; return clamp01(1 / (1 + Math.exp(-z)));", src_new) # Save patched file out_path = "/mnt/data/Tennis_betting2025_rawblend_ML.js" with open(out_path, "w", encoding="utf-8") as f: f.write(src_new) print("Patches applied:", {"canonical_replaced": n1, "ml_block_replaced": n2, "upset_gated": n3, "implied_fixA": n4a, "implied_fixB": n4b, "totals_guard": n5, "spread_logistic": n7}) print("Output file:", out_path)

Gedanke

Explaining the patch

I'll clarify the issue by mentioning that Bagnus has p_blend(A) = 0.5307 (shown in the screenshot), but Aguilar is being picked due to two causes: (1) the canonical winner uses adjusted probabilities from a specific function (with citation) and (2) the ML push accordingly uses a different simulation (another citation), which caused the error.

Providing the patch summary

I'll include the patched file and explain the changes:

  • Canonical winner now uses raw P_blend instead of adjusted values.
  • ML push uses the updated pickSide/pickProb.
  • Upset override is disabled, and gating is applied.
  • Market fix and Totals 1.0 change are updated.
  • _explainPick is fixed for Yes/No detection.
  • Spread logistic is changed.

Also, I'll suggest a quick test for the user to check the P_blend values.

Thought for 21s

Antwort

You’re right—the sheet shows Player A (Bagnus) is the fave (p_blend ≈ 0.5307), but the summary keeps picking Aguilar. That happens because the script:

  1. Resolves the “canonical” winner from an adjusted probability (pAdjA) instead of your raw blend, which can flip the side (see the call here). (Tennis_betting2025 (5).js)
  2. Then the ML card is pushed from simulation outcomes (MO), not from the blend at all—so it can disagree with your sheet. (Tennis_betting2025 (5).js)

I’ve made you a patched version that makes the ML pick come strictly from p_blend (no bump, no MO), disables the silent upset flip, fixes the “Yes/No supports the over” wording, and guards the totals override that produced silly lines.

Download: Tennis_betting2025_rawblend_ML.js


What changed (and why)

A) Canonical winner now comes from raw p_blend (not pAdjA)

I replaced the call to __resolvePrimaryPick_fromAdj(...) with a raw-blend resolver, so the canonical pickSide/pickProb always match P_blend(A/B) from your sheet. (This is exactly where your current code ties to the adjusted prob.) (Tennis_betting2025 (5).js)

B) ML pick uses the same canonical winner (no MO)

The block that previously did pA = _pWinA_fromMO(...); pB = _pWinB_fromMO(...); winner = (pA>=pB)?A:B;
is replaced so ML uses the already-resolved raw-blend pickSide/pickProb. (This was the second source of mismatch.) (Tennis_betting2025 (5).js)

C) Upset override can’t silently flip ML anymore

I gated the upset-flip with a flag (LET_UPSET_FLIP_ML = false), so a narrative “UPSET ALERT” never changes the match-winner pick unless you explicitly enable it.

D) Odds parsing + summaries

  • Replaced “coerce to number then implied prob” with a safe parser so blank odds don’t show “market 0.0%” fake edges.
  • Tweaked the explanation generator so Yes/No props say “supports Yes/No”, not “supports the over.” (Tennis_betting2025 (5).js)
  • Guarded the Total-Games override line to prevent “Over 1.0” accidents.

What you should see now

  • With your screenshots’ inputs (P_blend(A) ≈ 0.5307, P_blend(B) ≈ 0.4693), ML = Player A (Bagnus) around 53.1%—no flip to Aguilar.
  • “Best Pick” uses the same side + probability; no contradictions with “upset alert” or props.
  • Yes/No phrasing reads correctly (e.g., Tiebreak Occurs – No (59%): supports No).

If you want the exact code patches (to apply by hand)

1) Canonical winner (raw blend only) — replace this block (the one that calls __resolvePrimaryPick_fromAdj): (Tennis_betting2025 (5).js)

javascript
// Canonical winner from RAW BLEND only (no bump) (function(){ var A_ = nameA, B_ = nameB; var Praw = _computeMatchProbabilities(); // has pBlendA/pBlendB (raw) var PAraw = (Praw && Number.isFinite(Praw.pBlendA)) ? Praw.pBlendA : NaN; var PBraw = Number.isFinite(PAraw) ? (1 - PAraw) : NaN; var isA = (PAraw >= PBraw); pickSide = isA ? A_ : B_; pickProb = isA ? PAraw : PBraw; })();

2) ML push — replace the MO-based block (starts with “Match winner (from outcome probabilities)”). (Tennis_betting2025 (5).js)

javascript
// Match winner (from RAW BLEND) (function(){ var winner = pickSide; // from canonical above var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Keep payload aligned to RAW blend payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); if (P && Number.isFinite(P.pBlendA)) { payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; } payloadObj.match.favorite = winner; })();

3) Disable upset flips Find any if (upset && upset.grade ... and change to:

javascript
var LET_UPSET_FLIP_ML = false; if (LET_UPSET_FLIP_ML && upset && upset.grade === 'UPSET ALERT') { ... }

4) Fix Yes/No phrasing (inside _explainPick): (Tennis_betting2025 (5).js)

javascript
// If Yes/No style market if (/(tiebreak occurs|both win a set|to break first)/i.test((pObj.label||'') + ' ' + (pObj.text||''))) { var side = (/\bno\b/i.test(pObj.text) ? 'No' : (/\byes\b/i.test(pObj.text) ? 'Yes' : pObj.text)); return 'Our model estimates a ' + (pObj.p*100).toFixed(1) + '% chance for ' + pObj.label + ' ' + side + ', which is ' + (Math.abs(pObj.p-0.5)*100).toFixed(1) + ' percentage points above a fair 50% line. That edge supports ' + side + '.'; }

5) Guard totals override so it never becomes “Over 1.0” Replace any:

javascript
var lineTot = Number(ignoreAdv) || totalsLineOrDefault(bo);

with:

javascript
var __ovr = Number(ignoreAdv); var lineTot = (Number.isFinite(__ovr) && __ovr >= 10 && __ovr <= 65.5) ? __ovr : totalsLineOrDefault(bo);

Quick sanity check on your sheet

  • Player A = the name at the top input (your screenshots show Bagnus).
  • P_blend(A/B) on the “Summary & Prediction” tab should now exactly match the ML side/probability in the narrative.
  • If you ever want to go back to “adjusted blend” driving ML, I can leave a one-line toggle (ML_PICK_SOURCE = 'RAW_BLEND' | 'ADJ_BLEND').

If anything still looks off after you drop in the patched file, screenshot the new summary and I’ll zero in further.

Frage

I want you to fix my whole script from top to bottom

Gedanke

Citing specific code changes

I have enough information to cite the lines where changes are needed. For example, the bump in matchProb/resolvePrimary, the function call for __resolvePrimaryPick_fromAdj, and the ML push on pA/pB. I'll also include citations for the totals override and _impliedProb parser. For the "supports the over" bug fix, I'll reference the appropriate lines in _explainPick.

Proposing patch kit

We need to fix the entire script. Here's what I'll do:

  1. Add ML_PICK_SOURCE toggle.
  2. Create resolveCanonicalWinner for RAW_BLEND and ADJ_BLEND handling.
  3. Ensure ML push uses canonical.
  4. Remove the upset flip override.
  5. Check totals override with numeric validation.
  6. Implement _impliedProbAuto guard.
  7. Fix Yes/No handling in _explainPick.
  8. Hide duplicated sets.
  9. Apply logistic spread to probabilities.
  10. Validate mapping for player inputs A2, A11.

I'll provide the final steps for patching, including potential code blocks. Optionally, we can create and save a new script file with these changes!

Generating patch and shim module

We'll create "patch diff" blocks and a small "shim" module to apply overrides or wraps around existing functions at the script's end. Naming conflicts in JS are possible, especially with functions, but I'll propose placing the new functions near the top to avoid issues. The patch will include code blocks to replace sections along with minimal instructions. Additionally, I'll provide an "ADJ_BLEND" toggle as a second option.

Crafting patch message

We will compose a message that acknowledges providing a single patch set to address all issues. Key points include:

  1. Adding config toggles at the top.
  2. Replacing calls to __resolvePrimaryPick_fromAdj (lines [8] L45-L51, [10] L17-L23) with the canonical pick function.
  3. Adjusting the ML push to use the canonical pick instead of MO (lines [10] L24-L43).
  4. Disabling the upset flip override and applying a gating flag (lines [2] L26-L40 or [9] L49).

Thought for 1m 11s

Antwort

Alright, I’m going to give you a single, copy-paste patch pack that fixes the contradictions and locks the Moneyline to your sheet’s P_blend so it stops “picking B every time.” I’m pointing to the exact places in your uploaded script so you can replace them fast.


What this patch fixes

  • ML pick = RAW p_blend (no bump, no MO). No more “sheet says A 53% but summary picks B.” (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)
  • No silent upset flip of the ML pick. (Tennis_betting2025 (5).js)
  • Totals override guard (prevents “Over 1.0” lines). (Tennis_betting2025 (5).js)
  • “Yes/No” phrasing (no more “supports the over” for a No/Yes market). (Tennis_betting2025 (5).js)
  • Blank odds ≠ “market 0.0%” (safe implied-prob parser). (Tennis_betting2025 (5).js)
  • Spread probs toned down (avoid cartoonish 95% covers).
  • Win-a-set duplication reduced (only list the >50% side). (Tennis_betting2025 (5).js)

0) Add two small toggles (top of file)

javascript
// ===== Config toggles ===== var ML_PICK_SOURCE = 'RAW_BLEND'; // 'RAW_BLEND' | 'ADJ_BLEND' var LET_UPSET_FLIP_ML = false; // never let upset logic flip ML unless you want it

1) Canonical winner must come from raw p_blend (no bump)

Find the “Canonical winner enforcement” that currently calls __resolvePrimaryPick_fromAdj(...) and replace it with this resolver.
(Your current call site is here.) (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)

javascript
// === Canonical winner enforcement (RAW BLEND only) === (function(){ var P = _computeMatchProbabilities(); // returns {pBlendA, pBlendB} without upset bump var pA = (P && Number.isFinite(P.pBlendA)) ? P.pBlendA : NaN; var pB = Number.isFinite(pA) ? (1 - pA) : NaN; if (ML_PICK_SOURCE === 'ADJ_BLEND') { // fallback: keep your adjusted resolver if you ever want it var resolved = __resolvePrimaryPick_fromAdj(nameA, nameB, pAdjA, oddsA, oddsB, 0.02); pickSide = resolved.side; pickProb = resolved.prob; } else { var isA = (pA >= pB); pickSide = isA ? nameA : nameB; pickProb = isA ? pA : pB; } })();

Why: your sheet shows P_blend(A)≈0.5307, but the script was resolving the canonical winner off adjusted prob then later pushing ML from MO, which is how you got the B pick. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)


2) ML push must use the same canonical winner (not MO)

Replace the ML block that builds from _pWinA_fromMO/_pWinB_fromMO with this:
(Current MO-based block shown here.) (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)

javascript
// Match winner (from canonical RAW BLEND) (function(){ var winner = pickSide; // already resolved above var pStar = pickProb; pushPick({ key:'ML', label:'Match Winner', text: winner, p: pStar, bucket: buckets.winner }); // Keep payload aligned to RAW blend (what your sheet shows) payloadObj.match = payloadObj.match || {}; var P = _computeMatchProbabilities(); if (P && Number.isFinite(P.pBlendA)) { payloadObj.match.pA = P.pBlendA; payloadObj.match.pB = 1 - P.pBlendA; } payloadObj.match.favorite = winner; })();

3) Disable upset flip of the ML pick

Your script can flip the winner on “UPSET ALERT”. Wrap it with the toggle you added.
(Here’s the current flip.) (Tennis_betting2025 (5).js)

javascript
if (LET_UPSET_FLIP_ML && upset && upset.grade === 'UPSET ALERT') { var underdogSide = (pickSide === A ? B : A); pickSide = underdogSide; pickProb = (underdogSide === A ? pAdjA : (1 - pAdjA)); }

Leave LET_UPSET_FLIP_ML = false and the ML won’t secretly change anymore.


4) Guard the totals override (kills “Over 1.0”)

Your totals line currently does Number(ignoreAdv) || totalsLineOrDefault(...).
(Change this to accept only plausible numeric totals.) (Tennis_betting2025 (5).js)

javascript
// BEFORE: var lineTot = Number(ignoreAdv) || totalsLineOrDefault(bo); var __ovr = Number(ignoreAdv); var lineTot = (Number.isFinite(__ovr) && __ovr >= 10 && __ovr <= 65.5) ? __ovr : totalsLineOrDefault(bo);

Apply the same pattern anywhere else you mirrored that expression.


5) Fix implied-prob parsing (no more “market 0.0%”)

Add this helper (near your odds utilities), then use it wherever you compute implied percentages (e.g., in _upsetAlert callers): (Tennis_betting2025 (5).js)

javascript
function _impliedProbAuto(x){ var n = Number(x); if (!Number.isFinite(n)) return NaN; // Detect American vs decimal if (Math.abs(n) >= 100) { // American return (n > 0) ? 100/(n+100) : (-n)/(-n+100); } if (n > 1) { // Decimal return 1/n; } return NaN; }

Replace any Number(oddsX)_impliedProbAuto(oddsX) when computing market probs.
(Your callers around upset logic were coercing blanks to zeros.) (Tennis_betting2025 (5).js)


6) “Yes/No” explanation text that actually says Yes/No

In _explainPick, add this branch before the generic OU/Spread sentence.
(That function starts here.) (Tennis_betting2025 (5).js)

javascript
// Yes/No markets (tiebreak occurs, both win a set, first break) var _lbl = String(pObj.label||''); var _txt = String(pObj.text||''); if (/(tiebreak occurs|both win a set|to break first)/i.test(_lbl + ' ' + _txt)) { var side = /\bno\b/i.test(_txt) ? 'No' : (/\byes\b/i.test(_txt) ? 'Yes' : _txt); var pct = (pObj.p * 100).toFixed(1); var edge = (Math.abs(pObj.p - 0.50) * 100).toFixed(1); return 'Our model estimates a ' + pct + '% chance for ' + _lbl + ' ' + side + ', which is ' + edge + ' percentage points above a fair 50% line. ' + 'That edge supports ' + side + '.'; }

7) Tone down spread percentages (use a gentle logistic)

Find your game-spread cover prob mapper and replace with:

javascript
function approxCoverProb(diff, line){ // diff = model expected game diff (A minus B); line = handicap (A -X or +X) var z = (diff - line) / 3.0; // scale 3 ≈ sensible 55–85% range return Math.max(0, Math.min(1, 1/(1+Math.exp(-z)))); }

(Prevents the “95% cover” spam unless the edge is truly huge.)


8) Only show one Win-a-Set line when sensible

In the low-sets branch, add a simple visibility gate (keep the stronger side only).
(This block is right here.) (Tennis_betting2025 (5).js)

javascript
// After computing pA_win_set2 / pB_win_set2 var showA = (pA_win_set2 >= 0.50), showB = (pB_win_set2 >= 0.50); if (showA && (!showB || (pA_win_set2 - 0.5) >= (pB_win_set2 - 0.5))) { // push only A's win-a-set market } else if (showB) { // push only B's }

9) Keep the “bump” for narrative only (do not let it steer ML)

You apply the bump like this (no clamp): leave it for copy, but since the canonical winner now comes from _computeMatchProbabilities() it won’t change ML. (Tennis_betting2025 (5).js) (Tennis_betting2025 (5).js)


10) Sanity on A/B mapping (your sheet layout)

Your name resolver already pulls A2 and A11 explicitly—this is correct; keep it. (Tennis_betting2025 (5).js)


What you should see after patching

  • With your screenshots (P_blend(A)≈0.5307, Odds A -126 / B +103) the ML = Player A53.1%. The summary won’t flip to Aguilar anymore.
  • No fake “market 0.0%” edges when odds are blank, no “Over 1.0” totals, and Yes/No props read correctly.

If you want a one-line switch between RAW_BLEND and ADJ_BLEND for ML in the future, just change:

javascript
var ML_PICK_SOURCE = 'RAW_BLEND'; // -> 'ADJ_BLEND'

and the rest of the code already honors it.


If anything still looks off after pasting these blocks, send me a fresh screenshot of the new Summary card and I’ll tighten whatever’s left.

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